PKHeX/PKHeX.WinForms/Subforms/KChart.cs
Kurt 03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00

99 lines
3.8 KiB
C#

using System;
using System.ComponentModel;
using System.Windows.Forms;
using PKHeX.Core;
using PKHeX.Drawing;
using PKHeX.Drawing.Misc;
using PKHeX.Drawing.PokeSprite;
namespace PKHeX.WinForms;
public partial class KChart : Form
{
private readonly SaveFile SAV;
private readonly string[] abilities;
public KChart(SaveFile sav)
{
InitializeComponent();
Icon = Properties.Resources.Icon;
WinFormsUtil.TranslateInterface(this, Main.CurrentLanguage);
SAV = sav;
var pt = SAV.Personal;
var strings = GameInfo.Strings;
var species = strings.specieslist;
abilities = strings.abilitylist;
DGV.Rows.Clear();
for (ushort s = 1; s <= pt.MaxSpeciesID; s++)
{
var fc = pt[s, 0].FormCount;
var formNames = fc <= 1
? Array.Empty<string>()
: FormConverter.GetFormList(s, strings.Types, strings.forms, Main.GenderSymbols, SAV.Context);
for (byte f = 0; f < fc; f++)
{
var name = f == 0 ? species[s] : $"{species[s]}-{(f < formNames.Length ? formNames[f] : f.ToString())}";
PopEntry(s, f, name, pt);
}
}
DGV.DoubleBuffered(true);
DGV.Sort(DGV.Columns[0], ListSortDirection.Ascending);
}
private void PopEntry(ushort species, byte form, string name, IPersonalTable pt)
{
if (!pt.IsPresentInGame(species, form))
return;
var p = pt.GetFormEntry(species, form);
var row = new DataGridViewRow();
row.CreateCells(DGV);
var cells = row.Cells;
int c = 0;
var bst = p.GetBaseStatTotal();
cells[c++].Value = species.ToString(pt.MaxSpeciesID > 999 ? "0000" : "000") + (form > 0 ? $"-{form:00}" : "");
cells[c++].Value = SpriteUtil.GetSprite(species, form, 0, 0, 0, false, Shiny.Never, SAV.Generation);
cells[c++].Value = name;
cells[c++].Value = GetIsNative(p, species);
cells[c].Style.BackColor = ColorUtil.ColorBaseStatTotal(bst);
cells[c++].Value = bst.ToString("000");
cells[c++].Value = p.CatchRate.ToString("000");
cells[c++].Value = TypeSpriteUtil.GetTypeSpriteWide(p.Type1, SAV.Generation);
cells[c++].Value = p.Type1 == p.Type2 ? SpriteUtil.Spriter.Transparent : TypeSpriteUtil.GetTypeSpriteWide(p.Type2, SAV.Generation);
cells[c].Style.BackColor = ColorUtil.ColorBaseStat(p.HP);
cells[c++].Value = p.HP.ToString("000");
cells[c].Style.BackColor = ColorUtil.ColorBaseStat(p.ATK);
cells[c++].Value = p.ATK.ToString("000");
cells[c].Style.BackColor = ColorUtil.ColorBaseStat(p.DEF);
cells[c++].Value = p.DEF.ToString("000");
cells[c].Style.BackColor = ColorUtil.ColorBaseStat(p.SPA);
cells[c++].Value = p.SPA.ToString("000");
cells[c].Style.BackColor = ColorUtil.ColorBaseStat(p.SPD);
cells[c++].Value = p.SPD.ToString("000");
cells[c].Style.BackColor = ColorUtil.ColorBaseStat(p.SPE);
cells[c++].Value = p.SPE.ToString("000");
var abils = p.AbilityCount;
cells[c++].Value = abilities[abils > 0 ? p.GetAbilityAtIndex(0) : 0];
cells[c++].Value = abilities[abils > 1 ? p.GetAbilityAtIndex(1) : 0];
cells[c].Value = abilities[abils > 2 ? p.GetAbilityAtIndex(2) : 0];
row.Height = SpriteUtil.Spriter.Height + 1;
DGV.Rows.Add(row);
}
private static bool GetIsNative(IPersonalInfo personalInfo, ushort s) => personalInfo switch
{
PersonalInfo7 => s > 721 || Legal.PastGenAlolanNatives.Contains(s),
PersonalInfo8SWSH ss => ss.IsInDex,
PersonalInfo8BDSP bs => bs.IsInDex,
PersonalInfo8LA bs => bs.IsPresentInGame,
PersonalInfo9SV sv => sv.IsInDex,
_ => true,
};
}