PKHeX/PKHeX.Core/Game/GameUtil.cs
Kurt 53216333e6 Misc updates
extract final pkm manipulation logic from pkm editor
add xmldoc to boxmanipulator, add utility class for enum->manip fetching
fix xmldoc referencing removed enum member
relocate boxmanip overview logic to utility class
move SAVPaths file pointer to Main for reuse #2109 , will add to
autodetect in a later commit
open/save dialog with extra extensions: ignore ones already present
2018-09-03 10:30:35 -07:00

242 lines
9.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using static PKHeX.Core.GameVersion;
namespace PKHeX.Core
{
/// <summary>
/// Utility class for <see cref="GameVersion"/> logic.
/// </summary>
public static class GameUtil
{
/// <summary>
/// List of possible <see cref="GameVersion"/> values a <see cref="PKM.Version"/> can have.
/// </summary>
/// <remarks>Ordered roughly by most recent games first.</remarks>
public static readonly GameVersion[] GameVersions = ((GameVersion[])Enum.GetValues(typeof(GameVersion))).Where(z => z < RB && z > 0).Reverse().ToArray();
/// <summary>
/// Indicates if the <see cref="GameVersion"/> value is a value used by the games or is an aggregate indicator.
/// </summary>
/// <param name="game">Game to check</param>
public static bool IsValidSavedVersion(this GameVersion game) => 0 < game && game <= RB;
/// <summary>Determines the Version Grouping of an input Version ID</summary>
/// <param name="Version">Version of which to determine the group</param>
/// <returns>Version Group Identifier or Invalid if type cannot be determined.</returns>
public static GameVersion GetMetLocationVersionGroup(GameVersion Version)
{
switch (Version)
{
// Sidegame
case CXD:
return CXD;
case GO:
return GO;
// Gen1
case RBY: case RD: case BU: case YW: case GN:
return RBY;
// Gen2
case GS: case GD: case SV: case C:
return GSC;
// Gen3
case R: case S:
return RS;
case E:
return E;
case FR: case LG:
return FR;
// Gen4
case D: case P:
return DP;
case Pt:
return Pt;
case HG: case SS:
return HGSS;
// Gen5
case B: case W:
return BW;
case B2: case W2:
return B2W2;
// Gen6
case X: case Y:
return XY;
case OR: case AS:
return ORAS;
// Gen7
case SN: case MN:
return SM;
case US: case UM:
return USUM;
case GP: case GE:
return GG;
default:
return Invalid;
}
}
/// <summary>
/// Gets a Version ID from the end of that Generation
/// </summary>
/// <param name="generation">Generation ID</param>
/// <returns>Version ID from requested generation. If none, return <see cref="Invalid"/>.</returns>
public static GameVersion GetVersion(int generation)
{
switch (generation)
{
case 1: return RBY;
case 2: return C;
case 3: return E;
case 4: return SS;
case 5: return W2;
case 6: return AS;
case 7: return UM;
default:
return Invalid;
}
}
/// <summary>
/// Gets the Generation the <see cref="GameVersion"/> belongs to.
/// </summary>
/// <param name="game">Game to retrieve the generation for</param>
/// <returns>Generation ID</returns>
public static int GetGeneration(this GameVersion game)
{
if (Gen1.Contains(game)) return 1;
if (Gen2.Contains(game)) return 2;
if (Gen3.Contains(game)) return 3;
if (Gen4.Contains(game)) return 4;
if (Gen5.Contains(game)) return 5;
if (Gen6.Contains(game)) return 6;
if (Gen7.Contains(game)) return 7;
return -1;
}
/// <summary>
/// Gets the Generation the <see cref="GameVersion"/> belongs to.
/// </summary>
/// <param name="game">Game to retrieve the generation for</param>
/// <returns>Generation ID</returns>
public static int GetMaxSpeciesID(this GameVersion game)
{
if (Gen1.Contains(game)) return Legal.MaxSpeciesID_1;
if (Gen2.Contains(game)) return Legal.MaxSpeciesID_2;
if (Gen3.Contains(game)) return Legal.MaxSpeciesID_3;
if (Gen4.Contains(game)) return Legal.MaxSpeciesID_4;
if (Gen5.Contains(game)) return Legal.MaxSpeciesID_5;
if (Gen6.Contains(game)) return Legal.MaxSpeciesID_6;
if (Gen7.Contains(game))
{
if (SM.Contains(game))
return Legal.MaxSpeciesID_7;
if (USUM.Contains(game))
return Legal.MaxSpeciesID_7_USUM;
return Legal.MaxSpeciesID_7_USUM;
}
return -1;
}
/// <summary>
/// Checks if the <see cref="g1"/> version (or subset versions) is equivalent to <see cref="g2"/>.
/// </summary>
/// <param name="g1">Version (set)</param>
/// <param name="g2">Individual version</param>
public static bool Contains(this GameVersion g1, GameVersion g2)
{
if (g1 == g2 || g1 == Any)
return true;
switch (g1)
{
case RB:
return g2 == RD || g2 == BU || g2 == GN;
case Stadium:
case EventsGBGen1:
case VCEvents:
case RBY:
return RB.Contains(g2) || g2 == YW;
case Gen1:
return RBY.Contains(g2) || g2 == Stadium || g2 == EventsGBGen1 || g2 == VCEvents;
case GS: return g2 == GD || g2 == SV;
case Stadium2:
case EventsGBGen2:
case GSC:
return GS.Contains(g2) || g2 == C;
case Gen2:
return GSC.Contains(g2) || g2 == Stadium2 || g2 == EventsGBGen2;
case GBCartEraOnly:
return g2 == Stadium || g2 == Stadium2 || g2 == EventsGBGen1 || g2 == EventsGBGen2;
case RS: return g2 == R || g2 == S;
case RSE:
return RS.Contains(g2) || g2 == E;
case FRLG: return g2 == FR || g2 == LG;
case COLO:
case XD: return g2 == CXD;
case CXD: return g2 == COLO || g2 == XD;
case RSBOX: return RS.Contains(g2) || g2 == E || FRLG.Contains(g2);
case Gen3:
return RSE.Contains(g2) || FRLG.Contains(g2) || CXD.Contains(g2) || g2 == RSBOX;
case DP: return g2 == D || g2 == P;
case HGSS: return g2 == HG || g2 == SS;
case DPPt:
return DP.Contains(g2) || g2 == Pt;
case BATREV: return DP.Contains(g2) || g2 == Pt || HGSS.Contains(g2);
case Gen4:
return DPPt.Contains(g2) || HGSS.Contains(g2) || g2 == BATREV;
case BW: return g2 == B || g2 == W;
case B2W2: return g2 == B2 || g2 == W2;
case Gen5:
return BW.Contains(g2) || B2W2.Contains(g2);
case XY: return g2 == X || g2 == Y;
case ORAS: return g2 == OR || g2 == AS;
case Gen6:
return XY.Contains(g2) || ORAS.Contains(g2);
case SM:
return g2 == SN || g2 == MN;
case USUM:
return g2 == US || g2 == UM;
case GG:
return g2 == GP || g2 == GE;
case Gen7:
return SM.Contains(g2) || USUM.Contains(g2) || GG.Contains(g2);
default: return false;
}
}
/// <summary>
/// List of possible <see cref="GameVersion"/> values within the provided <see cref="generation"/>.
/// </summary>
/// <param name="generation">Generation to look within</param>
public static GameVersion[] GetVersionsInGeneration(int generation) => GameVersions.Where(z => z.GetGeneration() == generation).ToArray();
/// <summary>
/// List of possible <see cref="GameVersion"/> values within the provided <see cref="IGameValueLimit"/> criteria.
/// </summary>
/// <param name="obj">Criteria for retrieving versions</param>
/// <param name="generation">Generation format minimum (necessary for the CXD/Gen4 swap etc)</param>
public static IEnumerable<GameVersion> GetVersionsWithinRange(IGameValueLimit obj, int generation = -1)
{
var vers = GameVersions.Where(z => z >= (GameVersion)obj.MinGameID && z <= (GameVersion)obj.MaxGameID);
if (generation == -1)
return vers;
return vers.Where(z => z.GetGeneration() <= generation);
}
}
}