mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-20 17:33:25 +00:00
0b32cbf132
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com> Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com> Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
87 lines
3 KiB
C#
87 lines
3 KiB
C#
using System;
|
|
using static System.Buffers.Binary.BinaryPrimitives;
|
|
|
|
namespace PKHeX.Core
|
|
{
|
|
/// <summary>
|
|
/// Unpacks <see cref="Learnset"/> data from legality binary inputs.
|
|
/// </summary>
|
|
public static class LearnsetReader
|
|
{
|
|
private static readonly Learnset EMPTY = new(Array.Empty<int>(), Array.Empty<int>());
|
|
|
|
/// <summary>
|
|
/// Loads a learnset using the 8-bit-per-move storage structure used by Generation 1 & 2 games.
|
|
/// </summary>
|
|
/// <param name="input">Raw ROM data containing the contiguous moves</param>
|
|
/// <param name="maxSpecies">Highest species ID for the input game.</param>
|
|
public static Learnset[] GetArray(ReadOnlySpan<byte> input, int maxSpecies)
|
|
{
|
|
var data = new Learnset[maxSpecies + 1];
|
|
|
|
int offset = 0;
|
|
for (int s = 0; s < data.Length; s++)
|
|
data[s] = ReadLearnset8(input, ref offset);
|
|
|
|
return data;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Loads a learnset by reading 16-bit move,level pairs.
|
|
/// </summary>
|
|
/// <param name="entries">Entry data</param>
|
|
public static Learnset[] GetArray(BinLinkerAccessor entries)
|
|
{
|
|
Learnset[] data = new Learnset[entries.Length];
|
|
for (int i = 0; i < data.Length; i++)
|
|
data[i] = ReadLearnset16(entries[i]);
|
|
return data;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reads a Level up move pool definition from a contiguous chunk of GB era ROM data.
|
|
/// </summary>
|
|
/// <remarks>Moves and Levels are 8-bit</remarks>
|
|
private static Learnset ReadLearnset8(ReadOnlySpan<byte> data, ref int offset)
|
|
{
|
|
int end = offset; // scan for count
|
|
if (data[end] == 0)
|
|
{
|
|
++offset;
|
|
return EMPTY;
|
|
}
|
|
do { end += 2; } while (data[end] != 0);
|
|
|
|
var Count = (end - offset) / 2;
|
|
var Moves = new int[Count];
|
|
var Levels = new int[Count];
|
|
for (int i = 0; i < Moves.Length; i++)
|
|
{
|
|
Levels[i] = data[offset++];
|
|
Moves[i] = data[offset++];
|
|
}
|
|
++offset;
|
|
return new Learnset(Moves, Levels);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reads a Level up move pool definition from a single move pool definition.
|
|
/// </summary>
|
|
/// <remarks>Count of moves, followed by Moves and Levels which are 16-bit</remarks>
|
|
private static Learnset ReadLearnset16(ReadOnlySpan<byte> data)
|
|
{
|
|
if (data.Length == 0)
|
|
return EMPTY;
|
|
var Count = (data.Length / 4) - 1;
|
|
var Moves = new int[Count];
|
|
var Levels = new int[Count];
|
|
for (int i = 0; i < Count; i++)
|
|
{
|
|
var move = data.Slice(i * 4, 4);
|
|
Moves[i] = ReadInt16LittleEndian(move);
|
|
Levels[i] = ReadInt16LittleEndian(move[2..]);
|
|
}
|
|
return new Learnset(Moves, Levels);
|
|
}
|
|
}
|
|
}
|