mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-10 06:34:19 +00:00
acdb9f12b3
resource fetch grabs the big byte[], just reference off that instead of creating another copy object.
202 lines
10 KiB
C#
202 lines
10 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// <see cref="PersonalInfo"/> class with values from the <see cref="GameVersion.PLA"/> games.
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/// </summary>
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public sealed class PersonalInfo8LA(Memory<byte> Raw) : PersonalInfo, IPersonalAbility12H, IPermitRecord
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{
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public const int SIZE = 0xB0;
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private Span<byte> Data => Raw.Span;
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public override byte[] Write() => Raw.ToArray();
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public override int HP { get => Data[0x00]; set => Data[0x00] = (byte)value; }
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public override int ATK { get => Data[0x01]; set => Data[0x01] = (byte)value; }
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public override int DEF { get => Data[0x02]; set => Data[0x02] = (byte)value; }
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public override int SPE { get => Data[0x03]; set => Data[0x03] = (byte)value; }
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public override int SPA { get => Data[0x04]; set => Data[0x04] = (byte)value; }
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public override int SPD { get => Data[0x05]; set => Data[0x05] = (byte)value; }
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public override byte Type1 { get => Data[0x06]; set => Data[0x06] = value; }
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public override byte Type2 { get => Data[0x07]; set => Data[0x07] = value; }
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public override byte CatchRate { get => Data[0x08]; set => Data[0x08] = value; }
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public override int EvoStage { get => Data[0x09]; set => Data[0x09] = (byte)value; }
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private int EVYield { get => ReadUInt16LittleEndian(Data[0x0A..]); set => WriteUInt16LittleEndian(Data[0x0A..], (ushort)value); }
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public override int EV_HP { get => (EVYield >> 0) & 0x3; set => EVYield = (EVYield & ~(0x3 << 0)) | ((value & 0x3) << 0); }
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public override int EV_ATK { get => (EVYield >> 2) & 0x3; set => EVYield = (EVYield & ~(0x3 << 2)) | ((value & 0x3) << 2); }
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public override int EV_DEF { get => (EVYield >> 4) & 0x3; set => EVYield = (EVYield & ~(0x3 << 4)) | ((value & 0x3) << 4); }
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public override int EV_SPE { get => (EVYield >> 6) & 0x3; set => EVYield = (EVYield & ~(0x3 << 6)) | ((value & 0x3) << 6); }
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public override int EV_SPA { get => (EVYield >> 8) & 0x3; set => EVYield = (EVYield & ~(0x3 << 8)) | ((value & 0x3) << 8); }
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public override int EV_SPD { get => (EVYield >> 10) & 0x3; set => EVYield = (EVYield & ~(0x3 << 10)) | ((value & 0x3) << 10); }
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public int Item1 { get => ReadInt16LittleEndian(Data[0x0C..]); set => WriteInt16LittleEndian(Data[0x0C..], (short)value); }
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public int Item2 { get => ReadInt16LittleEndian(Data[0x0E..]); set => WriteInt16LittleEndian(Data[0x0E..], (short)value); }
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public int Item3 { get => ReadInt16LittleEndian(Data[0x10..]); set => WriteInt16LittleEndian(Data[0x10..], (short)value); }
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public override byte Gender { get => Data[0x12]; set => Data[0x12] = value; }
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public override byte HatchCycles { get => Data[0x13]; set => Data[0x13] = value; }
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public override byte BaseFriendship { get => Data[0x14]; set => Data[0x14] = value; }
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public override byte EXPGrowth { get => Data[0x15]; set => Data[0x15] = value; }
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public override int EggGroup1 { get => Data[0x16]; set => Data[0x16] = (byte)value; }
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public override int EggGroup2 { get => Data[0x17]; set => Data[0x17] = (byte)value; }
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public int Ability1 { get => ReadUInt16LittleEndian(Data[0x18..]); set => WriteUInt16LittleEndian(Data[0x18..], (ushort)value); }
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public int Ability2 { get => ReadUInt16LittleEndian(Data[0x1A..]); set => WriteUInt16LittleEndian(Data[0x1A..], (ushort)value); }
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public int AbilityH { get => ReadUInt16LittleEndian(Data[0x1C..]); set => WriteUInt16LittleEndian(Data[0x1C..], (ushort)value); }
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public override int EscapeRate { get => 0; set { } } // moved?
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public override int FormStatsIndex { get => ReadUInt16LittleEndian(Data[0x1E..]); set => WriteUInt16LittleEndian(Data[0x1E..], (ushort)value); }
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public int FormSprite { get => ReadUInt16LittleEndian(Data[0x1E..]); set => WriteUInt16LittleEndian(Data[0x1E..], (ushort)value); } // ???
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public override byte FormCount { get => Data[0x20]; set => Data[0x20] = value; }
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public override int Color { get => Data[0x21] & 0x3F; set => Data[0x21] = (byte)((Data[0x21] & 0xC0) | (value & 0x3F)); }
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public bool IsPresentInGame { get => ((Data[0x21] >> 6) & 1) == 1; set => Data[0x21] = (byte)((Data[0x21] & ~0x40) | (value ? 0x40 : 0)); }
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public bool SpriteForm { get => ((Data[0x21] >> 7) & 1) == 1; set => Data[0x21] = (byte)((Data[0x21] & ~0x80) | (value ? 0x80 : 0)); }
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public override int BaseEXP { get => ReadUInt16LittleEndian(Data[0x22..]); set => WriteUInt16LittleEndian(Data[0x22..], (ushort)value); }
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public override int Height { get => ReadUInt16LittleEndian(Data[0x24..]); set => WriteUInt16LittleEndian(Data[0x24..], (ushort)value); }
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public override int Weight { get => ReadUInt16LittleEndian(Data[0x26..]); set => WriteUInt16LittleEndian(Data[0x26..], (ushort)value); }
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public ushort HatchSpecies { get => ReadUInt16LittleEndian(Data[0x56..]); set => WriteUInt16LittleEndian(Data[0x56..], value); }
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public int HatchFormIndex { get => ReadUInt16LittleEndian(Data[0x58..]); set => WriteUInt16LittleEndian(Data[0x58..], (ushort)value); } // local region base form
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public ushort RegionalFlags { get => ReadUInt16LittleEndian(Data[0x5A..]); set => WriteUInt16LittleEndian(Data[0x5A..], value); }
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public bool IsRegionalForm { get => (RegionalFlags & 1) == 1; set => RegionalFlags = (ushort)((RegionalFlags & 0xFFFE) | (value ? 1 : 0)); }
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public ushort Species { get => ReadUInt16LittleEndian(Data[0x5C..]); set => WriteUInt16LittleEndian(Data[0x5C..], value); }
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public byte Form { get => Data[0x5E]; set => WriteUInt16LittleEndian(Data[0x5E..], value); }
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public ushort DexIndexHisui { get => ReadUInt16LittleEndian(Data[0x60..]); set => WriteUInt16LittleEndian(Data[0x60..], value); }
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public ushort DexIndexLocal1 { get => ReadUInt16LittleEndian(Data[0x62..]); set => WriteUInt16LittleEndian(Data[0x62..], value); }
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public ushort DexIndexLocal2 { get => ReadUInt16LittleEndian(Data[0x64..]); set => WriteUInt16LittleEndian(Data[0x64..], value); }
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public ushort DexIndexLocal3 { get => ReadUInt16LittleEndian(Data[0x66..]); set => WriteUInt16LittleEndian(Data[0x66..], value); }
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public ushort DexIndexLocal4 { get => ReadUInt16LittleEndian(Data[0x68..]); set => WriteUInt16LittleEndian(Data[0x68..], value); }
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public ushort DexIndexLocal5 { get => ReadUInt16LittleEndian(Data[0x6A..]); set => WriteUInt16LittleEndian(Data[0x6A..], value); }
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public override int AbilityCount => 3;
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public override int GetIndexOfAbility(int abilityID) => abilityID == Ability1 ? 0 : abilityID == Ability2 ? 1 : abilityID == AbilityH ? 2 : -1;
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public override int GetAbilityAtIndex(int abilityIndex) => abilityIndex switch
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{
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0 => Ability1,
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1 => Ability2,
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2 => AbilityH,
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_ => throw new ArgumentOutOfRangeException(nameof(abilityIndex), abilityIndex, null),
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};
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private const int MoveShop = 0xA8;
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private const int MoveShopCount = 61;
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private ulong MoveShopBits => ReadUInt64LittleEndian(Data[MoveShop..]);
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public int GetMoveShopCount() => System.Numerics.BitOperations.PopCount(MoveShopBits);
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/// <summary>
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/// Gets the absolute index of the n-th set-bit of the Move Shop Permit bitflags.
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/// </summary>
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/// <param name="randIndexFromCount">n-th set-bit to find</param>
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public int GetMoveShopIndex(int randIndexFromCount)
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{
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// Return a count of true indexes from Tutors
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var bits = MoveShopBits;
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for (int i = 0; i < MoveShopCount; i++)
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{
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if ((bits & 1) == 1)
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{
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if (randIndexFromCount-- == 0)
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return i;
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}
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bits >>= 1;
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}
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throw new ArgumentOutOfRangeException(nameof(randIndexFromCount), randIndexFromCount, "Insufficient bits set in the permission list.");
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}
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public bool IsRecordPermitted(int index) => (MoveShopBits & (1ul << index)) != 0;
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public bool GetIsLearnMoveShop(ushort move)
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{
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var moves = MoveShopMoves;
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var index = moves.IndexOf(move);
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return index != -1 && IsRecordPermitted(index);
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}
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public ReadOnlySpan<ushort> RecordPermitIndexes => MoveShopMoves;
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public int RecordCountTotal => 64;
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public int RecordCountUsed => MoveShopCount;
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public bool HasMoveShop => MoveShopBits != 0;
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private static ReadOnlySpan<ushort> MoveShopMoves =>
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[
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(int)Move.FalseSwipe,
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(int)Move.FireFang,
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(int)Move.ThunderFang,
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(int)Move.IceFang,
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(int)Move.IceBall,
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(int)Move.RockSmash,
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(int)Move.Spikes,
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(int)Move.Bulldoze,
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(int)Move.AerialAce,
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(int)Move.StealthRock,
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(int)Move.Swift,
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(int)Move.TriAttack,
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(int)Move.MagicalLeaf,
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(int)Move.OminousWind,
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(int)Move.PowerShift,
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(int)Move.FocusEnergy,
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(int)Move.BulkUp,
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(int)Move.CalmMind,
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(int)Move.Rest,
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(int)Move.BabyDollEyes,
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(int)Move.FirePunch,
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(int)Move.ThunderPunch,
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(int)Move.IcePunch,
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(int)Move.DrainPunch,
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(int)Move.PoisonJab,
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(int)Move.PsychoCut,
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(int)Move.ZenHeadbutt,
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(int)Move.LeechLife,
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(int)Move.XScissor,
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(int)Move.RockSlide,
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(int)Move.ShadowClaw,
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(int)Move.IronHead,
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(int)Move.IronTail,
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(int)Move.MysticalFire,
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(int)Move.WaterPulse,
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(int)Move.ChargeBeam,
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(int)Move.EnergyBall,
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(int)Move.IcyWind,
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(int)Move.SludgeBomb,
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(int)Move.EarthPower,
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(int)Move.ShadowBall,
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(int)Move.Snarl,
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(int)Move.FlashCannon,
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(int)Move.DazzlingGleam,
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(int)Move.GigaImpact,
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(int)Move.AquaTail,
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(int)Move.WildCharge,
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(int)Move.HighHorsepower,
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(int)Move.Megahorn,
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(int)Move.StoneEdge,
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(int)Move.Outrage,
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(int)Move.PlayRough,
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(int)Move.HyperBeam,
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(int)Move.Flamethrower,
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(int)Move.Thunderbolt,
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(int)Move.IceBeam,
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(int)Move.Psychic,
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(int)Move.DarkPulse,
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(int)Move.DracoMeteor,
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(int)Move.SteelBeam,
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(int)Move.VoltTackle,
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];
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public static ushort GetMoveShopMove(int index)
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{
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ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual<uint>((uint)index, MoveShopCount);
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return MoveShopMoves[index];
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}
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public void SetAllLearnMoveShop(Span<bool> result)
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{
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var moves = MoveShopMoves;
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var bits = MoveShopBits;
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for (int index = 0 ; index < MoveShopCount; index++)
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{
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if ((bits & 1) == 1)
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result[moves[index]] = true;
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bits >>= 1;
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}
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}
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}
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