mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-24 19:33:10 +00:00
df2bea4066
Form1 was renamed to Main
266 lines
7 KiB
Text
266 lines
7 KiB
Text
! PKHeX Interface Customization File
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! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
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! lang_en.txt = English
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! lang_jp.txt = Japanese
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! lang_fr.txt = French
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! lang_de.txt = German
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! lang_es.txt = Spanish
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! lang_it.txt = Italian
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! lang_ko.txt = Korean
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! lang_zh.txt = Chinese
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! lang_pt.txt = Portuguese
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! Make sure that each edit has a ' = ' between Control name and new Text!
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! For the Menu Bar, separate the DropDown Item names with ' ; '
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!
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Main Form (PKHeX window) below.
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! Main = PKHeX
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- Change stuff below this line, not above.
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----------------Overall PKX Interface------------------
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Menu_File = Archivo ; Abrir... ; Guardar Como... ; Salir
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Menu_Tools = Herramientas ; Activar Interfaz de Cajas ; Cargar/Exportar Cajas ; Reporte de la caja ; Generador de codigos
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Menu_Options = Opciones ; Idioma ; Sobre PKHeX
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--------------------Main Tab Data----------------------
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Tab_Main = Inicio
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Label_PID = PID:
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BTN_RerollPID = Generar
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Label_Species = Especie:
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CHK_Nicknamed = Apodo:
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Label_EXP = EXP:
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Label_CurLevel = Nivel:
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Label_Nature = Naturaleza:
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Label_HeldItem = Objeto Equipado:
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Label_Friendship = Felicidad:
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Label_Form = Forma:
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Label_Ability = Habilidad:
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Label_Language = Idioma:
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CHK_IsEgg = Es Huevo
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CHK_Infected = Infectado
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CHK_Cured = Curado
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Label_PKRS = PkRs:
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Label_PKRSdays = d:
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Label_Country = País:
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Label_SubRegion = Sub Region:
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Label_3DSRegion = 3DS Region:
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---------------------Met Tab Data-----------------------
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Tab_Met = Conocido
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Label_OriginGame = Juego Original:
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Label_MetLocation = Lugar:
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Label_Ball = Bola:
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Label_MetLevel = Nivel:
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Label_MetDate = Fecha:
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Label_EncounterType = Encuentro:
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CHK_Fateful = Encuentro Fatídico
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---------------------Egg Met Data-----------------------
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CHK_AsEgg = Como huevo
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GB_EggConditions = Condiciones del huevo
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Label_EggLocation = Lugar:
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Label_EggDate = Fecha:
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--------------------Stats Tab Data----------------------
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Tab_Stats = Estadísticas
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Label_IVs = IVs
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Label_EVs = EVs
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Label_Stats = Estadísticas
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Label_HP = PS:
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Label_ATK = Atq:
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Label_DEF = Def:
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Label_SPA = Atq E:
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Label_SPD = Def E:
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Label_SPE = Velo:
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Label_Total = Total:
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Label_HiddenPowerPrefix = Poder Oculto Tipo:
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Label_CharacteristicPrefix = Características:
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BTN_RandomIVs = Randomizar IVs
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BTN_RandomEVs = Randomizar EVs
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Label_ContestStats = Estadísticas de concurso
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Label_Cool = Carisma
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Label_Beauty = Belleza
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Label_Cute = Dulzura
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Label_Smart = Ingenio
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Label_Tough = Dureza
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Label_Sheen = Brillo
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-------------------Attacks Tab Data---------------------
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Tab_Attacks = Ataques
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GB_CurrentMoves = Ataques Actuales
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Label_CurPP = PP
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Label_PPups = Más PP
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GB_RelearnMoves = Recordar Movimientos
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-------------------OT/Misc Tab Data---------------------
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Tab_OTMisc = EO/Misc
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GB_OT = Trainer Information
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Label_TID = ID:
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Label_SID = IDS:
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Label_OT = EO:
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RB_OTM = M
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RB_OTF = H
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GB_nOT = Ultimo dueño (no OT)
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Label_PrevOT = OT:
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RB_nOTM = M
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RB_nOTF = H
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GB_ExtraBytes = Bytes Extras
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GB_Markings = Marcas
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BTN_Ribbons = Listones/Medales
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BTN_History = Memorias/Recreo
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Label_EncryptionConstant = Constante de Encryption:
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BTN_RerollEC = Generar
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-----------------Save Data Interface--------------------
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Tab_Box = Caja
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Tab_PartyBattle = Caja de combate
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Tab_Other = Otro
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Tab_Tools = Herramientas
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Tab_SAV = SAV
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B_OpenPokePuffs = Pokélito
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B_OpenItemPouch = Objeto
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B_OpenTrainerInfo = Info del Entrenador
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B_OpenBoxLayout = Box Layout
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B_OpenWondercards = Tarjetas Misteriosas
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B_OpenBerryField = Cultivo de Bayas
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B_OpenOPowers = Poder O
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B_OpenEventFlags = Event Flags
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B_OpenPokedex = Pokédex
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B_OpenSuperTraining = Super Train
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--------------------Tab Internals-----------------------
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L_Party = Equipo:
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L_BattleBox = Caja de Combate:
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GB_Daycare = Guardería
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GB_GTS = GTS
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GB_Fused = Fusionado
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GB_SUBE = Viejo
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DayCare_HasEgg = Huevo Disponible
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L_DaycareSeed = Seed
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L_ReadOnlyOther = Sólo leer.
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B_BoxIO = Abrir/Guardar Contenidos de la Caja
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B_JPEG = Guardar PGL .JPEG
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B_OpenHallofFame = Hall de la fama
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B_OUTPasserby = Transeúntes
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L_IntegrityCheck = Chequeo de integridad:
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B_VerifyCHK = Checksums
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B_VerifySHA = Hashes
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L_SAVManipulation = Manipular archivo de partida:
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B_SwitchSAV = Cambiar SAV
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B_ExportSAV = Exportar SAV
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below
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! RibbonMedal
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- Change stuff below this line, not above.
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----------------------Buttons--------------------------
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BTN_All = Dar todos
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BTN_None = Quitar todos
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BTN_Cancel = Cancelar
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BTN_Save = Guardar
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-------------------Ribbons/Medals----------------------
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Tab_Kalos = Cintas Comunes
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Tab_Extra = Cintas Extras
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Tab_Medals = Training Medals
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GB_Kalos12 = Set 1
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Kalos1a_0 = Campeón de Kalos
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Kalos1a_1 = Campeón de Hoenn
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Kalos1a_2 = Campeón de Sinnoh
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Kalos1a_3 = Afecto
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Kalos1a_4 = Ejercicio
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Kalos1a_5 = Figura del Combate
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Kalos1a_6 = Experto del Combate
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Kalos1a_7 = Esfuerzo
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---
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Kalos1b_0 = Alerta
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Kalos1b_1 = Impacto
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Kalos1b_2 = Abatimiento
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Kalos1b_3 = Descuido
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Kalos1b_4 = Relax
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Kalos1b_5 = Cabezada
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Kalos1b_6 = Sonrisa
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Kalos1b_7 = Maravilla
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---
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GB_Kalos34 = Set 2
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Kalos2a_0 = Realeza
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Kalos2a_1 = Realeza Maravila
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Kalos2a_2 = Artista
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Kalos2a_3 = Huella
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Kalos2a_4 = Récord
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Kalos2a_5 = Leyenda
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Kalos2a_6 = Campo
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Kalos2a_7 = Nacional
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---
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Kalos2b_0 = Planeta
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Kalos2b_1 = Mundo
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Kalos2b_2 = Clásica
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Kalos2b_3 = Principal
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Kalos2b_4 = Evento
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Kalos2b_5 = Cumpleaños
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Kalos2b_6 = Especial
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Kalos2b_7 = Recuerdo
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---
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GB_Extra1 = Set 3
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Extra1_0 = Deseo
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Extra1_1 = Campeón de Torneo
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Extra1_2 = Campeón de Área
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Extra1_3 = Campeón Nacional
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Extra1_4 = Campeón Mundial
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L_PastContest = Cintas de concursos anteriores:
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L_PastBattle = Cintas de batallas anteriores:
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------------------Super Training---------------------
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L_SuperTraining = Superentrenamiento Normal
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L_Rank1 = Nv. 1
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TMedal1_3 = PS
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TMedal1_4 = Atq
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TMedal1_7 = Def
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TMedal1_2 = AtE
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TMedal1_5 = DfE
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TMedal1_6 = Vel
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L_Rank2 = Nv. 2
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TMedal2_1 = PS
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TMedal2_2 = Atq
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TMedal2_5 = Def
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TMedal2_0 = AtE
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TMedal2_3 = DfE
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TMedal2_4 = Vel
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L_Rank3 = Nv. 3
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TMedal2_7 = PS
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TMedal3_0 = Atq
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TMedal3_3 = Def
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TMedal2_6 = AtE
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TMedal3_1 = DfE
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TMedal3_2 = Vel
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CHK_Secret = Superentrenamiento
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L_Rank3 = NV. 4
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TMedal3_4 = Dificultad tras otra
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L_Rank3 = Nv. 5
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TMedal3_5 = Hoja
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TMedal3_6 = Fuego
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TMedal3_7 = Agua
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TMedal4_0 = Evasivas
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L_Rank3 = Nv. 6
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TMedal4_1 = Contraataque
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TMedal4_2 = Agilidad
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TMedal4_3 = Ristras
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L_Rank3 = Nv. 7
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TMedal4_4 = Scatterbug
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TMedal4_5 = Bombardeo
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TMedal4_6 = Hydreigon
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L_Rank3 = Nv. 8
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TMedal4_7 = X/Y
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---
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L_Bag = Last Used Bag:
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L_Hits = Hits Remaining:
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
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! MemoryAmie
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- Change stuff below this line, not above.
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---------------------Bottom UI-------------------------
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BTN_Cancel = Cancelar
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BTN_Save = Guardar
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L_Handler = Manejador Actual:
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-
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Tab_OTMemory = Memorias con: EO
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L_OT_Friendship = Amistad:
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L_OT_Affection = Cariño:
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Tab_CTMemory = Memorias con: notEO
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L_CT_Friendship = Amistad:
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L_cT_Affection = Cariño:
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Tab_Residence = Residencia
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--
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--
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L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with ; Pokémon ; Area ; Item(s) ; Move ; Location ;
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! End
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