PKHeX/PKHeX.Core/Legality/Evolutions/EvolutionLegality.cs
Kurt 5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00

108 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
internal static class EvolutionLegality
{
internal static readonly HashSet<int> FutureEvolutionsGen1 = new()
{
(int)Species.Crobat,
(int)Species.Bellossom,
(int)Species.Politoed,
(int)Species.Espeon,
(int)Species.Umbreon,
(int)Species.Slowking,
(int)Species.Steelix,
(int)Species.Scizor,
(int)Species.Kingdra,
(int)Species.Porygon2,
(int)Species.Blissey,
(int)Species.Magnezone,
(int)Species.Lickilicky,
(int)Species.Rhyperior,
(int)Species.Tangrowth,
(int)Species.Electivire,
(int)Species.Magmortar,
(int)Species.Leafeon,
(int)Species.Glaceon,
(int)Species.PorygonZ,
(int)Species.Sylveon,
(int)Species.Kleavor,
};
private static readonly HashSet<int> FutureEvolutionsGen2 = new()
{
(int)Species.Ambipom,
(int)Species.Mismagius,
(int)Species.Honchkrow,
(int)Species.Weavile,
(int)Species.Magnezone,
(int)Species.Lickilicky,
(int)Species.Rhyperior,
(int)Species.Tangrowth,
(int)Species.Electivire,
(int)Species.Magmortar,
(int)Species.Togekiss,
(int)Species.Yanmega,
(int)Species.Leafeon,
(int)Species.Glaceon,
(int)Species.Gliscor,
(int)Species.Mamoswine,
(int)Species.PorygonZ,
(int)Species.Sylveon,
(int)Species.Wyrdeer,
(int)Species.Ursaluna,
};
private static readonly HashSet<int> FutureEvolutionsGen3 = new()
{
(int)Species.Roserade,
(int)Species.Ambipom,
(int)Species.Mismagius,
(int)Species.Honchkrow,
(int)Species.Weavile,
(int)Species.Magnezone,
(int)Species.Lickilicky,
(int)Species.Rhyperior,
(int)Species.Tangrowth,
(int)Species.Electivire,
(int)Species.Magmortar,
(int)Species.Togekiss,
(int)Species.Yanmega,
(int)Species.Leafeon,
(int)Species.Glaceon,
(int)Species.Gliscor,
(int)Species.Mamoswine,
(int)Species.PorygonZ,
(int)Species.Gallade,
(int)Species.Probopass,
(int)Species.Dusknoir,
(int)Species.Froslass,
(int)Species.Sylveon,
};
private static readonly int[] FutureEvolutionsGen4 =
{
(int)Species.Sylveon,
};
private static readonly int[] FutureEvolutionsGen5 = FutureEvolutionsGen4;
internal static ICollection<int> GetFutureGenEvolutions(int generation) => generation switch
{
1 => FutureEvolutionsGen1,
2 => FutureEvolutionsGen2,
3 => FutureEvolutionsGen3,
4 => FutureEvolutionsGen4,
5 => FutureEvolutionsGen5,
_ => Array.Empty<int>(),
};
}
}