PKHeX/PKHeX.Core/PersonalInfo/Info/PersonalInfo8LA.cs
Kurt acdb9f12b3 Defragment PersonalInfo backing arrays
resource fetch grabs the big byte[], just reference off that instead of creating another copy object.
2024-03-23 21:34:11 -05:00

202 lines
10 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// <see cref="PersonalInfo"/> class with values from the <see cref="GameVersion.PLA"/> games.
/// </summary>
public sealed class PersonalInfo8LA(Memory<byte> Raw) : PersonalInfo, IPersonalAbility12H, IPermitRecord
{
public const int SIZE = 0xB0;
private Span<byte> Data => Raw.Span;
public override byte[] Write() => Raw.ToArray();
public override int HP { get => Data[0x00]; set => Data[0x00] = (byte)value; }
public override int ATK { get => Data[0x01]; set => Data[0x01] = (byte)value; }
public override int DEF { get => Data[0x02]; set => Data[0x02] = (byte)value; }
public override int SPE { get => Data[0x03]; set => Data[0x03] = (byte)value; }
public override int SPA { get => Data[0x04]; set => Data[0x04] = (byte)value; }
public override int SPD { get => Data[0x05]; set => Data[0x05] = (byte)value; }
public override byte Type1 { get => Data[0x06]; set => Data[0x06] = value; }
public override byte Type2 { get => Data[0x07]; set => Data[0x07] = value; }
public override byte CatchRate { get => Data[0x08]; set => Data[0x08] = value; }
public override int EvoStage { get => Data[0x09]; set => Data[0x09] = (byte)value; }
private int EVYield { get => ReadUInt16LittleEndian(Data[0x0A..]); set => WriteUInt16LittleEndian(Data[0x0A..], (ushort)value); }
public override int EV_HP { get => (EVYield >> 0) & 0x3; set => EVYield = (EVYield & ~(0x3 << 0)) | ((value & 0x3) << 0); }
public override int EV_ATK { get => (EVYield >> 2) & 0x3; set => EVYield = (EVYield & ~(0x3 << 2)) | ((value & 0x3) << 2); }
public override int EV_DEF { get => (EVYield >> 4) & 0x3; set => EVYield = (EVYield & ~(0x3 << 4)) | ((value & 0x3) << 4); }
public override int EV_SPE { get => (EVYield >> 6) & 0x3; set => EVYield = (EVYield & ~(0x3 << 6)) | ((value & 0x3) << 6); }
public override int EV_SPA { get => (EVYield >> 8) & 0x3; set => EVYield = (EVYield & ~(0x3 << 8)) | ((value & 0x3) << 8); }
public override int EV_SPD { get => (EVYield >> 10) & 0x3; set => EVYield = (EVYield & ~(0x3 << 10)) | ((value & 0x3) << 10); }
public int Item1 { get => ReadInt16LittleEndian(Data[0x0C..]); set => WriteInt16LittleEndian(Data[0x0C..], (short)value); }
public int Item2 { get => ReadInt16LittleEndian(Data[0x0E..]); set => WriteInt16LittleEndian(Data[0x0E..], (short)value); }
public int Item3 { get => ReadInt16LittleEndian(Data[0x10..]); set => WriteInt16LittleEndian(Data[0x10..], (short)value); }
public override byte Gender { get => Data[0x12]; set => Data[0x12] = value; }
public override byte HatchCycles { get => Data[0x13]; set => Data[0x13] = value; }
public override byte BaseFriendship { get => Data[0x14]; set => Data[0x14] = value; }
public override byte EXPGrowth { get => Data[0x15]; set => Data[0x15] = value; }
public override int EggGroup1 { get => Data[0x16]; set => Data[0x16] = (byte)value; }
public override int EggGroup2 { get => Data[0x17]; set => Data[0x17] = (byte)value; }
public int Ability1 { get => ReadUInt16LittleEndian(Data[0x18..]); set => WriteUInt16LittleEndian(Data[0x18..], (ushort)value); }
public int Ability2 { get => ReadUInt16LittleEndian(Data[0x1A..]); set => WriteUInt16LittleEndian(Data[0x1A..], (ushort)value); }
public int AbilityH { get => ReadUInt16LittleEndian(Data[0x1C..]); set => WriteUInt16LittleEndian(Data[0x1C..], (ushort)value); }
public override int EscapeRate { get => 0; set { } } // moved?
public override int FormStatsIndex { get => ReadUInt16LittleEndian(Data[0x1E..]); set => WriteUInt16LittleEndian(Data[0x1E..], (ushort)value); }
public int FormSprite { get => ReadUInt16LittleEndian(Data[0x1E..]); set => WriteUInt16LittleEndian(Data[0x1E..], (ushort)value); } // ???
public override byte FormCount { get => Data[0x20]; set => Data[0x20] = value; }
public override int Color { get => Data[0x21] & 0x3F; set => Data[0x21] = (byte)((Data[0x21] & 0xC0) | (value & 0x3F)); }
public bool IsPresentInGame { get => ((Data[0x21] >> 6) & 1) == 1; set => Data[0x21] = (byte)((Data[0x21] & ~0x40) | (value ? 0x40 : 0)); }
public bool SpriteForm { get => ((Data[0x21] >> 7) & 1) == 1; set => Data[0x21] = (byte)((Data[0x21] & ~0x80) | (value ? 0x80 : 0)); }
public override int BaseEXP { get => ReadUInt16LittleEndian(Data[0x22..]); set => WriteUInt16LittleEndian(Data[0x22..], (ushort)value); }
public override int Height { get => ReadUInt16LittleEndian(Data[0x24..]); set => WriteUInt16LittleEndian(Data[0x24..], (ushort)value); }
public override int Weight { get => ReadUInt16LittleEndian(Data[0x26..]); set => WriteUInt16LittleEndian(Data[0x26..], (ushort)value); }
public ushort HatchSpecies { get => ReadUInt16LittleEndian(Data[0x56..]); set => WriteUInt16LittleEndian(Data[0x56..], value); }
public int HatchFormIndex { get => ReadUInt16LittleEndian(Data[0x58..]); set => WriteUInt16LittleEndian(Data[0x58..], (ushort)value); } // local region base form
public ushort RegionalFlags { get => ReadUInt16LittleEndian(Data[0x5A..]); set => WriteUInt16LittleEndian(Data[0x5A..], value); }
public bool IsRegionalForm { get => (RegionalFlags & 1) == 1; set => RegionalFlags = (ushort)((RegionalFlags & 0xFFFE) | (value ? 1 : 0)); }
public ushort Species { get => ReadUInt16LittleEndian(Data[0x5C..]); set => WriteUInt16LittleEndian(Data[0x5C..], value); }
public byte Form { get => Data[0x5E]; set => WriteUInt16LittleEndian(Data[0x5E..], value); }
public ushort DexIndexHisui { get => ReadUInt16LittleEndian(Data[0x60..]); set => WriteUInt16LittleEndian(Data[0x60..], value); }
public ushort DexIndexLocal1 { get => ReadUInt16LittleEndian(Data[0x62..]); set => WriteUInt16LittleEndian(Data[0x62..], value); }
public ushort DexIndexLocal2 { get => ReadUInt16LittleEndian(Data[0x64..]); set => WriteUInt16LittleEndian(Data[0x64..], value); }
public ushort DexIndexLocal3 { get => ReadUInt16LittleEndian(Data[0x66..]); set => WriteUInt16LittleEndian(Data[0x66..], value); }
public ushort DexIndexLocal4 { get => ReadUInt16LittleEndian(Data[0x68..]); set => WriteUInt16LittleEndian(Data[0x68..], value); }
public ushort DexIndexLocal5 { get => ReadUInt16LittleEndian(Data[0x6A..]); set => WriteUInt16LittleEndian(Data[0x6A..], value); }
public override int AbilityCount => 3;
public override int GetIndexOfAbility(int abilityID) => abilityID == Ability1 ? 0 : abilityID == Ability2 ? 1 : abilityID == AbilityH ? 2 : -1;
public override int GetAbilityAtIndex(int abilityIndex) => abilityIndex switch
{
0 => Ability1,
1 => Ability2,
2 => AbilityH,
_ => throw new ArgumentOutOfRangeException(nameof(abilityIndex), abilityIndex, null),
};
private const int MoveShop = 0xA8;
private const int MoveShopCount = 61;
private ulong MoveShopBits => ReadUInt64LittleEndian(Data[MoveShop..]);
public int GetMoveShopCount() => System.Numerics.BitOperations.PopCount(MoveShopBits);
/// <summary>
/// Gets the absolute index of the n-th set-bit of the Move Shop Permit bitflags.
/// </summary>
/// <param name="randIndexFromCount">n-th set-bit to find</param>
public int GetMoveShopIndex(int randIndexFromCount)
{
// Return a count of true indexes from Tutors
var bits = MoveShopBits;
for (int i = 0; i < MoveShopCount; i++)
{
if ((bits & 1) == 1)
{
if (randIndexFromCount-- == 0)
return i;
}
bits >>= 1;
}
throw new ArgumentOutOfRangeException(nameof(randIndexFromCount), randIndexFromCount, "Insufficient bits set in the permission list.");
}
public bool IsRecordPermitted(int index) => (MoveShopBits & (1ul << index)) != 0;
public bool GetIsLearnMoveShop(ushort move)
{
var moves = MoveShopMoves;
var index = moves.IndexOf(move);
return index != -1 && IsRecordPermitted(index);
}
public ReadOnlySpan<ushort> RecordPermitIndexes => MoveShopMoves;
public int RecordCountTotal => 64;
public int RecordCountUsed => MoveShopCount;
public bool HasMoveShop => MoveShopBits != 0;
private static ReadOnlySpan<ushort> MoveShopMoves =>
[
(int)Move.FalseSwipe,
(int)Move.FireFang,
(int)Move.ThunderFang,
(int)Move.IceFang,
(int)Move.IceBall,
(int)Move.RockSmash,
(int)Move.Spikes,
(int)Move.Bulldoze,
(int)Move.AerialAce,
(int)Move.StealthRock,
(int)Move.Swift,
(int)Move.TriAttack,
(int)Move.MagicalLeaf,
(int)Move.OminousWind,
(int)Move.PowerShift,
(int)Move.FocusEnergy,
(int)Move.BulkUp,
(int)Move.CalmMind,
(int)Move.Rest,
(int)Move.BabyDollEyes,
(int)Move.FirePunch,
(int)Move.ThunderPunch,
(int)Move.IcePunch,
(int)Move.DrainPunch,
(int)Move.PoisonJab,
(int)Move.PsychoCut,
(int)Move.ZenHeadbutt,
(int)Move.LeechLife,
(int)Move.XScissor,
(int)Move.RockSlide,
(int)Move.ShadowClaw,
(int)Move.IronHead,
(int)Move.IronTail,
(int)Move.MysticalFire,
(int)Move.WaterPulse,
(int)Move.ChargeBeam,
(int)Move.EnergyBall,
(int)Move.IcyWind,
(int)Move.SludgeBomb,
(int)Move.EarthPower,
(int)Move.ShadowBall,
(int)Move.Snarl,
(int)Move.FlashCannon,
(int)Move.DazzlingGleam,
(int)Move.GigaImpact,
(int)Move.AquaTail,
(int)Move.WildCharge,
(int)Move.HighHorsepower,
(int)Move.Megahorn,
(int)Move.StoneEdge,
(int)Move.Outrage,
(int)Move.PlayRough,
(int)Move.HyperBeam,
(int)Move.Flamethrower,
(int)Move.Thunderbolt,
(int)Move.IceBeam,
(int)Move.Psychic,
(int)Move.DarkPulse,
(int)Move.DracoMeteor,
(int)Move.SteelBeam,
(int)Move.VoltTackle,
];
public static ushort GetMoveShopMove(int index)
{
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual<uint>((uint)index, MoveShopCount);
return MoveShopMoves[index];
}
public void SetAllLearnMoveShop(Span<bool> result)
{
var moves = MoveShopMoves;
var bits = MoveShopBits;
for (int index = 0 ; index < MoveShopCount; index++)
{
if ((bits & 1) == 1)
result[moves[index]] = true;
bits >>= 1;
}
}
}