mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-25 11:53:11 +00:00
9718d1d2aa
GCI, DSV, DUC are already supported, so I've written the abstraction for those and seed the Handler list on startup. Can add a new class with recognition via SaveUtil.Handlers.Add(myHandler);
61 lines
2.4 KiB
C#
61 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Logic for recognizing .gci save files.
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/// </summary>
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public class SaveHandlerGCI : ISaveHandler
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{
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private const int headerSize = 0x40;
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private const int SIZE_G3BOXGCI = headerSize + SaveUtil.SIZE_G3BOX; // GCI data
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private const int SIZE_G3COLOGCI = headerSize + SaveUtil.SIZE_G3COLO; // GCI data
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private const int SIZE_G3XDGCI = headerSize + SaveUtil.SIZE_G3XD; // GCI data
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private static readonly string[] HEADER_COLO = { "GC6J", "GC6E", "GC6P" }; // NTSC-J, NTSC-U, PAL
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private static readonly string[] HEADER_XD = { "GXXJ", "GXXE", "GXXP" }; // NTSC-J, NTSC-U, PAL
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private static readonly string[] HEADER_RSBOX = { "GPXJ", "GPXE", "GPXP" }; // NTSC-J, NTSC-U, PAL
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private static bool IsGameMatchHeader(IEnumerable<string> headers, byte[] data) => headers.Contains(Encoding.ASCII.GetString(data, 0, 4));
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public bool IsRecognized(int size) => size is SIZE_G3BOXGCI or SIZE_G3COLOGCI or SIZE_G3XDGCI;
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public SaveHandlerSplitResult? TrySplit(byte[] input)
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{
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switch (input.Length)
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{
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case SIZE_G3COLOGCI when IsGameMatchHeader(HEADER_COLO , input):
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case SIZE_G3XDGCI when IsGameMatchHeader(HEADER_XD , input):
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case SIZE_G3BOXGCI when IsGameMatchHeader(HEADER_RSBOX, input):
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break;
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default:
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return null;
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}
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byte[] header = input.Slice(0, headerSize);
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input = input.SliceEnd(headerSize);
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return new SaveHandlerSplitResult(input, header, Array.Empty<byte>());
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}
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/// <summary>
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/// Checks if the game code is one of the recognizable versions.
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/// </summary>
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/// <param name="gameCode">4 character game code string</param>
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/// <returns>Magic version ID enumeration; <see cref="GameVersion.Unknown"/> if no match.</returns>
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public static GameVersion GetGameCode(string gameCode)
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{
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if (HEADER_COLO.Contains(gameCode))
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return GameVersion.COLO;
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if (HEADER_XD.Contains(gameCode))
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return GameVersion.XD;
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if (HEADER_RSBOX.Contains(gameCode))
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return GameVersion.RSBOX;
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return GameVersion.Unknown;
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}
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}
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}
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