PKHeX/PKHeX.WinForms/Controls/SAV Editor/SlotHoverHandler.cs
Kurt b81a1e1e29 Refactoring
Increase abstraction for arbitrary slot get/set operations, and fracture
SAV4 behavior for each game type.

Adds: Undo/Redo of party slot changes
Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading
Fixes: Some slot color glitchiness
Fixed: Box layout editor now hides the flag label if no flags are
present
Fixed: Gen7 box flags are now shown (unknown purpose lol)
Changed: savefile objects are generally smaller (removed a few shared
offset fields)
2019-09-02 19:30:58 -07:00

77 lines
No EOL
2.4 KiB
C#

using System;
using System.Drawing;
using System.Windows.Forms;
using PKHeX.Core;
using PKHeX.WinForms.Properties;
namespace PKHeX.WinForms.Controls
{
/// <summary>
/// Handles Hovering operations for an editor, where only one (1) slot can be animated at a given time when hovering over it.
/// </summary>
public class SlotHoverHandler : IDisposable
{
public DrawConfig Draw { private get; set; }
public bool GlowHover { private get; set; } = true;
public static readonly CryPlayer CryPlayer = new CryPlayer();
public static readonly SummaryPreviewer Preview = new SummaryPreviewer();
private readonly BitmapAnimator HoverWorker = new BitmapAnimator(Resources.slotHover);
private PictureBox Slot;
public void Start(PictureBox pb, SlotTrackerImage LastSlot)
{
var view = WinFormsUtil.FindFirstControlOfType<ISlotViewer<PictureBox>>(pb);
var data = view.GetSlotData(pb);
var pk = data.Read(view.SAV);
Slot = pb;
var orig = LastSlot.OriginalBackground = pb.BackgroundImage;
Bitmap bg;
if (GlowHover)
{
HoverWorker.Stop();
SpriteUtil.GetSpriteGlow(pk, Draw.GlowInitial.B, Draw.GlowInitial.G, Draw.GlowInitial.R, out var glowdata, out var GlowBase);
bg = ImageUtil.LayerImage(GlowBase, Resources.slotHover, 0, 0);
HoverWorker.GlowToColor = Draw.GlowFinal;
HoverWorker.GlowFromColor = Draw.GlowInitial;
HoverWorker.Start(pb, GlowBase, glowdata, orig);
}
else
{
bg = Resources.slotHover;
}
if (orig != null)
bg = ImageUtil.LayerImage(orig, bg, 0, 0);
pb.BackgroundImage = LastSlot.CurrentBackground = bg;
if (Settings.Default.HoverSlotShowText)
Preview.Show(pb, pk);
if (Settings.Default.HoverSlotPlayCry)
CryPlayer.PlayCry(pk);
}
public void Stop()
{
if (Slot != null)
{
HoverWorker.Stop();
Slot = null;
}
Preview.Clear();
CryPlayer.Stop();
}
public void Dispose()
{
HoverWorker?.Dispose();
Slot?.Dispose();
Draw?.Dispose();
}
}
}