PKHeX/PKHeX.Core/Legality/Encounters/EncounterStatic/EncounterStatic1.cs
Kurt c1adab9703 Refactoring
Move logic closer to where it is used rather than in larger static classes

EncounterStatic(7): move VC transfer template creation to class, simplify some sanity checks
EvoChain: g==2 case is never hit as the generation check at the top of the loop already skips
2020-09-05 12:11:43 -07:00

63 lines
2 KiB
C#

namespace PKHeX.Core
{
public sealed class EncounterStatic1 : EncounterStatic
{
public override int Generation => 1;
public EncounterStatic1(int species, int level)
{
Species = species;
Level = level;
}
public EncounterStatic1(int species, int level, GameVersion ver)
{
Species = species;
Level = level;
Version = ver;
}
protected override bool IsMatchLevel(PKM pkm, DexLevel evo)
{
return Level <= evo.Level;
}
protected override bool IsMatchLocation(PKM pkm)
{
return true;
}
public override bool IsMatchDeferred(PKM pkm)
{
if (pkm is PK1 pk1 && pk1.Gen1_NotTradeback && !IsCatchRateValid(pk1))
return true;
return !ParseSettings.AllowGBCartEra && GameVersion.GBCartEraOnly.Contains(Version);
}
private bool IsCatchRateValid(PK1 pk1)
{
var catch_rate = pk1.Catch_Rate;
if (Species == (int)Core.Species.Pikachu)
{
if (catch_rate == 190) // Red Blue Pikachu is not a static encounter
return false;
if (catch_rate == 163 && Level == 5) // Light Ball (Yellow) starter
return true;
}
if (Version == GameVersion.Stadium)
{
// Amnesia Psyduck has different catch rates depending on language
if (Species == (int)Core.Species.Psyduck)
return catch_rate == (pk1.Japanese ? 167 : 168);
return catch_rate == 167 || catch_rate == 168;
}
// Encounters can have different Catch Rates (RBG vs Y)
var table = Version == GameVersion.Y ? PersonalTable.Y : PersonalTable.RB;
var rate = table[Species].CatchRate;
return catch_rate == rate;
}
}
}