PKHeX/PKHeX.Core/PersonalInfo/PersonalInfoSM.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

37 lines
1.4 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
/// <summary>
/// <see cref="PersonalInfo"/> class with values from the Sun &amp; Moon games.
/// </summary>
public class PersonalInfoSM : PersonalInfoXY
{
public new const int SIZE = 0x54;
public PersonalInfoSM(byte[] data) : base(data)
{
TMHM = GetBits(Data.AsSpan(0x28, 0x10)); // 36-39
TypeTutors = GetBits(Data.AsSpan(0x38, 0x4)); // 40
SpecialTutors = new[]
{
GetBits(Data.AsSpan(0x3C, 0x0A)),
};
}
public override byte[] Write()
{
SetBits(TMHM, Data.AsSpan(0x28));
SetBits(TypeTutors, Data.AsSpan(0x38));
SetBits(SpecialTutors[0], Data.AsSpan(0x3C));
return Data;
}
public int SpecialZ_Item { get => ReadUInt16LittleEndian(Data.AsSpan(0x4C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x4C), (ushort)value); }
public int SpecialZ_BaseMove { get => ReadUInt16LittleEndian(Data.AsSpan(0x4E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x4E), (ushort)value); }
public int SpecialZ_ZMove { get => ReadUInt16LittleEndian(Data.AsSpan(0x50)); set => WriteUInt16LittleEndian(Data.AsSpan(0x50), (ushort)value); }
public bool LocalVariant { get => Data[0x52] == 1; set => Data[0x52] = value ? (byte)1 : (byte)0; }
}
}