mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-29 22:03:10 +00:00
2c9b82824a
Thanks @sora10pls
108 lines
3.5 KiB
C#
108 lines
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Shadow Pokémon Encounter found in <see cref="GameVersion.CXD"/>
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/// </summary>
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/// <inheritdoc cref="EncounterStatic"/>
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public sealed record EncounterStaticShadow : EncounterStatic
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{
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public override int Generation => 3;
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/// <summary>
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/// Team Specification with required <see cref="Species"/>, <see cref="Nature"/> and Gender.
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/// </summary>
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public readonly TeamLock[] Locks;
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/// <summary>
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/// Initial Shadow Gauge value.
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/// </summary>
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public int Gauge { get; init; }
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/// <summary>
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/// Originates from the EReader scans (Japanese Only)
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/// </summary>
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public bool EReader => ReferenceEquals(IVs, EReaderEmpty);
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public static readonly IReadOnlyList<int> EReaderEmpty = new[] {0,0,0,0,0,0};
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public EncounterStaticShadow(GameVersion game, TeamLock[] locks) : base(game) => Locks = locks;
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public EncounterStaticShadow(GameVersion game) : this(game, Array.Empty<TeamLock>()) { }
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private static readonly int[] MirorBXDLocations =
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{
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059, // Realgam Tower
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090, // Rock
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091, // Oasis
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092, // Cave
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113, // Pyrite Town
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};
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protected override bool IsMatchLocation(PKM pkm)
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{
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if (pkm.Format != 3)
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return true; // transfer location verified later
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var met = pkm.Met_Location;
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if (Version == GameVersion.XD)
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{
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if (met == Location)
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return true;
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return MirorBXDLocations.Contains(met);
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}
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return met == Location;
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}
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protected override bool IsMatchLevel(PKM pkm, DexLevel evo)
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{
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if (pkm.Format != 3) // Met Level lost on PK3=>PK4
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return Level <= evo.Level;
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return pkm.Met_Level == Level;
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}
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protected override void ApplyDetails(ITrainerInfo sav, EncounterCriteria criteria, PKM pk)
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{
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base.ApplyDetails(sav, criteria, pk);
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((IRibbonSetEvent3)pk).RibbonNational = true;
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}
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protected override void SetPINGA(PKM pk, EncounterCriteria criteria)
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{
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var pi = pk.PersonalInfo;
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int gender = criteria.GetGender(-1, pi);
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int nature = (int)criteria.GetNature(Nature.Random);
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int ability = criteria.GetAbilityFromNumber(0);
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// Ensure that any generated specimen has valid Shadow Locks
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// This can be kinda slow, depending on how many locks / how strict they are.
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// Cancel this operation if too many attempts are made to prevent infinite loops.
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int ctr = 0;
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const int max = 100_000;
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do
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{
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PIDGenerator.SetRandomWildPID(pk, 3, nature, ability, gender, PIDType.CXD);
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var pidiv = MethodFinder.Analyze(pk);
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var result = LockFinder.IsAllShadowLockValid(this, pidiv, pk);
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if (result)
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break;
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}
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while (++ctr <= max);
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#if DEBUG
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System.Diagnostics.Debug.Assert(ctr < 100_000);
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#endif
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// E-Reader have all IVs == 0
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if (EReader)
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{
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for (int i = 0; i < IVs.Count; i++)
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pk.SetIV(i, 0);
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}
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}
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}
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}
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