mirror of
https://github.com/kwsch/PKHeX
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02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
105 lines
3.6 KiB
C#
105 lines
3.6 KiB
C#
using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Net;
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using System.Text;
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using System.Text.RegularExpressions;
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using PKHeX.Core;
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namespace PKHeX.Drawing
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{
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public static class QRDecode
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{
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// QR Utility
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private const string DecodeAPI = "http://api.qrserver.com/v1/read-qr-code/?fileurl=";
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public static QRDecodeMsg GetQRData(string address, out byte[] result)
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{
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result = Array.Empty<byte>();
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// Fetch data from QR code...
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if (!address.StartsWith("http"))
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return QRDecodeMsg.BadPath;
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string webURL = DecodeAPI + WebUtility.UrlEncode(address);
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string data;
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try
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{
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var str = NetUtil.GetStringFromURL(webURL);
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if (str is null)
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return QRDecodeMsg.BadConnection;
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data = str;
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if (data.Contains("could not find"))
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return QRDecodeMsg.BadImage;
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if (data.Contains("filetype not supported"))
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return QRDecodeMsg.BadType;
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}
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catch { return QRDecodeMsg.BadConnection; }
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// Quickly convert the json response to a data string
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try
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{
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result = DecodeQRJson(data);
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return QRDecodeMsg.Success;
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}
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catch (Exception e)
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{
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Debug.WriteLine(e.Message);
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return QRDecodeMsg.BadConversion;
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}
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}
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private static byte[] DecodeQRJson(string data)
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{
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const string cap = "\",\"error\":null}]}]";
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const string intro = "[{\"type\":\"qrcode\",\"symbol\":[{\"seq\":0,\"data\":\"";
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const string qrcode = "nQR-Code:";
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if (!data.StartsWith(intro))
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throw new FormatException();
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string pkstr = data.Substring(intro.Length);
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if (pkstr.Contains(qrcode)) // Remove multiple QR codes in same image
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pkstr = pkstr.Substring(0, pkstr.IndexOf(qrcode, StringComparison.Ordinal));
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pkstr = pkstr.Substring(0, pkstr.IndexOf(cap, StringComparison.Ordinal)); // Trim outro
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if (!pkstr.StartsWith("http") && !pkstr.StartsWith("null")) // G7
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{
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string fstr = Regex.Unescape(pkstr);
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byte[] raw = Encoding.Unicode.GetBytes(fstr);
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// Remove 00 interstitials and retrieve from offset 0x30, take PK7 Stored Size (always)
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return raw.Where((_, i) => i % 2 == 0).Skip(0x30).Take(0xE8).ToArray();
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}
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// All except G7
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pkstr = pkstr.Substring(pkstr.IndexOf('#') + 1); // Trim URL
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pkstr = pkstr.Replace("\\", string.Empty); // Rectify response
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return Convert.FromBase64String(pkstr);
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}
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public static string ConvertMsg(this QRDecodeMsg msg)
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{
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return msg switch
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{
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QRDecodeMsg.Success => string.Empty,
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QRDecodeMsg.BadPath => MessageStrings.MsgQRUrlFailPath,
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QRDecodeMsg.BadImage => MessageStrings.MsgQRUrlFailImage,
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QRDecodeMsg.BadType => MessageStrings.MsgQRUrlFailType,
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QRDecodeMsg.BadConnection => MessageStrings.MsgQRUrlFailConnection,
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QRDecodeMsg.BadConversion => MessageStrings.MsgQRUrlFailConvert,
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_ => throw new ArgumentOutOfRangeException(nameof(msg), msg, null)
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};
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}
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}
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public enum QRDecodeMsg
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{
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Success,
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BadPath,
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BadImage,
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BadType,
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BadConnection,
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BadConversion,
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}
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}
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