PKHeX/PKHeX.Core/Legality/Areas/EncounterArea5.cs
Kurt 734aa33898 Split encounter areas, relocate slot finding to obj
Now logic is reasonably split, and each format of area has its own way
of yielding slots

Too much junk with checking flute boosts or catch combo applicability;
just let the area dictate how slots match.
2019-09-12 23:20:52 -07:00

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No EOL
210 B
C#

namespace PKHeX.Core
{
/// <inheritdoc />
/// <summary>
/// <see cref="GameVersion.Gen5"/> encounter area
/// </summary>
public sealed class EncounterArea5 : EncounterArea32
{
}
}