mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-16 09:08:02 +00:00
e8d5252b8c
Closes #2005 (no tutor moves are new moves, just beam moves)
451 lines
19 KiB
C#
451 lines
19 KiB
C#
using System;
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using System.Collections.Generic;
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using static PKHeX.Core.Legal;
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using static PKHeX.Core.GameVersion;
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namespace PKHeX.Core
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{
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internal static class MoveLevelUp
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{
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private static readonly LearnLookup LearnSM, LearnUSUM,
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LearnXY, LearnAO,
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LearnBW, LearnB2W2,
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LearnDP, LearnPt, LearnHGSS,
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LearnRSE, LearnFRLG,
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LearnGS, LearnC,
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LearnRB, LearnY;
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static MoveLevelUp()
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{
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LearnSM = new LearnLookup(PersonalTable.SM, LevelUpSM, SM);
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LearnUSUM = new LearnLookup(PersonalTable.USUM, LevelUpUSUM, USUM);
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LearnXY = new LearnLookup(PersonalTable.XY, LevelUpXY, XY);
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LearnAO = new LearnLookup(PersonalTable.AO, LevelUpAO, ORAS);
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LearnBW = new LearnLookup(PersonalTable.BW, LevelUpBW, BW);
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LearnB2W2 = new LearnLookup(PersonalTable.B2W2, LevelUpB2W2, B2W2);
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LearnDP = new LearnLookup(PersonalTable.DP, LevelUpDP, DP);
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LearnPt = new LearnLookup(PersonalTable.Pt, LevelUpPt, Pt);
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LearnHGSS = new LearnLookup(PersonalTable.HGSS, LevelUpHGSS, HGSS);
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LearnRSE = new LearnLookup(PersonalTable.RS, LevelUpRS, RSE);
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LearnFRLG = new LearnLookup(PersonalTable.LG, LevelUpLG, FRLG);
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LearnGS = new LearnLookup(PersonalTable.GS, LevelUpGS, GS);
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LearnC = new LearnLookup(PersonalTable.C, LevelUpC, C);
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LearnRB = new LearnLookup(PersonalTable.RB, LevelUpRB, RB);
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LearnY = new LearnLookup(PersonalTable.Y, LevelUpY, YW);
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}
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public static LearnVersion GetIsLevelUpMove(PKM pkm, int species, int form, int lvl, int generation, int move, int minlvlG1, int minlvlG2, GameVersion version = Any)
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{
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if (pkm.IsMovesetRestricted())
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version = (GameVersion)pkm.Version;
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switch (generation)
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{
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case 1: return GetIsLevelUp1(species, move, lvl, minlvlG1, version);
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case 2: if (move > MaxMoveID_1 && pkm.LearnMovesNew2Disallowed()) return LearnNONE;
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return GetIsLevelUp2(species, move, lvl, minlvlG2, pkm.Korean, version);
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case 3: return GetIsLevelUp3(species, move, lvl, form, version);
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case 4: return GetIsLevelUp4(species, move, lvl, form, version);
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case 5: return GetIsLevelUp5(species, move, lvl, form, version);
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case 6: return GetIsLevelUp6(species, move, lvl, form, version);
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case 7: return GetIsLevelUp7(species, move, form, version);
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}
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return LearnNONE;
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}
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private static LearnVersion GetIsLevelUp1(int species, int move, int max, int min, GameVersion ver = Any)
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{
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if (move > MaxMoveID_1)
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return LearnNONE;
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switch (ver)
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{
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case Any: case RBY:
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var first = LearnRB.GetIsLevelUpG1(species, move, max, min);
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if (first.IsLevelUp)
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return first;
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return LearnY.GetIsLevelUpG1(species, move, max, min);
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case RD: case BU: case GN: case RB:
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return LearnRB.GetIsLevelUpG1(species, move, max, min);
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case YW:
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return LearnY.GetIsLevelUpG1(species, move, max, min);
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}
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return LearnNONE;
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}
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private static LearnVersion GetIsLevelUp2(int species, int move, int max, int min, bool korean, GameVersion ver = Any)
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{
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// No Korean Crystal
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switch (ver)
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{
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case Any: case GSC:
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var first = LearnGS.GetIsLevelUpMin(species, move, max, min);
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if (first.IsLevelUp || korean)
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return first;
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return LearnC.GetIsLevelUpMin(species, move, max, min);
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case GD: case SV: case GS:
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return LearnGS.GetIsLevelUpMin(species, move, max, min);
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case C when !korean:
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return LearnC.GetIsLevelUpMin(species, move, max, min);
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}
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return LearnNONE;
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}
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private static LearnVersion GetIsLevelUp3(int species, int move, int lvl, int form, GameVersion ver = Any)
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{
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if (species == 386)
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return GetIsLevelUp3Deoxys(form, move, lvl);
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// Emerald level up tables are equal to R/S level up tables
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switch (ver)
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{
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case Any:
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var first = LearnRSE.GetIsLevelUp(species, form, move, lvl);
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if (first.IsLevelUp)
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return first;
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return LearnFRLG.GetIsLevelUp(species, form, move, lvl);
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case R: case S: case E: case RS: case RSE:
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return LearnRSE.GetIsLevelUp(species, form, move, lvl);
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case FR: case LG: case FRLG:
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return LearnFRLG.GetIsLevelUp(species, form, move, lvl);
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}
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return LearnNONE;
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}
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private static LearnVersion GetIsLevelUp4(int species, int move, int lvl, int form, GameVersion ver = Any)
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{
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switch (ver)
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{
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case Any: case DPPt:
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var first = LearnDP.GetIsLevelUp(species, form, move, lvl);
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if (first.IsLevelUp)
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return first;
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var second = LearnPt.GetIsLevelUp(species, form, move, lvl);
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if (second.IsLevelUp)
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return second;
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if (ver == DPPt) // stop here
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return LearnNONE;
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return LearnHGSS.GetIsLevelUp(species, form, move, lvl);
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case D: case P: case DP:
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return LearnDP.GetIsLevelUp(species, form, move, lvl);
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case Pt:
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return LearnPt.GetIsLevelUp(species, form, move, lvl);
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case HG: case SS: case HGSS:
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return LearnHGSS.GetIsLevelUp(species, form, move, lvl);
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}
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return LearnNONE;
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}
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private static LearnVersion GetIsLevelUp5(int species, int form, int move, int lvl, GameVersion ver = Any)
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{
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switch (ver)
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{
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case Any:
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var first = LearnBW.GetIsLevelUp(species, form, move, lvl);
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if (first.IsLevelUp)
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return first;
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return LearnB2W2.GetIsLevelUp(species, form, move, lvl);
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case B: case W: case BW:
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return LearnBW.GetIsLevelUp(species, form, move, lvl);
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case B2: case W2: case B2W2:
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return LearnB2W2.GetIsLevelUp(species, form, move, lvl);
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}
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return LearnNONE;
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}
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private static LearnVersion GetIsLevelUp6(int species, int move, int lvl, int form, GameVersion ver = Any)
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{
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switch (ver)
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{
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case Any:
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var first = LearnXY.GetIsLevelUp(species, form, move, lvl);
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if (first.IsLevelUp)
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return first;
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return LearnAO.GetIsLevelUp(species, form, move, lvl);
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case X: case Y: case XY:
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return LearnXY.GetIsLevelUp(species, form, move, lvl);
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case OR: case AS: case ORAS:
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return LearnAO.GetIsLevelUp(species, form, move, lvl);
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}
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return LearnNONE;
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}
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private static LearnVersion GetIsLevelUp7(int species, int move, int form, GameVersion ver = Any)
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{
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switch (ver)
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{
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case Any:
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if (species > MaxSpeciesID_7)
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return LearnNONE;
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var first = LearnSM.GetIsLevelUp(species, form, move);
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if (first.IsLevelUp)
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return first;
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if (species > MaxSpeciesID_7_USUM)
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return LearnNONE;
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return LearnUSUM.GetIsLevelUp(species, form, move);
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case SN: case MN: case SM:
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if (species > MaxSpeciesID_7)
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return LearnNONE;
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return LearnSM.GetIsLevelUp(species, form, move);
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case US: case UM: case USUM:
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if (species > MaxSpeciesID_7_USUM)
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return LearnNONE;
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return LearnUSUM.GetIsLevelUp(species, form, move);
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}
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return LearnNONE;
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}
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private static LearnVersion GetIsLevelUp3Deoxys(int form, int move, int lvl)
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{
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var moveset = GetDeoxysLearn3(form);
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if (moveset == null)
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return LearnNONE;
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var lv = moveset.GetLevelLearnMove(move);
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if (lv >= 0 && lv <= lvl)
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return new LearnVersion(lv, GetDeoxysGameVersion3(form));
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return LearnNONE;
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}
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private static GameVersion GetDeoxysGameVersion3(int form)
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{
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switch (form)
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{
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case 0: return RS;
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case 1: return FR;
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case 2: return LG;
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case 3: return E;
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default:
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return Invalid;
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}
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}
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private static Learnset GetDeoxysLearn3(int form, GameVersion ver = Any)
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{
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if (ver == Any)
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switch (form)
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{
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case 0: return LevelUpRS[386]; // Normal
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case 1: return LevelUpFR[386]; // Attack
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case 2: return LevelUpLG[386]; // Defense
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case 3: return LevelUpE[386]; // Speed
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default: return null;
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}
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var gen = ver.GetGeneration();
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if (gen != 3)
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return GetDeoxysLearn3(form);
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return GameData.GetLearnsets(ver)[386];
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}
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public static IEnumerable<int> GetMovesLevelUp(PKM pkm, int species, int minlvlG1, int minlvlG2, int lvl, int form, GameVersion version, bool MoveReminder, int Generation)
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{
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if (pkm.IsMovesetRestricted())
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version = (GameVersion)pkm.Version;
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switch (Generation)
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{
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case 1: return GetMovesLevelUp1(species, lvl, minlvlG1, version);
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case 2: return GetMovesLevelUp2(species, lvl, minlvlG2, pkm.Korean, pkm.LearnMovesNew2Disallowed(), version);
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case 3: return GetMovesLevelUp3(species, form, lvl, version);
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case 4: return GetMovesLevelUp4(species, form, lvl, version);
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case 5: return GetMovesLevelUp5(species, form, lvl, version);
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case 6: return GetMovesLevelUp6(species, form, lvl, version);
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case 7: return GetMovesLevelUp7(species, form, lvl, MoveReminder, version);
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}
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return null;
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}
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private static bool LearnMovesNew2Disallowed(this PKM pkm) => pkm.Format == 1 || (pkm.Format >= 7 && pkm.VC);
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internal static List<int> GetMovesLevelUp1(int species, int max, int min, GameVersion ver = Any)
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{
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return AddMovesLevelUp1(new List<int>(), ver, species, max, min);
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}
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private static List<int> GetMovesLevelUp2(int species, int max, int min, bool korean, bool removeNewGSCMoves, GameVersion ver = Any)
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{
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var moves = AddMovesLevelUp2(new List<int>(), ver, species, max, min, korean);
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if (removeNewGSCMoves)
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moves.RemoveAll(m => m > MaxMoveID_1);
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return moves;
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}
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private static List<int> GetMovesLevelUp3(int species, int form, int max, GameVersion ver = Any)
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{
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return AddMovesLevelUp3(new List<int>(), ver, species, max, form);
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}
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private static List<int> GetMovesLevelUp4(int species, int form, int max, GameVersion ver = Any)
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{
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return AddMovesLevelUp4(new List<int>(), ver, species, max, form);
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}
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private static List<int> GetMovesLevelUp5(int species, int form, int max, GameVersion ver = Any)
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{
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return AddMovesLevelUp5(new List<int>(), ver, species, max, form);
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}
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private static List<int> GetMovesLevelUp6(int species, int form, int max, GameVersion ver = Any)
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{
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return AddMovesLevelUp6(new List<int>(), ver, species, max, form);
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}
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private static List<int> GetMovesLevelUp7(int species, int form, int max, bool MoveReminder, GameVersion ver = Any)
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{
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return AddMovesLevelUp7(new List<int>(), ver, species, max, form, MoveReminder);
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}
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private static List<int> AddMovesLevelUp1(List<int> moves, GameVersion ver, int species, int max, int min)
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{
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switch (ver)
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{
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case Any: case RBY:
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LearnRB.AddMoves1(moves, species, 0, max, min);
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return LearnY.AddMoves1(moves, species, 0, max, min);
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case RD: case BU: case GN: case RB:
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return LearnRB.AddMoves1(moves, species, 0, max, min);
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case YW:
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return LearnY.AddMoves1(moves, species, 0, max, min);
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}
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return moves;
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}
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private static List<int> AddMovesLevelUp2(List<int> moves, GameVersion ver, int species, int max, int min, bool korean)
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{
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switch (ver)
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{
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case Any: case GSC:
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LearnGS.AddMoves(moves, species, 0, max, min);
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if (korean)
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return moves;
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return LearnC.AddMoves(moves, species, 0, max, min);
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case GD: case SV: case GS:
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return LearnGS.AddMoves(moves, species, 0, max, min);
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case C when !korean:
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return LearnC.AddMoves(moves, species, 0, max, min);
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}
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return moves;
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}
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private static List<int> AddMovesLevelUp3(List<int> moves, GameVersion ver, int species, int max, int form)
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{
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if (species == 386)
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{
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var learn = GetDeoxysLearn3(form, ver);
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if (learn != null)
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moves.AddRange(learn.GetMoves(max));
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return moves;
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}
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// Emerald level up tables are equal to R/S level up tables
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switch (ver)
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{
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case Any:
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LearnRSE.AddMoves(moves, species, form, max);
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return LearnFRLG.AddMoves(moves, species, form, max);
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case R: case S: case E: case RS: case RSE:
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return LearnRSE.AddMoves(moves, species, form, max);
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case FR: case LG: case FRLG:
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return LearnFRLG.AddMoves(moves, species, form, max);
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}
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return moves;
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}
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private static List<int> AddMovesLevelUp4(List<int> moves, GameVersion ver, int species, int max, int form)
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{
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switch (ver)
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{
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case Any: case DPPt:
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LearnDP.AddMoves(moves, species, form, max);
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LearnPt.AddMoves(moves, species, form, max);
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if (ver == DPPt) // stop here
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return moves;
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return LearnHGSS.AddMoves(moves, species, form, max);
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case D: case P: case DP:
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return LearnDP.AddMoves(moves, species, form, max);
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case Pt:
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return LearnPt.AddMoves(moves, species, form, max);
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case HG: case SS: case HGSS:
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return LearnHGSS.AddMoves(moves, species, form, max);
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}
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return moves;
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}
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private static List<int> AddMovesLevelUp5(List<int> moves, GameVersion ver, int species, int max, int form)
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{
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switch (ver)
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{
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case Any:
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LearnBW.AddMoves(moves, species, form, max);
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return LearnB2W2.AddMoves(moves, species, form, max);
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case B: case W: case BW:
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return LearnBW.AddMoves(moves, species, form, max);
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case B2: case W2: case B2W2:
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return LearnB2W2.AddMoves(moves, species, form, max);
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}
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return moves;
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}
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private static List<int> AddMovesLevelUp6(List<int> moves, GameVersion ver, int species, int max, int form)
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{
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switch (ver)
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{
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case Any:
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LearnXY.AddMoves(moves, species, form, max);
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return LearnAO.AddMoves(moves, species, form, max);
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case X: case Y: case XY:
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return LearnXY.AddMoves(moves, species, form, max);
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case AS: case OR: case ORAS:
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return LearnAO.AddMoves(moves, species, form, max);
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}
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return moves;
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}
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private static List<int> AddMovesLevelUp7(List<int> moves, GameVersion ver, int species, int max, int form, bool MoveReminder)
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{
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if (MoveReminder)
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max = 100; // Move reminder can teach any level in movepool now!
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switch (ver)
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{
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case Any:
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if (species > MaxSpeciesID_7_USUM)
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return moves;
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LearnUSUM.AddMoves(moves, species, form, max);
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if (species > MaxSpeciesID_7)
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return moves;
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return LearnSM.AddMoves(moves, species, form, max);
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case SN: case MN: case SM:
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if (species > MaxSpeciesID_7)
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return moves;
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return LearnSM.AddMoves(moves, species, form, max);
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case US: case UM: case USUM:
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if (species > MaxSpeciesID_7_USUM)
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return moves;
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LearnUSUM.AddMoves(moves, species, form, max);
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break;
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}
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return moves;
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}
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public static int[] GetEncounterMoves(PKM pk, int level, GameVersion version)
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{
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if (RBY.Contains(version))
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return GetEncounterMoves1(pk.Species, level, version);
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return GetEncounterMoves(pk.Species, pk.AltForm, level, version);
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}
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private static int[] GetEncounterMoves1(int species, int level, GameVersion version)
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{
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var learn = GameData.GetLearnsets(version);
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var table = GameData.GetPersonal(version);
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var index = table.GetFormeIndex(species, 0);
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var lvl0 = (int[])((PersonalInfoG1) table[index]).Moves.Clone();
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int start = Math.Max(0, Array.FindIndex(lvl0, z => z == 0));
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return learn[index].GetEncounterMoves(level, lvl0, start);
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}
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public static int[] GetEncounterMoves(int species, int form, int level, GameVersion version)
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{
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var learn = GameData.GetLearnsets(version);
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var table = GameData.GetPersonal(version);
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var index = table.GetFormeIndex(species, form);
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return learn[index].GetEncounterMoves(level);
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}
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}
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}
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