PKHeX/PKHeX.Core/Legality/Encounters/EncounterStatic/EncounterStatic1E.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

120 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core;
/// <summary>
/// Event data for Generation 1
/// </summary>
/// <inheritdoc cref="EncounterStatic1"/>
public sealed record EncounterStatic1E : EncounterStatic1, IFixedGBLanguage
{
public EncounterGBLanguage Language { get; init; } = EncounterGBLanguage.Japanese;
/// <summary> Trainer name for the event. </summary>
public string OT_Name { get; init; } = string.Empty;
public IReadOnlyList<string> OT_Names { get; init; } = Array.Empty<string>();
/// <summary> Trainer ID for the event. </summary>
public ushort TID16 { get; init; } = UnspecifiedID;
public const ushort UnspecifiedID = 0;
public EncounterStatic1E(byte species, byte level, GameVersion game) : base(species, level, game)
{
}
public override bool IsMatchExact(PKM pk, EvoCriteria evo)
{
if (!base.IsMatchExact(pk, evo))
return false;
if (Language != EncounterGBLanguage.Any && pk.Japanese != (Language == EncounterGBLanguage.Japanese))
return false;
// EC/PID check doesn't exist for these, so check Shiny state here.
if (!IsShinyValid(pk))
return false;
if (TID16 != UnspecifiedID && pk.TID16 != TID16)
return false;
if (OT_Name.Length != 0)
{
if (pk.OT_Name != OT_Name)
return false;
}
else if (OT_Names.Count != 0)
{
if (!OT_Names.Contains(pk.OT_Name))
return false;
}
return true;
}
private bool IsShinyValid(PKM pk) => Shiny switch
{
Shiny.Never => !pk.IsShiny,
Shiny.Always => pk.IsShiny,
_ => true,
};
protected override PK1 GetBlank(ITrainerInfo tr) => Language switch
{
EncounterGBLanguage.Japanese => new(true),
EncounterGBLanguage.International => new(),
_ => new(tr.Language == 1),
};
protected override void ApplyDetails(ITrainerInfo tr, EncounterCriteria criteria, PKM pk)
{
base.ApplyDetails(tr, criteria, pk);
if (Version == GameVersion.Stadium)
{
var pk1 = (PK1)pk;
// Amnesia Psyduck has different catch rates depending on language
if (Species == (int)Core.Species.Psyduck)
pk1.Catch_Rate = pk1.Japanese ? (byte)167 : (byte)168;
else
pk1.Catch_Rate = Util.Rand.Next(2) == 0 ? (byte)167 : (byte)168;
}
if (TID16 != UnspecifiedID)
pk.TID16 = TID16;
if (OT_Name.Length != 0)
pk.OT_Name = OT_Name;
else if (OT_Names.Count != 0)
pk.OT_Name = OT_Names[Util.Rand.Next(OT_Names.Count)];
}
}
/// <summary>
/// Exposes info on language restriction for Gen1/2.
/// </summary>
public interface IFixedGBLanguage
{
/// <summary>
/// Language restriction for the encounter template.
/// </summary>
EncounterGBLanguage Language { get; }
}
/// <summary>
/// Generations 1 &amp; 2 cannot communicate between Japanese &amp; International versions.
/// </summary>
public enum EncounterGBLanguage
{
/// <summary> Can only be obtained in Japanese games. </summary>
Japanese,
/// <summary> Can only be obtained in International (not Japanese) games. </summary>
International,
/// <summary> Can be obtained in any localization. </summary>
Any,
}