PKHeX/PKHeX.Core/PKM/Shared
2022-03-06 12:01:47 -08:00
..
AlcremieDecoration.cs Update some xmldoc 2022-03-04 22:34:11 -08:00
G3PKM.cs Inline pk2/pk3 form setter, only SetGender if different 2022-02-09 20:20:32 -08:00
G4PKM.cs PK4: Fix DP met location write 2022-02-11 16:28:51 -08:00
G6PKM.cs Refactoring: Span-based value writes and method signatures (#3361) 2022-01-02 21:35:59 -08:00
GBPKM.cs Inline pk2/pk3 form setter, only SetGender if different 2022-02-09 20:20:32 -08:00
GBPKML.cs Fix kor string writes 2022-02-17 23:11:13 -08:00
GroundTileType.cs Remove unnecessary warning suppression 2021-12-27 12:09:15 -08:00
IAffection.cs Use actual primitive instead of int 2022-03-05 18:30:35 -08:00
IAlpha.cs Add new abstractions for pkm/personal/mysterygift 2022-02-04 17:26:15 -08:00
IAwakened.cs Reduce IAwakened from int->byte 2022-03-05 18:46:03 -08:00
IBattleVersion.cs More specific primitives for Memories/others 2022-03-06 12:01:47 -08:00
ICaughtData2.cs Use actual primitive instead of int 2022-03-05 18:30:35 -08:00
IContestStats.cs some linq reduction 2022-03-05 20:03:52 -08:00
IDynamaxLevel.cs Update some xmldoc 2022-03-04 22:34:11 -08:00
IFavorite.cs Minor tweaks 2019-11-28 14:00:55 -08:00
IFixedOTFriendship.cs Use actual primitive instead of int 2022-03-05 18:30:35 -08:00
IFormArgument.cs Handle PLA MMO formarg deferral 2022-03-05 18:54:50 -08:00
IGameValueLimit.cs Minor tweaks 2019-11-28 14:00:55 -08:00
IGanbaru.cs IGanbaru int->byte fields 2022-03-04 22:34:11 -08:00
IGeneration.cs Minor tweaks 2021-04-20 01:02:32 -07:00
IGeoTrack.cs Trailing commas 2021-08-20 13:49:20 -07:00
IGigantamax.cs Trailing commas 2021-08-20 13:49:20 -07:00
IGroundTile.cs Revise EncounterArea and EncounterType for clarity (#3228) 2021-06-29 20:58:06 -07:00
IHandlerLanguage.cs More specific primitives for Memories/others 2022-03-06 12:01:47 -08:00
IHomeTrack.cs More specific primitives for Memories/others 2022-03-06 12:01:47 -08:00
IHyperTrain.cs More specific primitives for Memories/others 2022-03-06 12:01:47 -08:00
ILangNick.cs Rework mg nick/lang checks 2018-08-30 18:09:52 -07:00
ILangNicknamedTemplate.cs Add more nickname logic checks 2021-02-02 22:12:36 -08:00
IMemoryHT.cs More specific primitives for Memories/others 2022-03-06 12:01:47 -08:00
IMemoryOT.cs More specific primitives for Memories/others 2022-03-06 12:01:47 -08:00
IMoveShop8.cs More specific primitives for Memories/others 2022-03-06 12:01:47 -08:00
INature.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
INoble.cs Add new abstractions for pkm/personal/mysterygift 2022-02-04 17:26:15 -08:00
IRegionOrigin.cs Source trainers for encounter database 2022-01-03 19:33:10 -08:00
ISanityChecksum.cs Refactoring: Span-based value writes and method signatures (#3361) 2022-01-02 21:35:59 -08:00
IScaledSize.cs Use actual primitive instead of int 2022-03-05 18:30:35 -08:00
IShadowPKM.cs Use actual primitive instead of int 2022-03-05 18:30:35 -08:00
IShiny.cs Show shiny state of encounter in db 2021-05-18 10:36:45 -07:00
IShinyPotential.cs Expose shiny potential value 2022-01-07 17:48:12 -08:00
ISpeciesForm.cs Rework EncounterCriteria to be ability indexed rather than direct ability (#3179) 2021-03-23 17:05:15 -07:00
ITechRecord8.cs Add new abstractions for pkm/personal/mysterygift 2022-02-04 17:26:15 -08:00
ITrainerID.cs Unify concepts with different names 2020-12-10 20:42:30 -08:00
ITrainerMemories.cs Rename SetTradeMemoryHT, add SetTradeMemoryHT8 2021-08-29 13:15:45 -07:00
PokeList1.cs Use span if possible instead of new arrays 2022-01-07 20:56:44 -08:00
PokeList2.cs Use span if possible instead of new arrays 2022-01-07 20:56:44 -08:00
PokeListGB.cs Use span if possible instead of new arrays 2022-01-07 20:56:44 -08:00
PokeListType.cs More xmldoc 2021-03-23 21:20:02 -07:00
PokeSize.cs More specific primitives for Memories/others 2022-03-06 12:01:47 -08:00
QRPK7.cs More specific primitives for Memories/others 2022-03-06 12:01:47 -08:00
QRPKM.cs Replace some linq usage with direct logic 2021-05-06 23:26:38 -07:00