PKHeX/PKHeX.Core/Legality/Evolutions/Methods/EvoCriteria.cs
Kurt dcc0e79435
Evotree: Evolution Traversal Enhancements (#3936)
Like move validation, evolutions are the earliest thing we wish to traverse when determining what encounters may have originated the current Pokémon. To determine the permitted species-form-levels a Pokémon could originate with, we must devolve a Pokémon by traveling down-generation to origin. Once we have an encounter, we can then evolve it to the current species, traversing upwards from origin to the current format.
2023-07-05 21:14:09 -07:00

43 lines
1.3 KiB
C#

namespace PKHeX.Core;
/// <summary>
/// Evolution Info tracking how an evolution was performed, and the end result species and form.
/// </summary>
public readonly record struct EvoCriteria : ISpeciesForm
{
public required ushort Species { get; init; }
public byte Form { get; init; }
public byte LevelUpRequired { get; init; }
public byte LevelMax { get; init; }
public byte LevelMin { get; init; }
public EvolutionType Method { get; init; }
public bool RequiresLvlUp => LevelUpRequired != 0;
public bool InsideLevelRange(int level) => LevelMin <= level && level <= LevelMax;
public override string ToString() => $"{(Species) Species}{(Form != 0 ? $"-{Form}" : "")}}} [{LevelMin},{LevelMax}] via {Method}";
internal const EvolutionType SentinelNotReached = EvolutionType.Invalid;
public bool IsBetterDevolution(EvoCriteria reference)
{
if (reference.Species == 0)
return true;
return LevelMin + LevelUpRequired < reference.LevelMin + reference.LevelUpRequired;
}
public bool IsBetterEvolution(EvoCriteria reference)
{
if (reference.Method == SentinelNotReached)
return true;
if (LevelMin + LevelUpRequired > reference.LevelMin + reference.LevelUpRequired)
return false;
return LevelMax > reference.LevelMax;
}
}