mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-16 00:58:01 +00:00
c24851129f
Use some properties in the super training editor, not gonna rewrite that even though it really needs it :)
191 lines
8.1 KiB
C#
191 lines
8.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Generation 6 <see cref="SaveFile"/> object for <see cref="GameVersion.XY"/>.
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/// </summary>
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/// <inheritdoc cref="SAV6" />
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public sealed class SAV6XY : SAV6, ISaveBlock6Main
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{
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public SAV6XY(byte[] data) : base(data, SaveBlockAccessorXY.boXY)
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{
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Blocks = new SaveBlockAccessorXY(this);
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Initialize();
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}
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public SAV6XY() : base(SaveUtil.SIZE_G6XY, SaveBlockAccessorXY.boXY)
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{
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Blocks = new SaveBlockAccessorXY(this);
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Initialize();
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ClearBoxes();
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}
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public override PersonalTable Personal => PersonalTable.XY;
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public override IReadOnlyList<ushort> HeldItems => Legal.HeldItem_XY;
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public SaveBlockAccessorXY Blocks { get; }
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public override SaveFile Clone() => new SAV6XY((byte[])Data.Clone());
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public override int MaxMoveID => Legal.MaxMoveID_6_XY;
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public override int MaxItemID => Legal.MaxItemID_6_XY;
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public override int MaxAbilityID => Legal.MaxAbilityID_6_XY;
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private void Initialize()
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{
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// Enable Features
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Party = 0x14200;
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PCLayout = 0x4400;
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BattleBox = 0x04A00;
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PSS = 0x05000;
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EventConst = 0x14A00;
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PokeDex = 0x15000;
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HoF = 0x19400;
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MaisonStats = 0x1B1C0;
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Daycare = 0x1B200;
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BerryField = 0x1B800;
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WondercardFlags = 0x1BC00;
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Box = 0x22600;
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JPEG = 0x57200;
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EventFlag = EventConst + 0x2FC;
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WondercardData = WondercardFlags + 0x100;
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// Extra Viewable Slots
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Fused = 0x16000;
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GTS = 0x17800;
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SUBE = 0x1D890;
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}
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public int GTS { get; private set; } = int.MinValue;
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public int Fused { get; private set; } = int.MinValue;
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#region Blocks
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public override IReadOnlyList<BlockInfo> AllBlocks => Blocks.BlockInfo;
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public override MyItem Items => Blocks.Items;
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public override ItemInfo6 ItemInfo => Blocks.ItemInfo;
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public override GameTime6 GameTime => Blocks.GameTime;
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public override Situation6 Situation => Blocks.Situation;
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public override PlayTime6 Played => Blocks.Played;
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public override MyStatus6 Status => Blocks.Status;
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public override Record6 Records => Blocks.Records;
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public Puff6 PuffBlock => Blocks.PuffBlock;
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public OPower6 OPowerBlock => Blocks.OPowerBlock;
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public Link6 LinkBlock => Blocks.LinkBlock;
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public BoxLayout6 BoxLayout => Blocks.BoxLayout;
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public BattleBox6 BattleBoxBlock => Blocks.BattleBoxBlock;
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public MysteryBlock6 MysteryBlock => Blocks.MysteryBlock;
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public SuperTrainBlock SuperTrain => Blocks.SuperTrain;
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#endregion
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protected override void SetDex(PKM pkm) => Blocks.Zukan.SetDex(pkm);
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// Daycare
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public override int DaycareSeedSize => 16;
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public override bool HasTwoDaycares => false;
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public override bool? IsDaycareOccupied(int loc, int slot) => Data[Daycare + 0 + ((SIZE_STORED + 8) * slot)] == 1;
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public override uint? GetDaycareEXP(int loc, int slot) => BitConverter.ToUInt32(Data, Daycare + 4 + ((SIZE_STORED + 8) * slot));
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public override int GetDaycareSlotOffset(int loc, int slot) => Daycare + 8 + (slot * (SIZE_STORED + 8));
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public override bool? IsDaycareHasEgg(int loc) => Data[Daycare + 0x1E0] == 1;
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public override void SetDaycareHasEgg(int loc, bool hasEgg) => Data[Daycare + 0x1E0] = (byte)(hasEgg ? 1 : 0);
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public override void SetDaycareOccupied(int loc, int slot, bool occupied) => Data[Daycare + ((SIZE_STORED + 8) * slot)] = (byte)(occupied ? 1 : 0);
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public override void SetDaycareEXP(int loc, int slot, uint EXP) => BitConverter.GetBytes(EXP).CopyTo(Data, Daycare + 4 + ((SIZE_STORED + 8) * slot));
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public override void SetDaycareRNGSeed(int loc, string seed)
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{
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if (loc != 0)
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return;
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if (Daycare < 0)
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return;
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if (seed.Length > DaycareSeedSize)
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return;
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Util.GetBytesFromHexString(seed).CopyTo(Data, Daycare + 0x1E8);
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}
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public override string JPEGTitle => HasJPPEGData ? string.Empty : Util.TrimFromZero(Encoding.Unicode.GetString(Data, JPEG, 0x1A));
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public override byte[] JPEGData => HasJPPEGData ? Array.Empty<byte>() : GetData(JPEG + 0x54, 0xE004);
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private bool HasJPPEGData => Data[JPEG + 0x54] == 0xFF;
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// Gym History
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public ushort[][] GymTeams
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{
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get
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{
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const int teamsize = 2 * 6; // 2byte/species, 6species/team
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const int size = teamsize * 8; // 8 gyms
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int ofs = SUBE - size - 4;
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var data = GetData(ofs, size);
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ushort[][] teams = new ushort[8][];
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for (int i = 0; i < teams.Length; i++)
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Buffer.BlockCopy(data, teamsize * i, teams[i] = new ushort[6], 0, teamsize);
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return teams;
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}
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set
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{
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const int teamsize = 2 * 6; // 2byte/species, 6species/team
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const int size = teamsize * 8; // 8 gyms
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int ofs = SUBE - size - 4;
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byte[] data = new byte[size];
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for (int i = 0; i < value.Length; i++)
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Buffer.BlockCopy(value[i], 0, data, teamsize * i, teamsize);
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SetData(data, ofs);
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}
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}
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public void UnlockAllFriendSafariSlots()
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{
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// Unlock + reveal all safari slots if friend data is present
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const int start = 0x1E7FF;
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const int size = 0x15;
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for (int i = 1; i < 101; i++)
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{
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int ofs = start + (i * size);
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if (Data[ofs] != 0) // no friend data == 0x00
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Data[ofs] = 0x3D;
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}
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Edited = true;
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}
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public override GameVersion Version
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{
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get
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{
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return Game switch
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{
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(int)GameVersion.X => GameVersion.X,
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(int)GameVersion.Y => GameVersion.Y,
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_ => GameVersion.Invalid
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};
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}
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}
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protected override bool[] MysteryGiftReceivedFlags { get => Blocks.MysteryBlock.MysteryGiftReceivedFlags; set => Blocks.MysteryBlock.MysteryGiftReceivedFlags = value; }
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protected override DataMysteryGift[] MysteryGiftCards { get => Blocks.MysteryBlock.MysteryGiftCards; set => Blocks.MysteryBlock.MysteryGiftCards = value; }
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public override bool GetCaught(int species) => Blocks.Zukan.GetCaught(species);
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public override bool GetSeen(int species) => Blocks.Zukan.GetSeen(species);
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public override void SetSeen(int species, bool seen) => Blocks.Zukan.SetSeen(species, seen);
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public override void SetCaught(int species, bool caught) => Blocks.Zukan.SetCaught(species, caught);
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public override int CurrentBox { get => Blocks.BoxLayout.CurrentBox; set => Blocks.BoxLayout.CurrentBox = value; }
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protected override int GetBoxWallpaperOffset(int box) => Blocks.BoxLayout.GetBoxWallpaperOffset(box);
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public override int BoxesUnlocked { get => Blocks.BoxLayout.BoxesUnlocked; set => Blocks.BoxLayout.BoxesUnlocked = value; }
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public override byte[] BoxFlags { get => Blocks.BoxLayout.BoxFlags; set => Blocks.BoxLayout.BoxFlags = value; }
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public override bool BattleBoxLocked
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{
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get => Blocks.BattleBoxBlock.Locked;
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set => Blocks.BattleBoxBlock.Locked = value;
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}
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public override uint Money { get => Blocks.Misc.Money; set => Blocks.Misc.Money = value; }
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public override int Vivillon { get => Blocks.Misc.Vivillon; set => Blocks.Misc.Vivillon = value; }
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public override int Badges { get => Blocks.Misc.Badges; set => Blocks.Misc.Badges = value; }
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public override int BP { get => Blocks.Misc.BP; set => Blocks.Misc.BP = value; }
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}
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}
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