PKHeX/Tests/PKHeX.Core.Tests/Util
Kurt 6182f889a6 Add learnset moves similar to games
Instead of looping, if the moveset is full and a new move is added, the game shifts all arr[1..] down one slot then adds the move at the end.
Since we don't need to keep track of PP/PP Ups, we can just defer the shifting and do n % 4 rotations at the end instead of n rotations (one on each move added).
2023-04-08 12:20:18 -07:00
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ConvertUtilTests.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
DataUtilTests.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
DateUtilTests.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
FlagUtilTests.cs Add learnset moves similar to games 2023-04-08 12:20:18 -07:00
GeoLocationTests.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
StringQualityTests.cs Deduplicate zh Gen5 met locations 2023-03-04 19:31:03 -08:00
TestUtil.cs ThrowIfNull net7 2023-02-23 01:07:46 -08:00