PKHeX/PKHeX.Core/Game/GameStrings/GameLanguage.cs
2023-03-31 13:00:34 -07:00

115 lines
3.3 KiB
C#

using System;
namespace PKHeX.Core;
/// <summary>
/// Language code &amp; string asset loading.
/// </summary>
public static class GameLanguage
{
public const string DefaultLanguage = "en"; // English
public static int DefaultLanguageIndex => Array.IndexOf(LanguageCodes, DefaultLanguage);
public static string Language2Char(int lang) => lang > LanguageCodes.Length ? DefaultLanguage : LanguageCodes[lang];
public static int LanguageCount => LanguageCodes.Length;
/// <summary>
/// Gets the language from the requested 2-char <see cref="lang"/> code.
/// </summary>
/// <param name="lang">2 character language code</param>
/// <returns>Index of the language code; if not a valid language code, returns the <see cref="DefaultLanguageIndex"/>.</returns>
public static int GetLanguageIndex(string lang)
{
int l = Array.IndexOf(LanguageCodes, lang);
return l < 0 ? DefaultLanguageIndex : l;
}
/// <summary>
/// Language codes supported for loading string resources
/// </summary>
/// <see cref="ProgramLanguage"/>
private static readonly string[] LanguageCodes = { "ja", "en", "fr", "it", "de", "es", "ko", "zh", "zh2" };
/// <summary>
/// Pokétransporter location names, ordered per index of <see cref="LanguageCodes"/>
/// </summary>
private static readonly string[] ptransp = { "ポケシフター", "Poké Transfer", "Poké Fret", "Pokétrasporto", "Poképorter", "Pokétransfer", "포케시프터", "宝可传送", "寶可傳送" };
/// <summary>
/// Gets the Met Location display name for the Pokétransporter.
/// </summary>
/// <param name="language">Language Index from <see cref="LanguageCodes"/></param>
public static string GetTransporterName(int language)
{
if ((uint)language >= ptransp.Length)
language = 2;
return ptransp[language];
}
/// <inheritdoc cref="GetTransporterName(int)"/>
/// <param name="lang">Language name from <see cref="LanguageCodes"/></param>
public static string GetTransporterName(string lang) => GetTransporterName(GetLanguageIndex(lang));
/// <summary>
/// Gets a list of strings for the specified language and file type.
/// </summary>
public static string[] GetStrings(string ident, string lang, string type = "text")
{
string[] data = Util.GetStringList(ident, lang, type);
if (data.Length == 0)
data = Util.GetStringList(ident, DefaultLanguage, type);
return data;
}
}
/// <summary>
/// Program Languages supported; mirrors <see cref="GameLanguage.LanguageCodes"/>.
/// </summary>
public enum ProgramLanguage
{
/// <summary>
/// Japanese
/// </summary>
,
/// <summary>
/// English
/// </summary>
English,
/// <summary>
/// French
/// </summary>
Français,
/// <summary>
/// Italian
/// </summary>
Italiano,
/// <summary>
/// German
/// </summary>
Deutsch,
/// <summary>
/// Spanish
/// </summary>
Español,
/// <summary>
/// Korean
/// </summary>
,
/// <summary>
/// Simplified Chinese
/// </summary>
,
/// <summary>
/// Traditional Chinese
/// </summary>
,
}