mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-30 07:50:32 +00:00
95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
294 lines
8.6 KiB
C#
294 lines
8.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using PKHeX.Core;
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namespace PKHeX.WinForms;
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public partial class TrashEditor : Form
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{
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private readonly SaveFile SAV;
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public TrashEditor(TextBoxBase TB_NN, SaveFile sav) : this(TB_NN, [], sav) { }
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public TrashEditor(TextBoxBase TB_NN, Span<byte> raw, SaveFile sav)
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{
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InitializeComponent();
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WinFormsUtil.TranslateInterface(this, Main.CurrentLanguage);
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SAV = sav;
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FinalString = TB_NN.Text;
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editing = true;
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if (raw.Length != 0)
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{
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Raw = FinalBytes = raw.ToArray();
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AddTrashEditing(raw.Length);
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}
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else
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{
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Raw = FinalBytes = [];
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}
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var f = FontUtil.GetPKXFont();
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AddCharEditing(f);
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TB_Text.MaxLength = TB_NN.MaxLength;
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TB_Text.Text = TB_NN.Text;
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TB_Text.Font = f;
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if (FLP_Characters.Controls.Count == 0)
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{
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FLP_Characters.Visible = false;
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FLP_Hex.Height *= 2;
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}
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else if (FLP_Hex.Controls.Count == 0)
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{
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FLP_Characters.Location = FLP_Hex.Location;
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FLP_Characters.Height *= 2;
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}
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editing = false;
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CenterToParent();
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}
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private readonly List<NumericUpDown> Bytes = [];
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public string FinalString;
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public byte[] FinalBytes;
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private readonly byte[] Raw;
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private bool editing;
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private void B_Cancel_Click(object sender, EventArgs e) => Close();
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private void B_Save_Click(object sender, EventArgs e)
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{
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FinalString = TB_Text.Text;
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if (FinalBytes.Length == 0)
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FinalBytes = Raw;
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Close();
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}
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private void AddCharEditing(Font f)
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{
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var chars = GetChars(SAV.Generation);
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if (chars.Length == 0)
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return;
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FLP_Characters.Visible = true;
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foreach (ushort c in chars)
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{
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var l = GetLabel(((char)c).ToString());
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l.Font = f;
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l.AutoSize = false;
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l.Size = new Size(20, 20);
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l.Click += (s, e) => { if (TB_Text.Text.Length < TB_Text.MaxLength) TB_Text.AppendText(l.Text); };
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FLP_Characters.Controls.Add(l);
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}
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}
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private void AddTrashEditing(int count)
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{
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FLP_Hex.Visible = true;
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GB_Trash.Visible = true;
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NUD_Generation.Value = SAV.Generation;
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for (int i = 0; i < count; i++)
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{
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var l = GetLabel($"${i:X2}");
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l.Font = NUD_Generation.Font;
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var n = GetNUD(min: 0, max: 255, hex: true);
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n.Click += (s, e) =>
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{
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switch (ModifierKeys)
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{
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case Keys.Shift: n.Value = n.Maximum; break;
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case Keys.Alt: n.Value = n.Minimum; break;
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}
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};
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n.Value = Raw[i];
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n.ValueChanged += (o, args) => UpdateNUD(n, args);
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FLP_Hex.Controls.Add(l);
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FLP_Hex.Controls.Add(n);
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Bytes.Add(n);
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if (i % 4 == 3)
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FLP_Hex.SetFlowBreak(n, true);
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}
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TB_Text.TextChanged += (o, args) => UpdateString(TB_Text, args);
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CB_Species.InitializeBinding();
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CB_Species.DataSource = new BindingSource(GameInfo.SpeciesDataSource, null);
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CB_Language.InitializeBinding();
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CB_Language.DataSource = GameInfo.LanguageDataSource(SAV.Generation);
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}
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private void UpdateNUD(object sender, EventArgs e)
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{
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if (editing)
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return;
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editing = true;
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// build bytes
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if (sender is not NumericUpDown nud)
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throw new Exception();
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int index = Bytes.IndexOf(nud);
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Raw[index] = (byte)nud.Value;
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TB_Text.Text = GetString();
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editing = false;
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}
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private void UpdateString(object sender, EventArgs e)
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{
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if (editing)
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return;
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editing = true;
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// build bytes
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byte[] data = SetString(TB_Text.Text);
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Array.Copy(data, Raw, Math.Min(data.Length, Raw.Length));
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for (int i = 0; i < Raw.Length; i++)
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Bytes[i].Value = Raw[i];
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editing = false;
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}
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private void B_ApplyTrash_Click(object sender, EventArgs e)
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{
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var species = (ushort)WinFormsUtil.GetIndex(CB_Species);
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var language = WinFormsUtil.GetIndex(CB_Language);
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var gen = (byte)NUD_Generation.Value;
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string speciesName = SpeciesName.GetSpeciesNameGeneration(species, language, gen);
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if (string.IsNullOrEmpty(speciesName)) // no result
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speciesName = CB_Species.Text;
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byte[] current = SetString(TB_Text.Text);
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byte[] data = SetString(speciesName);
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if (data.Length <= current.Length)
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{
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WinFormsUtil.Alert("Trash byte layer is hidden by current text.",
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$"Current Bytes: {current.Length}" + Environment.NewLine + $"Layer Bytes: {data.Length}");
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return;
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}
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if (data.Length > Bytes.Count)
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{
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WinFormsUtil.Alert("Trash byte layer is too long to apply.");
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return;
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}
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for (int i = current.Length; i < data.Length; i++)
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Bytes[i].Value = data[i];
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}
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private void B_ClearTrash_Click(object sender, EventArgs e)
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{
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byte[] current = SetString(TB_Text.Text);
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for (int i = current.Length; i < Bytes.Count; i++)
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Bytes[i].Value = 0;
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}
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private byte[] SetString(ReadOnlySpan<char> text)
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{
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Span<byte> temp = stackalloc byte[Raw.Length];
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var written = SAV.SetString(temp, text, text.Length, StringConverterOption.None);
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return temp[..written].ToArray();
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}
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private string GetString() => SAV.GetString(Raw);
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// Helpers
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private static Label GetLabel(string str) => new() { Text = str, AutoSize = false, Size = new Size(40, 24), TextAlign = ContentAlignment.MiddleRight };
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private static NumericUpDown GetNUD(byte min, byte max, bool hex) => new()
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{
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Maximum = max,
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Minimum = min,
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Hexadecimal = hex,
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Width = 40,
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Padding = new Padding(0),
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Margin = new Padding(0),
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};
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private static ReadOnlySpan<ushort> GetChars(byte generation) => generation switch
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{
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5 => SpecialCharsGen5,
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6 => SpecialCharsGen67,
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7 => SpecialCharsGen67,
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_ => [], // Undocumented
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};
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// Unicode codepoints for special characters, incorrectly starting at 0x2460 instead of 0xE0xx.
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private static ReadOnlySpan<ushort> SpecialCharsGen5 =>
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[
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0x2460, // Full Neutral (Happy in Gen7)
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0x2461, // Full Happy (Angry in Gen7)
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0x2462, // Full Sad
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0x2463, // Full Angry (Neutral in Gen7)
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0x2464, // Full Right-up arrow
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0x2465, // Full Right-down arrow
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0x2466, // Full Zz
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0x2467, // ×
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0x2468, // ÷
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// Skip 69-6B, can't be entered.
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0x246C, // …
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0x246D, // ♂
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0x246E, // ♀
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0x246F, // ♠
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0x2470, // ♣
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0x2471, // ♥
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0x2472, // ♦
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0x2473, // ★
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0x2474, // ◎
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0x2475, // ○
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0x2476, // □
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0x2477, // △
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0x2478, // ◇
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0x2479, // ♪
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0x247A, // ☀
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0x247B, // ☁
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0x247C, // ☂
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0x247D, // ☃
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0x247E, // Half Neutral
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0x247F, // Half Happy
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0x2480, // Half Sad
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0x2481, // Half Angry
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0x2482, // Half Right-up arrow
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0x2483, // Half Right-down arrow
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0x2484, // Half Zz
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];
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private static ReadOnlySpan<ushort> SpecialCharsGen67 =>
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[
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0xE081, // Full Neutral (Happy in Gen7)
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0xE082, // Full Happy (Angry in Gen7)
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0xE083, // Full Sad
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0xE084, // Full Angry (Neutral in Gen7)
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0xE085, // Full Right-up arrow
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0xE086, // Full Right-down arrow
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0xE087, // Full Zz
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0xE088, // ×
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0xE089, // ÷
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// Skip 8A-8C, can't be entered.
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0xE08D, // …
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0xE08E, // ♂
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0xE08F, // ♀
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0xE090, // ♠
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0xE091, // ♣
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0xE092, // ♥
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0xE093, // ♦
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0xE094, // ★
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0xE095, // ◎
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0xE096, // ○
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0xE097, // □
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0xE098, // △
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0xE099, // ◇
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0xE09A, // ♪
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0xE09B, // ☀
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0xE09C, // ☁
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0xE09D, // ☂
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0xE09E, // ☃
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0xE09F, // Half Neutral
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0xE0A0, // Half Happy
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0xE0A1, // Half Sad
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0xE0A2, // Half Angry
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0xE0A3, // Half Right-up arrow
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0xE0A4, // Half Right-down arrow
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0xE0A5, // Half Zz
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];
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}
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