PKHeX/PKHeX.Drawing/ColorUtil.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

43 lines
1.4 KiB
C#

using System;
using System.Drawing;
namespace PKHeX.Drawing;
/// <summary>
/// Utility class for manipulating <see cref="Color"/> values.
/// </summary>
public static class ColorUtil
{
private const byte MaxStat = 180; // shift the green cap down
private const byte MinStat = 0;
/// <summary>
/// Gets the <see cref="Color"/> value for the specified <see cref="stat"/> value.
/// </summary>
public static Color ColorBaseStat(int stat)
{
float x = (100f * stat) / MaxStat;
if (x > 100)
x = 100;
double red = 255f * (x > 50 ? 1 - (2 * (x - 50) / 100.0) : 1.0);
double green = 255f * (x > 50 ? 1.0 : 2 * x / 100.0);
return Blend(Color.FromArgb((int)red, (int)green, 0), Color.White, 0.4);
}
public static Color ColorBaseStatTotal(int tot)
{
const byte sumShiftDown = 175;
const float sumDivisor = 3f;
var sumToSingle = Math.Max(MinStat, tot - sumShiftDown) / sumDivisor;
return ColorBaseStat((int)sumToSingle);
}
public static Color Blend(Color color, Color backColor, double amount)
{
byte r = (byte)((color.R * amount) + (backColor.R * (1 - amount)));
byte g = (byte)((color.G * amount) + (backColor.G * (1 - amount)));
byte b = (byte)((color.B * amount) + (backColor.B * (1 - amount)));
return Color.FromArgb(r, g, b);
}
}