mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 22:40:22 +00:00
c1adab9703
Move logic closer to where it is used rather than in larger static classes EncounterStatic(7): move VC transfer template creation to class, simplify some sanity checks EvoChain: g==2 case is never hit as the generation check at the top of the loop already skips
63 lines
2 KiB
C#
63 lines
2 KiB
C#
namespace PKHeX.Core
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{
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public sealed class EncounterStatic1 : EncounterStatic
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{
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public override int Generation => 1;
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public EncounterStatic1(int species, int level)
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{
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Species = species;
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Level = level;
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}
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public EncounterStatic1(int species, int level, GameVersion ver)
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{
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Species = species;
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Level = level;
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Version = ver;
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}
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protected override bool IsMatchLevel(PKM pkm, DexLevel evo)
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{
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return Level <= evo.Level;
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}
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protected override bool IsMatchLocation(PKM pkm)
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{
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return true;
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}
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public override bool IsMatchDeferred(PKM pkm)
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{
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if (pkm is PK1 pk1 && pk1.Gen1_NotTradeback && !IsCatchRateValid(pk1))
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return true;
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return !ParseSettings.AllowGBCartEra && GameVersion.GBCartEraOnly.Contains(Version);
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}
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private bool IsCatchRateValid(PK1 pk1)
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{
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var catch_rate = pk1.Catch_Rate;
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if (Species == (int)Core.Species.Pikachu)
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{
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if (catch_rate == 190) // Red Blue Pikachu is not a static encounter
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return false;
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if (catch_rate == 163 && Level == 5) // Light Ball (Yellow) starter
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return true;
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}
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if (Version == GameVersion.Stadium)
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{
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// Amnesia Psyduck has different catch rates depending on language
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if (Species == (int)Core.Species.Psyduck)
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return catch_rate == (pk1.Japanese ? 167 : 168);
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return catch_rate == 167 || catch_rate == 168;
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}
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// Encounters can have different Catch Rates (RBG vs Y)
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var table = Version == GameVersion.Y ? PersonalTable.Y : PersonalTable.RB;
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var rate = table[Species].CatchRate;
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return catch_rate == rate;
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}
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}
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}
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