PKHeX/PKHeX.Core/Legality/Verifiers/Ball/BallUseLegality.cs

69 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using static PKHeX.Core.Ball;
namespace PKHeX.Core
{
internal static class BallUseLegality
{
internal static ICollection<int> GetWildBalls(int generation, GameVersion game) => generation switch
{
1 => WildPokeBalls1,
2 => WildPokeBalls2,
3 => WildPokeBalls3,
4 => GameVersion.HGSS.Contains(game) ? WildPokeBalls4_HGSS : WildPokeBalls4_DPPt,
5 => WildPokeBalls5,
6 => WildPokeballs6,
7 => GameVersion.Gen7b.Contains(game) ? WildPokeballs7b : WildPokeballs7,
8 => GameVersion.GO == game ? WildPokeballs8g : WildPokeballs8,
_ => Array.Empty<int>()
};
private static readonly int[] WildPokeBalls1 = { 4 };
private static readonly int[] WildPokeBalls2 = WildPokeBalls1;
private static readonly HashSet<int> WildPokeBalls3 = new()
{
(int)Master, (int)Ultra, (int)Great, (int)Poke, (int)Net, (int)Dive,
(int)Nest, (int)Repeat, (int)Timer, (int)Luxury, (int)Premier,
};
private static readonly HashSet<int> WildPokeBalls4_DPPt = new(WildPokeBalls3)
{
(int)Dusk, (int)Heal, (int)Quick,
};
private static readonly HashSet<int> WildPokeBalls4_HGSS = new(WildPokeBalls4_DPPt)
{
(int)Fast, (int)Level, (int)Lure, (int)Heavy, (int)Love, (int)Friend, (int)Moon,
};
private static readonly HashSet<int> WildPokeBalls5 = WildPokeBalls4_DPPt;
internal static readonly HashSet<int> DreamWorldBalls = new(WildPokeBalls5) {(int)Dream};
internal static readonly HashSet<int> WildPokeballs6 = WildPokeBalls5; // Same as Gen5
internal static readonly HashSet<int> WildPokeballs7 = new(WildPokeBalls4_HGSS) {(int)Beast}; // Same as HGSS + Beast
private static readonly HashSet<int> WildPokeballs7b = new()
{
(int)Master, (int)Ultra, (int)Great, (int)Poke,
(int)Premier,
};
private static readonly HashSet<int> WildPokeballs8g = new()
{
(int)Ultra, (int)Great, (int)Poke,
(int)Premier,
};
internal static readonly HashSet<int> WildPokeballs8 = new(WildPokeballs7) // All Except Cherish
{
(int)Dream,
(int)Safari,
(int)Sport,
// no cherish ball
};
}
}