PKHeX/PKHeX.Core/Legality/Evolutions
Kurt 5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00
..
EvolutionSets Refactor EvoCriteria to be a struct, reduce allocation (#3483) 2022-04-23 21:33:17 -07:00
EncounterOrigin.cs Refactor EvoCriteria to be a struct, reduce allocation (#3483) 2022-04-23 21:33:17 -07:00
EvoCriteria.cs Eliminate boxing on encounter search (criteria) 2022-05-07 18:29:36 -07:00
EvolutionChain.cs HOME 2.0.0: Handle conversion behavior & restrictions (#3506) 2022-05-30 21:43:52 -07:00
EvolutionHistory.cs HOME 2.0.0: Handle conversion behavior & restrictions (#3506) 2022-05-30 21:43:52 -07:00
EvolutionLegality.cs HOME 2.0.0: Handle conversion behavior & restrictions (#3506) 2022-05-30 21:43:52 -07:00
EvolutionMethod.cs Refactor EvoCriteria to be a struct, reduce allocation (#3483) 2022-04-23 21:33:17 -07:00
EvolutionTree.cs HOME 2.0.0: Handle conversion behavior & restrictions (#3506) 2022-05-30 21:43:52 -07:00
EvolutionType.cs Update PKHeX.Core abstractions with latest logic 2022-02-04 17:35:15 -08:00