PKHeX/PKHeX.WinForms/Controls/PKM Editor/BallBrowser.cs
Kurt bc809af06c Split PKHeX.Drawing into subprojects
Allows trimmed dll usage by keeping pkm sprites in one project, and all other cosmetic UI stuff in another project
2021-11-27 15:48:08 -08:00

59 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using PKHeX.Core;
using PKHeX.Drawing.PokeSprite;
namespace PKHeX.WinForms
{
public partial class BallBrowser : Form
{
public BallBrowser() => InitializeComponent();
public int BallChoice { get; private set; } = -1;
public void LoadBalls(Ball[] poss, ICollection<Ball> legal, IReadOnlyList<ComboItem> names)
{
for (int i = 0; i < poss.Length; i++)
{
var pb = GetBallView(poss[i], legal, names);
flp.Controls.Add(pb);
const int width = 5; // balls wide
if (i % width == width - 1)
flp.SetFlowBreak(pb, true);
}
}
public void LoadBalls(PKM pkm)
{
var legal = BallApplicator.GetLegalBalls(pkm).ToArray();
var poss = ((Ball[])Enum.GetValues(typeof(Ball))).Skip(1)
.TakeWhile(z => (int)z <= pkm.MaxBallID).ToArray();
var names = GameInfo.BallDataSource;
LoadBalls(poss, legal, names);
}
private PictureBox GetBallView(Ball b, ICollection<Ball> legal, IReadOnlyList<ComboItem> names)
{
var img = SpriteUtil.GetBallSprite((int)b);
var pb = new PictureBox
{
Size = img.Size,
Image = img,
BackgroundImage = legal.Contains(b) ? SpriteUtil.Spriter.Set : SpriteUtil.Spriter.Delete,
BackgroundImageLayout = ImageLayout.Tile,
};
pb.MouseEnter += (_, __) => Text = names.First(z => z.Value == (int)b).Text;
pb.Click += (_, __) => SelectBall(b);
return pb;
}
private void SelectBall(Ball b)
{
BallChoice = (int)b;
Close();
}
}
}