PKHeX/PKHeX.Core/Saves/SAV6XY.cs
Kurt c24851129f Add super training block details & to block access
Use some properties in the super training editor, not gonna rewrite that
even though it really needs it :)
2019-10-17 20:13:17 -07:00

191 lines
8.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace PKHeX.Core
{
/// <summary>
/// Generation 6 <see cref="SaveFile"/> object for <see cref="GameVersion.XY"/>.
/// </summary>
/// <inheritdoc cref="SAV6" />
public sealed class SAV6XY : SAV6, ISaveBlock6Main
{
public SAV6XY(byte[] data) : base(data, SaveBlockAccessorXY.boXY)
{
Blocks = new SaveBlockAccessorXY(this);
Initialize();
}
public SAV6XY() : base(SaveUtil.SIZE_G6XY, SaveBlockAccessorXY.boXY)
{
Blocks = new SaveBlockAccessorXY(this);
Initialize();
ClearBoxes();
}
public override PersonalTable Personal => PersonalTable.XY;
public override IReadOnlyList<ushort> HeldItems => Legal.HeldItem_XY;
public SaveBlockAccessorXY Blocks { get; }
public override SaveFile Clone() => new SAV6XY((byte[])Data.Clone());
public override int MaxMoveID => Legal.MaxMoveID_6_XY;
public override int MaxItemID => Legal.MaxItemID_6_XY;
public override int MaxAbilityID => Legal.MaxAbilityID_6_XY;
private void Initialize()
{
// Enable Features
Party = 0x14200;
PCLayout = 0x4400;
BattleBox = 0x04A00;
PSS = 0x05000;
EventConst = 0x14A00;
PokeDex = 0x15000;
HoF = 0x19400;
MaisonStats = 0x1B1C0;
Daycare = 0x1B200;
BerryField = 0x1B800;
WondercardFlags = 0x1BC00;
Box = 0x22600;
JPEG = 0x57200;
EventFlag = EventConst + 0x2FC;
WondercardData = WondercardFlags + 0x100;
// Extra Viewable Slots
Fused = 0x16000;
GTS = 0x17800;
SUBE = 0x1D890;
}
public int GTS { get; private set; } = int.MinValue;
public int Fused { get; private set; } = int.MinValue;
#region Blocks
public override IReadOnlyList<BlockInfo> AllBlocks => Blocks.BlockInfo;
public override MyItem Items => Blocks.Items;
public override ItemInfo6 ItemInfo => Blocks.ItemInfo;
public override GameTime6 GameTime => Blocks.GameTime;
public override Situation6 Situation => Blocks.Situation;
public override PlayTime6 Played => Blocks.Played;
public override MyStatus6 Status => Blocks.Status;
public override Record6 Records => Blocks.Records;
public Puff6 PuffBlock => Blocks.PuffBlock;
public OPower6 OPowerBlock => Blocks.OPowerBlock;
public Link6 LinkBlock => Blocks.LinkBlock;
public BoxLayout6 BoxLayout => Blocks.BoxLayout;
public BattleBox6 BattleBoxBlock => Blocks.BattleBoxBlock;
public MysteryBlock6 MysteryBlock => Blocks.MysteryBlock;
public SuperTrainBlock SuperTrain => Blocks.SuperTrain;
#endregion
protected override void SetDex(PKM pkm) => Blocks.Zukan.SetDex(pkm);
// Daycare
public override int DaycareSeedSize => 16;
public override bool HasTwoDaycares => false;
public override bool? IsDaycareOccupied(int loc, int slot) => Data[Daycare + 0 + ((SIZE_STORED + 8) * slot)] == 1;
public override uint? GetDaycareEXP(int loc, int slot) => BitConverter.ToUInt32(Data, Daycare + 4 + ((SIZE_STORED + 8) * slot));
public override int GetDaycareSlotOffset(int loc, int slot) => Daycare + 8 + (slot * (SIZE_STORED + 8));
public override bool? IsDaycareHasEgg(int loc) => Data[Daycare + 0x1E0] == 1;
public override void SetDaycareHasEgg(int loc, bool hasEgg) => Data[Daycare + 0x1E0] = (byte)(hasEgg ? 1 : 0);
public override void SetDaycareOccupied(int loc, int slot, bool occupied) => Data[Daycare + ((SIZE_STORED + 8) * slot)] = (byte)(occupied ? 1 : 0);
public override void SetDaycareEXP(int loc, int slot, uint EXP) => BitConverter.GetBytes(EXP).CopyTo(Data, Daycare + 4 + ((SIZE_STORED + 8) * slot));
public override void SetDaycareRNGSeed(int loc, string seed)
{
if (loc != 0)
return;
if (Daycare < 0)
return;
if (seed.Length > DaycareSeedSize)
return;
Util.GetBytesFromHexString(seed).CopyTo(Data, Daycare + 0x1E8);
}
public override string JPEGTitle => HasJPPEGData ? string.Empty : Util.TrimFromZero(Encoding.Unicode.GetString(Data, JPEG, 0x1A));
public override byte[] JPEGData => HasJPPEGData ? Array.Empty<byte>() : GetData(JPEG + 0x54, 0xE004);
private bool HasJPPEGData => Data[JPEG + 0x54] == 0xFF;
// Gym History
public ushort[][] GymTeams
{
get
{
const int teamsize = 2 * 6; // 2byte/species, 6species/team
const int size = teamsize * 8; // 8 gyms
int ofs = SUBE - size - 4;
var data = GetData(ofs, size);
ushort[][] teams = new ushort[8][];
for (int i = 0; i < teams.Length; i++)
Buffer.BlockCopy(data, teamsize * i, teams[i] = new ushort[6], 0, teamsize);
return teams;
}
set
{
const int teamsize = 2 * 6; // 2byte/species, 6species/team
const int size = teamsize * 8; // 8 gyms
int ofs = SUBE - size - 4;
byte[] data = new byte[size];
for (int i = 0; i < value.Length; i++)
Buffer.BlockCopy(value[i], 0, data, teamsize * i, teamsize);
SetData(data, ofs);
}
}
public void UnlockAllFriendSafariSlots()
{
// Unlock + reveal all safari slots if friend data is present
const int start = 0x1E7FF;
const int size = 0x15;
for (int i = 1; i < 101; i++)
{
int ofs = start + (i * size);
if (Data[ofs] != 0) // no friend data == 0x00
Data[ofs] = 0x3D;
}
Edited = true;
}
public override GameVersion Version
{
get
{
return Game switch
{
(int)GameVersion.X => GameVersion.X,
(int)GameVersion.Y => GameVersion.Y,
_ => GameVersion.Invalid
};
}
}
protected override bool[] MysteryGiftReceivedFlags { get => Blocks.MysteryBlock.MysteryGiftReceivedFlags; set => Blocks.MysteryBlock.MysteryGiftReceivedFlags = value; }
protected override DataMysteryGift[] MysteryGiftCards { get => Blocks.MysteryBlock.MysteryGiftCards; set => Blocks.MysteryBlock.MysteryGiftCards = value; }
public override bool GetCaught(int species) => Blocks.Zukan.GetCaught(species);
public override bool GetSeen(int species) => Blocks.Zukan.GetSeen(species);
public override void SetSeen(int species, bool seen) => Blocks.Zukan.SetSeen(species, seen);
public override void SetCaught(int species, bool caught) => Blocks.Zukan.SetCaught(species, caught);
public override int CurrentBox { get => Blocks.BoxLayout.CurrentBox; set => Blocks.BoxLayout.CurrentBox = value; }
protected override int GetBoxWallpaperOffset(int box) => Blocks.BoxLayout.GetBoxWallpaperOffset(box);
public override int BoxesUnlocked { get => Blocks.BoxLayout.BoxesUnlocked; set => Blocks.BoxLayout.BoxesUnlocked = value; }
public override byte[] BoxFlags { get => Blocks.BoxLayout.BoxFlags; set => Blocks.BoxLayout.BoxFlags = value; }
public override bool BattleBoxLocked
{
get => Blocks.BattleBoxBlock.Locked;
set => Blocks.BattleBoxBlock.Locked = value;
}
public override uint Money { get => Blocks.Misc.Money; set => Blocks.Misc.Money = value; }
public override int Vivillon { get => Blocks.Misc.Vivillon; set => Blocks.Misc.Vivillon = value; }
public override int Badges { get => Blocks.Misc.Badges; set => Blocks.Misc.Badges = value; }
public override int BP { get => Blocks.Misc.BP; set => Blocks.Misc.BP = value; }
}
}