mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-10 14:44:24 +00:00
093264bc24
use in trash editor to translate strings, from PKM instead of SAV. Closes #4222
533 lines
35 KiB
C#
533 lines
35 KiB
C#
using System;
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using System.Numerics;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary> Generation 6 <see cref="PKM"/> format. </summary>
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public sealed class PK6 : G6PKM, IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetCommon3, IRibbonSetCommon4, IRibbonSetCommon6, IRibbonSetMemory6, IRibbonSetRibbons,
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IContestStats, IGeoTrack, ISuperTrain, IFormArgument, ITrainerMemories, IAffection, IGroundTile, IAppliedMarkings4
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{
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public override ReadOnlySpan<ushort> ExtraBytes =>
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[
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0x36, 0x37, // Unused Ribbons
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0x58, 0x59, 0x73, 0x90, 0x91, 0x9E, 0x9F, 0xA0, 0xA1, 0xA7, 0xAA, 0xAB, 0xAC, 0xAD, 0xC8, 0xC9, 0xD7, 0xE4, 0xE5, 0xE6, 0xE7,
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];
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public override EntityContext Context => EntityContext.Gen6;
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public override PersonalInfo6AO PersonalInfo => PersonalTable.AO.GetFormEntry(Species, Form);
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public PK6() : base(PokeCrypto.SIZE_6PARTY) { }
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public PK6(byte[] data) : base(DecryptParty(data)) { }
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private static byte[] DecryptParty(byte[] data)
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{
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PokeCrypto.DecryptIfEncrypted67(ref data);
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Array.Resize(ref data, PokeCrypto.SIZE_6PARTY);
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return data;
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}
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public override PK6 Clone() => new((byte[])Data.Clone());
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// Structure
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#region Block A
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public override uint EncryptionConstant
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(0x00));
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set => WriteUInt32LittleEndian(Data.AsSpan(0x00), value);
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}
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public override ushort Sanity
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(0x04));
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set => WriteUInt16LittleEndian(Data.AsSpan(0x04), value);
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}
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public override ushort Checksum
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(0x06));
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set => WriteUInt16LittleEndian(Data.AsSpan(0x06), value);
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}
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public override ushort Species
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(0x08));
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set => WriteUInt16LittleEndian(Data.AsSpan(0x08), value);
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}
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public override int HeldItem
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(0x0A));
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set => WriteUInt16LittleEndian(Data.AsSpan(0x0A), (ushort)value);
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}
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public override uint ID32
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(0x0C));
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set => WriteUInt32LittleEndian(Data.AsSpan(0x0C), value);
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}
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public override ushort TID16
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(0x0C));
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set => WriteUInt16LittleEndian(Data.AsSpan(0x0C), value);
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}
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public override ushort SID16
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(0x0E));
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set => WriteUInt16LittleEndian(Data.AsSpan(0x0E), value);
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}
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public override uint EXP
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(0x10));
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set => WriteUInt32LittleEndian(Data.AsSpan(0x10), value);
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}
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public override int Ability { get => Data[0x14]; set => Data[0x14] = (byte)value; }
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public override int AbilityNumber { get => Data[0x15]; set => Data[0x15] = (byte)value; }
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public int TrainingBagHits { get => Data[0x16]; set => Data[0x16] = (byte)value; }
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public int TrainingBag { get => Data[0x17]; set => Data[0x17] = (byte)value; }
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public override uint PID
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(0x18));
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set => WriteUInt32LittleEndian(Data.AsSpan(0x18), value);
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}
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public override Nature Nature { get => (Nature)Data[0x1C]; set => Data[0x1C] = (byte)value; }
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public override bool FatefulEncounter { get => (Data[0x1D] & 1) == 1; set => Data[0x1D] = (byte)((Data[0x1D] & ~0x01) | (value ? 1 : 0)); }
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public override byte Gender { get => (byte)((Data[0x1D] >> 1) & 0x3); set => Data[0x1D] = (byte)((Data[0x1D] & ~0x06) | (value << 1)); }
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public override byte Form { get => (byte)(Data[0x1D] >> 3); set => Data[0x1D] = (byte)((Data[0x1D] & 0x07) | (value << 3)); }
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public override int EV_HP { get => Data[0x1E]; set => Data[0x1E] = (byte)value; }
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public override int EV_ATK { get => Data[0x1F]; set => Data[0x1F] = (byte)value; }
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public override int EV_DEF { get => Data[0x20]; set => Data[0x20] = (byte)value; }
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public override int EV_SPE { get => Data[0x21]; set => Data[0x21] = (byte)value; }
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public override int EV_SPA { get => Data[0x22]; set => Data[0x22] = (byte)value; }
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public override int EV_SPD { get => Data[0x23]; set => Data[0x23] = (byte)value; }
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public byte ContestCool { get => Data[0x24]; set => Data[0x24] = value; }
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public byte ContestBeauty { get => Data[0x25]; set => Data[0x25] = value; }
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public byte ContestCute { get => Data[0x26]; set => Data[0x26] = value; }
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public byte ContestSmart { get => Data[0x27]; set => Data[0x27] = value; }
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public byte ContestTough { get => Data[0x28]; set => Data[0x28] = value; }
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public byte ContestSheen { get => Data[0x29]; set => Data[0x29] = value; }
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public byte MarkingValue { get => Data[0x2A]; set => Data[0x2A] = value; }
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public byte PokerusState { get => Data[0x2B]; set => Data[0x2B] = value; }
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public override int PokerusDays { get => PokerusState & 0xF; set => PokerusState = (byte)((PokerusState & ~0xF) | value); }
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public override int PokerusStrain { get => PokerusState >> 4; set => PokerusState = (byte)((PokerusState & 0xF) | (value << 4)); }
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private byte ST1 { get => Data[0x2C]; set => Data[0x2C] = value; }
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public bool Unused0 { get => (ST1 & (1 << 0)) == 1 << 0; set => ST1 = (byte)((ST1 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool Unused1 { get => (ST1 & (1 << 1)) == 1 << 1; set => ST1 = (byte)((ST1 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool SuperTrain1_SPA { get => (ST1 & (1 << 2)) == 1 << 2; set => ST1 = (byte)((ST1 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public bool SuperTrain1_HP { get => (ST1 & (1 << 3)) == 1 << 3; set => ST1 = (byte)((ST1 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public bool SuperTrain1_ATK { get => (ST1 & (1 << 4)) == 1 << 4; set => ST1 = (byte)((ST1 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool SuperTrain1_SPD { get => (ST1 & (1 << 5)) == 1 << 5; set => ST1 = (byte)((ST1 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public bool SuperTrain1_SPE { get => (ST1 & (1 << 6)) == 1 << 6; set => ST1 = (byte)((ST1 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public bool SuperTrain1_DEF { get => (ST1 & (1 << 7)) == 1 << 7; set => ST1 = (byte)((ST1 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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private byte ST2 { get => Data[0x2D]; set => Data[0x2D] = value; }
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public bool SuperTrain2_SPA { get => (ST2 & (1 << 0)) == 1 << 0; set => ST2 = (byte)((ST2 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool SuperTrain2_HP { get => (ST2 & (1 << 1)) == 1 << 1; set => ST2 = (byte)((ST2 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool SuperTrain2_ATK { get => (ST2 & (1 << 2)) == 1 << 2; set => ST2 = (byte)((ST2 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public bool SuperTrain2_SPD { get => (ST2 & (1 << 3)) == 1 << 3; set => ST2 = (byte)((ST2 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public bool SuperTrain2_SPE { get => (ST2 & (1 << 4)) == 1 << 4; set => ST2 = (byte)((ST2 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool SuperTrain2_DEF { get => (ST2 & (1 << 5)) == 1 << 5; set => ST2 = (byte)((ST2 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public bool SuperTrain3_SPA { get => (ST2 & (1 << 6)) == 1 << 6; set => ST2 = (byte)((ST2 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public bool SuperTrain3_HP { get => (ST2 & (1 << 7)) == 1 << 7; set => ST2 = (byte)((ST2 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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private byte ST3 { get => Data[0x2E]; set => Data[0x2E] = value; }
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public bool SuperTrain3_ATK { get => (ST3 & (1 << 0)) == 1 << 0; set => ST3 = (byte)((ST3 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool SuperTrain3_SPD { get => (ST3 & (1 << 1)) == 1 << 1; set => ST3 = (byte)((ST3 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool SuperTrain3_SPE { get => (ST3 & (1 << 2)) == 1 << 2; set => ST3 = (byte)((ST3 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public bool SuperTrain3_DEF { get => (ST3 & (1 << 3)) == 1 << 3; set => ST3 = (byte)((ST3 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public bool SuperTrain4_1 { get => (ST3 & (1 << 4)) == 1 << 4; set => ST3 = (byte)((ST3 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool SuperTrain5_1 { get => (ST3 & (1 << 5)) == 1 << 5; set => ST3 = (byte)((ST3 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public bool SuperTrain5_2 { get => (ST3 & (1 << 6)) == 1 << 6; set => ST3 = (byte)((ST3 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public bool SuperTrain5_3 { get => (ST3 & (1 << 7)) == 1 << 7; set => ST3 = (byte)((ST3 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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private byte ST4 { get => Data[0x2F]; set => Data[0x2F] = value; }
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public bool SuperTrain5_4 { get => (ST4 & (1 << 0)) == 1 << 0; set => ST4 = (byte)((ST4 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool SuperTrain6_1 { get => (ST4 & (1 << 1)) == 1 << 1; set => ST4 = (byte)((ST4 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool SuperTrain6_2 { get => (ST4 & (1 << 2)) == 1 << 2; set => ST4 = (byte)((ST4 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public bool SuperTrain6_3 { get => (ST4 & (1 << 3)) == 1 << 3; set => ST4 = (byte)((ST4 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public bool SuperTrain7_1 { get => (ST4 & (1 << 4)) == 1 << 4; set => ST4 = (byte)((ST4 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool SuperTrain7_2 { get => (ST4 & (1 << 5)) == 1 << 5; set => ST4 = (byte)((ST4 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public bool SuperTrain7_3 { get => (ST4 & (1 << 6)) == 1 << 6; set => ST4 = (byte)((ST4 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public bool SuperTrain8_1 { get => (ST4 & (1 << 7)) == 1 << 7; set => ST4 = (byte)((ST4 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public uint SuperTrainBitFlags { get => ReadUInt32LittleEndian(Data.AsSpan(0x2C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x2C), value); }
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private byte RIB0 { get => Data[0x30]; set => Data[0x30] = value; } // Ribbons are read as uints, but let's keep them per byte.
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private byte RIB1 { get => Data[0x31]; set => Data[0x31] = value; }
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private byte RIB2 { get => Data[0x32]; set => Data[0x32] = value; }
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private byte RIB3 { get => Data[0x33]; set => Data[0x33] = value; }
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private byte RIB4 { get => Data[0x34]; set => Data[0x34] = value; }
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private byte RIB5 { get => Data[0x35]; set => Data[0x35] = value; }
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public bool RibbonChampionKalos { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)((RIB0 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool RibbonChampionG3 { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)((RIB0 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool RibbonChampionSinnoh { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)((RIB0 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public bool RibbonBestFriends { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)((RIB0 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public bool RibbonTraining { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)((RIB0 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool RibbonBattlerSkillful { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)((RIB0 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public bool RibbonBattlerExpert { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)((RIB0 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public bool RibbonEffort { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)((RIB0 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public bool RibbonAlert { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)((RIB1 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool RibbonShock { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)((RIB1 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool RibbonDowncast { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)((RIB1 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public bool RibbonCareless { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)((RIB1 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public bool RibbonRelax { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)((RIB1 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool RibbonSnooze { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)((RIB1 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public bool RibbonSmile { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)((RIB1 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public bool RibbonGorgeous { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)((RIB1 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public bool RibbonRoyal { get => (RIB2 & (1 << 0)) == 1 << 0; set => RIB2 = (byte)((RIB2 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool RibbonGorgeousRoyal { get => (RIB2 & (1 << 1)) == 1 << 1; set => RIB2 = (byte)((RIB2 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool RibbonArtist { get => (RIB2 & (1 << 2)) == 1 << 2; set => RIB2 = (byte)((RIB2 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public bool RibbonFootprint { get => (RIB2 & (1 << 3)) == 1 << 3; set => RIB2 = (byte)((RIB2 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public bool RibbonRecord { get => (RIB2 & (1 << 4)) == 1 << 4; set => RIB2 = (byte)((RIB2 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool RibbonLegend { get => (RIB2 & (1 << 5)) == 1 << 5; set => RIB2 = (byte)((RIB2 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public bool RibbonCountry { get => (RIB2 & (1 << 6)) == 1 << 6; set => RIB2 = (byte)((RIB2 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public bool RibbonNational { get => (RIB2 & (1 << 7)) == 1 << 7; set => RIB2 = (byte)((RIB2 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public bool RibbonEarth { get => (RIB3 & (1 << 0)) == 1 << 0; set => RIB3 = (byte)((RIB3 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool RibbonWorld { get => (RIB3 & (1 << 1)) == 1 << 1; set => RIB3 = (byte)((RIB3 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool RibbonClassic { get => (RIB3 & (1 << 2)) == 1 << 2; set => RIB3 = (byte)((RIB3 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public bool RibbonPremier { get => (RIB3 & (1 << 3)) == 1 << 3; set => RIB3 = (byte)((RIB3 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public bool RibbonEvent { get => (RIB3 & (1 << 4)) == 1 << 4; set => RIB3 = (byte)((RIB3 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool RibbonBirthday { get => (RIB3 & (1 << 5)) == 1 << 5; set => RIB3 = (byte)((RIB3 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public bool RibbonSpecial { get => (RIB3 & (1 << 6)) == 1 << 6; set => RIB3 = (byte)((RIB3 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public bool RibbonSouvenir { get => (RIB3 & (1 << 7)) == 1 << 7; set => RIB3 = (byte)((RIB3 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public bool RibbonWishing { get => (RIB4 & (1 << 0)) == 1 << 0; set => RIB4 = (byte)((RIB4 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool RibbonChampionBattle { get => (RIB4 & (1 << 1)) == 1 << 1; set => RIB4 = (byte)((RIB4 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool RibbonChampionRegional { get => (RIB4 & (1 << 2)) == 1 << 2; set => RIB4 = (byte)((RIB4 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public bool RibbonChampionNational { get => (RIB4 & (1 << 3)) == 1 << 3; set => RIB4 = (byte)((RIB4 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public bool RibbonChampionWorld { get => (RIB4 & (1 << 4)) == 1 << 4; set => RIB4 = (byte)((RIB4 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool HasContestMemoryRibbon { get => (RIB4 & (1 << 5)) == 1 << 5; set => RIB4 = (byte)((RIB4 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public bool HasBattleMemoryRibbon { get => (RIB4 & (1 << 6)) == 1 << 6; set => RIB4 = (byte)((RIB4 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public bool RibbonChampionG6Hoenn { get => (RIB4 & (1 << 7)) == 1 << 7; set => RIB4 = (byte)((RIB4 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public bool RibbonContestStar { get => (RIB5 & (1 << 0)) == 1 << 0; set => RIB5 = (byte)((RIB5 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool RibbonMasterCoolness { get => (RIB5 & (1 << 1)) == 1 << 1; set => RIB5 = (byte)((RIB5 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool RibbonMasterBeauty { get => (RIB5 & (1 << 2)) == 1 << 2; set => RIB5 = (byte)((RIB5 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public bool RibbonMasterCuteness { get => (RIB5 & (1 << 3)) == 1 << 3; set => RIB5 = (byte)((RIB5 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public bool RibbonMasterCleverness { get => (RIB5 & (1 << 4)) == 1 << 4; set => RIB5 = (byte)((RIB5 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool RibbonMasterToughness { get => (RIB5 & (1 << 5)) == 1 << 5; set => RIB5 = (byte)((RIB5 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public bool RIB5_6 { get => (RIB5 & (1 << 6)) == 1 << 6; set => RIB5 = (byte)((RIB5 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused
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public bool RIB5_7 { get => (RIB5 & (1 << 7)) == 1 << 7; set => RIB5 = (byte)((RIB5 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused
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public byte RibbonCountMemoryContest { get => Data[0x38]; set => Data[0x38] = value; }
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public byte RibbonCountMemoryBattle { get => Data[0x39]; set => Data[0x39] = value; }
|
|
private ushort DistByte { get => ReadUInt16LittleEndian(Data.AsSpan(0x3A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x3A), value); }
|
|
public bool DistSuperTrain1 { get => (DistByte & (1 << 0)) == 1 << 0; set => DistByte = (byte)((DistByte & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
|
|
public bool DistSuperTrain2 { get => (DistByte & (1 << 1)) == 1 << 1; set => DistByte = (byte)((DistByte & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
|
|
public bool DistSuperTrain3 { get => (DistByte & (1 << 2)) == 1 << 2; set => DistByte = (byte)((DistByte & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
|
|
public bool DistSuperTrain4 { get => (DistByte & (1 << 3)) == 1 << 3; set => DistByte = (byte)((DistByte & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
|
|
public bool DistSuperTrain5 { get => (DistByte & (1 << 4)) == 1 << 4; set => DistByte = (byte)((DistByte & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
|
|
public bool DistSuperTrain6 { get => (DistByte & (1 << 5)) == 1 << 5; set => DistByte = (byte)((DistByte & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
|
|
public bool Dist7 { get => (DistByte & (1 << 6)) == 1 << 6; set => DistByte = (byte)((DistByte & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
|
|
public bool Dist8 { get => (DistByte & (1 << 7)) == 1 << 7; set => DistByte = (byte)((DistByte & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
|
|
public uint FormArgument { get => ReadUInt32LittleEndian(Data.AsSpan(0x3C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x3C), value); }
|
|
public byte FormArgumentMaximum { get => (byte)FormArgument; set => FormArgument = value & 0xFFu; }
|
|
|
|
public int RibbonCount => BitOperations.PopCount(ReadUInt64LittleEndian(Data.AsSpan(0x30)) & 0b00000000_00000000__00111111_11111111__11111111_11111111__11111111_11111111);
|
|
#endregion
|
|
#region Block B
|
|
public override string Nickname
|
|
{
|
|
get => StringConverter6.GetString(NicknameTrash);
|
|
set => StringConverter6.SetString(NicknameTrash, value, 12, StringConverterOption.None);
|
|
}
|
|
|
|
public override ushort Move1
|
|
{
|
|
get => ReadUInt16LittleEndian(Data.AsSpan(0x5A));
|
|
set => WriteUInt16LittleEndian(Data.AsSpan(0x5A), value);
|
|
}
|
|
|
|
public override ushort Move2
|
|
{
|
|
get => ReadUInt16LittleEndian(Data.AsSpan(0x5C));
|
|
set => WriteUInt16LittleEndian(Data.AsSpan(0x5C), value);
|
|
}
|
|
|
|
public override ushort Move3
|
|
{
|
|
get => ReadUInt16LittleEndian(Data.AsSpan(0x5E));
|
|
set => WriteUInt16LittleEndian(Data.AsSpan(0x5E), value);
|
|
}
|
|
|
|
public override ushort Move4
|
|
{
|
|
get => ReadUInt16LittleEndian(Data.AsSpan(0x60));
|
|
set => WriteUInt16LittleEndian(Data.AsSpan(0x60), value);
|
|
}
|
|
|
|
public override int Move1_PP { get => Data[0x62]; set => Data[0x62] = (byte)value; }
|
|
public override int Move2_PP { get => Data[0x63]; set => Data[0x63] = (byte)value; }
|
|
public override int Move3_PP { get => Data[0x64]; set => Data[0x64] = (byte)value; }
|
|
public override int Move4_PP { get => Data[0x65]; set => Data[0x65] = (byte)value; }
|
|
public override int Move1_PPUps { get => Data[0x66]; set => Data[0x66] = (byte)value; }
|
|
public override int Move2_PPUps { get => Data[0x67]; set => Data[0x67] = (byte)value; }
|
|
public override int Move3_PPUps { get => Data[0x68]; set => Data[0x68] = (byte)value; }
|
|
public override int Move4_PPUps { get => Data[0x69]; set => Data[0x69] = (byte)value; }
|
|
|
|
public override ushort RelearnMove1
|
|
{
|
|
get => ReadUInt16LittleEndian(Data.AsSpan(0x6A));
|
|
set => WriteUInt16LittleEndian(Data.AsSpan(0x6A), value);
|
|
}
|
|
|
|
public override ushort RelearnMove2
|
|
{
|
|
get => ReadUInt16LittleEndian(Data.AsSpan(0x6C));
|
|
set => WriteUInt16LittleEndian(Data.AsSpan(0x6C), value);
|
|
}
|
|
|
|
public override ushort RelearnMove3
|
|
{
|
|
get => ReadUInt16LittleEndian(Data.AsSpan(0x6E));
|
|
set => WriteUInt16LittleEndian(Data.AsSpan(0x6E), value);
|
|
}
|
|
|
|
public override ushort RelearnMove4
|
|
{
|
|
get => ReadUInt16LittleEndian(Data.AsSpan(0x70));
|
|
set => WriteUInt16LittleEndian(Data.AsSpan(0x70), value);
|
|
}
|
|
|
|
public bool SecretSuperTrainingUnlocked { get => (Data[0x72] & 1) == 1; set => Data[0x72] = (byte)((Data[0x72] & ~1) | (value ? 1 : 0)); }
|
|
public bool SecretSuperTrainingComplete { get => (Data[0x72] & 2) == 2; set => Data[0x72] = (byte)((Data[0x72] & ~2) | (value ? 2 : 0)); }
|
|
// 0x73 Unused
|
|
public override uint IV32 { get => ReadUInt32LittleEndian(Data.AsSpan(0x74)); set => WriteUInt32LittleEndian(Data.AsSpan(0x74), value); }
|
|
public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); }
|
|
public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); }
|
|
public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); }
|
|
public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); }
|
|
public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); }
|
|
public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); }
|
|
public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0u); }
|
|
public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFFu) | (value ? 0x80000000u : 0u); }
|
|
#endregion
|
|
#region Block C
|
|
public override string HandlingTrainerName
|
|
{
|
|
get => StringConverter6.GetString(HandlingTrainerTrash);
|
|
set => StringConverter6.SetString(HandlingTrainerTrash, value, 12, StringConverterOption.None);
|
|
}
|
|
public override byte HandlingTrainerGender { get => Data[0x92]; set => Data[0x92] = value; }
|
|
public override byte CurrentHandler { get => Data[0x93]; set => Data[0x93] = value; }
|
|
public byte Geo1_Region { get => Data[0x94]; set => Data[0x94] = value; }
|
|
public byte Geo1_Country { get => Data[0x95]; set => Data[0x95] = value; }
|
|
public byte Geo2_Region { get => Data[0x96]; set => Data[0x96] = value; }
|
|
public byte Geo2_Country { get => Data[0x97]; set => Data[0x97] = value; }
|
|
public byte Geo3_Region { get => Data[0x98]; set => Data[0x98] = value; }
|
|
public byte Geo3_Country { get => Data[0x99]; set => Data[0x99] = value; }
|
|
public byte Geo4_Region { get => Data[0x9A]; set => Data[0x9A] = value; }
|
|
public byte Geo4_Country { get => Data[0x9B]; set => Data[0x9B] = value; }
|
|
public byte Geo5_Region { get => Data[0x9C]; set => Data[0x9C] = value; }
|
|
public byte Geo5_Country { get => Data[0x9D]; set => Data[0x9D] = value; }
|
|
// 0x9E Unused
|
|
// 0x9F Unused
|
|
// 0xA0 Unused
|
|
// 0xA1 Unused
|
|
public override byte HandlingTrainerFriendship { get => Data[0xA2]; set => Data[0xA2] = value; }
|
|
public byte HandlingTrainerAffection { get => Data[0xA3]; set => Data[0xA3] = value; }
|
|
public byte HandlingTrainerMemoryIntensity { get => Data[0xA4]; set => Data[0xA4] = value; }
|
|
public byte HandlingTrainerMemory { get => Data[0xA5]; set => Data[0xA5] = value; }
|
|
public byte HandlingTrainerMemoryFeeling { get => Data[0xA6]; set => Data[0xA6] = value; }
|
|
// 0xA7 Unused
|
|
public ushort HandlingTrainerMemoryVariable { get => ReadUInt16LittleEndian(Data.AsSpan(0xA8)); set => WriteUInt16LittleEndian(Data.AsSpan(0xA8), value); }
|
|
// 0xAA Unused
|
|
// 0xAB Unused
|
|
// 0xAC Unused
|
|
// 0xAD Unused
|
|
public override byte Fullness { get => Data[0xAE]; set => Data[0xAE] = value; }
|
|
public override byte Enjoyment { get => Data[0xAF]; set => Data[0xAF] = value; }
|
|
#endregion
|
|
#region Block D
|
|
public override string OriginalTrainerName
|
|
{
|
|
get => StringConverter6.GetString(OriginalTrainerTrash);
|
|
set => StringConverter6.SetString(OriginalTrainerTrash, value, 12, StringConverterOption.None);
|
|
}
|
|
public override byte OriginalTrainerFriendship { get => Data[0xCA]; set => Data[0xCA] = value; }
|
|
public byte OriginalTrainerAffection { get => Data[0xCB]; set => Data[0xCB] = value; }
|
|
public byte OriginalTrainerMemoryIntensity { get => Data[0xCC]; set => Data[0xCC] = value; }
|
|
public byte OriginalTrainerMemory { get => Data[0xCD]; set => Data[0xCD] = value; }
|
|
public ushort OriginalTrainerMemoryVariable { get => ReadUInt16LittleEndian(Data.AsSpan(0xCE)); set => WriteUInt16LittleEndian(Data.AsSpan(0xCE), value); }
|
|
public byte OriginalTrainerMemoryFeeling { get => Data[0xD0]; set => Data[0xD0] = value; }
|
|
public override byte EggYear { get => Data[0xD1]; set => Data[0xD1] = value; }
|
|
public override byte EggMonth { get => Data[0xD2]; set => Data[0xD2] = value; }
|
|
public override byte EggDay { get => Data[0xD3]; set => Data[0xD3] = value; }
|
|
public override byte MetYear { get => Data[0xD4]; set => Data[0xD4] = value; }
|
|
public override byte MetMonth { get => Data[0xD5]; set => Data[0xD5] = value; }
|
|
public override byte MetDay { get => Data[0xD6]; set => Data[0xD6] = value; }
|
|
// 0xD7 Unused
|
|
public override ushort EggLocation { get => ReadUInt16LittleEndian(Data.AsSpan(0xD8)); set => WriteUInt16LittleEndian(Data.AsSpan(0xD8), value); }
|
|
public override ushort MetLocation { get => ReadUInt16LittleEndian(Data.AsSpan(0xDA)); set => WriteUInt16LittleEndian(Data.AsSpan(0xDA), value); }
|
|
public override byte Ball { get => Data[0xDC]; set => Data[0xDC] = value; }
|
|
public override byte MetLevel { get => (byte)(Data[0xDD] & ~0x80); set => Data[0xDD] = (byte)((Data[0xDD] & 0x80) | value); }
|
|
public override byte OriginalTrainerGender { get => (byte)(Data[0xDD] >> 7); set => Data[0xDD] = (byte)((Data[0xDD] & ~0x80) | (value << 7)); }
|
|
public GroundTileType GroundTile { get => (GroundTileType)Data[0xDE]; set => Data[0xDE] = (byte)value; }
|
|
public override GameVersion Version { get => (GameVersion)Data[0xDF]; set => Data[0xDF] = (byte)value; }
|
|
public byte Country { get => Data[0xE0]; set => Data[0xE0] = value; }
|
|
public byte Region { get => Data[0xE1]; set => Data[0xE1] = value; }
|
|
public byte ConsoleRegion { get => Data[0xE2]; set => Data[0xE2] = value; }
|
|
public override int Language { get => Data[0xE3]; set => Data[0xE3] = (byte)value; }
|
|
#endregion
|
|
#region Battle Stats
|
|
public override int Status_Condition { get => ReadInt32LittleEndian(Data.AsSpan(0xE8)); set => WriteInt32LittleEndian(Data.AsSpan(0xE8), value); }
|
|
public override byte Stat_Level { get => Data[0xEC]; set => Data[0xEC] = value; }
|
|
public byte FormArgumentRemain { get => Data[0xED]; set => Data[0xED] = value; }
|
|
public byte FormArgumentElapsed { get => Data[0xEE]; set => Data[0xEE] = value; }
|
|
public override int Stat_HPCurrent { get => ReadUInt16LittleEndian(Data.AsSpan(0xF0)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF0), (ushort)value); }
|
|
public override int Stat_HPMax { get => ReadUInt16LittleEndian(Data.AsSpan(0xF2)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF2), (ushort)value); }
|
|
public override int Stat_ATK { get => ReadUInt16LittleEndian(Data.AsSpan(0xF4)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF4), (ushort)value); }
|
|
public override int Stat_DEF { get => ReadUInt16LittleEndian(Data.AsSpan(0xF6)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF6), (ushort)value); }
|
|
public override int Stat_SPE { get => ReadUInt16LittleEndian(Data.AsSpan(0xF8)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF8), (ushort)value); }
|
|
public override int Stat_SPA { get => ReadUInt16LittleEndian(Data.AsSpan(0xFA)); set => WriteUInt16LittleEndian(Data.AsSpan(0xFA), (ushort)value); }
|
|
public override int Stat_SPD { get => ReadUInt16LittleEndian(Data.AsSpan(0xFC)); set => WriteUInt16LittleEndian(Data.AsSpan(0xFC), (ushort)value); }
|
|
#endregion
|
|
|
|
private const int MedalCount = 30;
|
|
public int SuperTrainingMedalCount(int lowBitCount = MedalCount) => BitOperations.PopCount((SuperTrainBitFlags >> 2) & (uint.MaxValue >> (MedalCount - lowBitCount)));
|
|
|
|
public bool IsUntradedEvent6 => Geo1_Country == 0 && Geo1_Region == 0 && MetLocation / 10000 == 4 && Gen6;
|
|
|
|
// Complex Generated Attributes
|
|
|
|
public void FixMemories()
|
|
{
|
|
if (IsEgg) // No memories if is egg.
|
|
{
|
|
Geo1_Country = Geo2_Country = Geo3_Country = Geo4_Country = Geo5_Country =
|
|
Geo1_Region = Geo2_Region = Geo3_Region = Geo4_Region = Geo5_Region = 0;
|
|
HandlingTrainerMemoryVariable = HandlingTrainerFriendship = HandlingTrainerMemory = HandlingTrainerMemoryIntensity = HandlingTrainerMemoryFeeling = 0;
|
|
/* OriginalTrainerFriendship */ OriginalTrainerMemoryVariable = OriginalTrainerMemory = OriginalTrainerMemoryIntensity = OriginalTrainerMemoryFeeling = OriginalTrainerAffection = HandlingTrainerAffection = 0;
|
|
|
|
// Clear Handler
|
|
HandlingTrainerTrash.Clear();
|
|
return;
|
|
}
|
|
|
|
if (IsUntraded)
|
|
HandlingTrainerMemoryVariable = HandlingTrainerFriendship = HandlingTrainerMemory = HandlingTrainerMemoryIntensity = HandlingTrainerMemoryFeeling = HandlingTrainerAffection = 0;
|
|
if (!Gen6)
|
|
OriginalTrainerMemoryVariable = OriginalTrainerMemory = OriginalTrainerMemoryIntensity = OriginalTrainerMemoryFeeling = 0; // Don't clear OT affection; OR/AS Contest Glitch
|
|
|
|
this.SanitizeGeoLocationData();
|
|
}
|
|
|
|
protected override bool TradeOT(ITrainerInfo tr)
|
|
{
|
|
// Check to see if the OT matches the SAV's OT info.
|
|
if (!BelongsTo(tr))
|
|
return false;
|
|
|
|
CurrentHandler = 0;
|
|
if (tr is IRegionOrigin o)
|
|
{
|
|
if (!IsUntraded && (o.Country != Geo1_Country || o.Region != Geo1_Region))
|
|
this.TradeGeoLocation(o.Country, o.Region);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
protected override void TradeHT(ITrainerInfo tr)
|
|
{
|
|
if (tr.OT != HandlingTrainerName || tr.Gender != HandlingTrainerGender || (Geo1_Country == 0 && Geo1_Region == 0 && !IsUntradedEvent6))
|
|
{
|
|
if (tr is IRegionOrigin o)
|
|
this.TradeGeoLocation(o.Country, o.Region);
|
|
}
|
|
|
|
if (tr.OT != HandlingTrainerName)
|
|
{
|
|
HandlingTrainerFriendship = PersonalInfo.BaseFriendship;
|
|
HandlingTrainerAffection = 0;
|
|
HandlingTrainerName = tr.OT;
|
|
}
|
|
CurrentHandler = 1;
|
|
HandlingTrainerGender = tr.Gender;
|
|
|
|
// Make a memory if no memory already exists. Pretty terrible way of doing this, but I'd rather not overwrite existing memories.
|
|
if (HandlingTrainerMemory == 0)
|
|
this.SetTradeMemoryHT6(false);
|
|
}
|
|
|
|
// Maximums
|
|
public override ushort MaxMoveID => Legal.MaxMoveID_6_AO;
|
|
public override ushort MaxSpeciesID => Legal.MaxSpeciesID_6;
|
|
public override int MaxAbilityID => Legal.MaxAbilityID_6_AO;
|
|
public override int MaxItemID => Legal.MaxItemID_6_AO;
|
|
public override int MaxBallID => Legal.MaxBallID_6;
|
|
public override GameVersion MaxGameID => Legal.MaxGameID_6; // OR
|
|
public int MarkingCount => 6;
|
|
|
|
public bool GetMarking(int index)
|
|
{
|
|
if ((uint)index >= MarkingCount)
|
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|
return ((MarkingValue >> index) & 1) != 0;
|
|
}
|
|
|
|
public void SetMarking(int index, bool value)
|
|
{
|
|
if ((uint)index >= MarkingCount)
|
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|
MarkingValue = (byte)((MarkingValue & ~(1 << index)) | ((value ? 1 : 0) << index));
|
|
}
|
|
|
|
public bool MarkingCircle { get => GetMarking(0); set => SetMarking(0, value); }
|
|
public bool MarkingTriangle { get => GetMarking(1); set => SetMarking(1, value); }
|
|
public bool MarkingSquare { get => GetMarking(2); set => SetMarking(2, value); }
|
|
public bool MarkingHeart { get => GetMarking(3); set => SetMarking(3, value); }
|
|
public bool MarkingStar { get => GetMarking(4); set => SetMarking(4, value); }
|
|
public bool MarkingDiamond { get => GetMarking(5); set => SetMarking(5, value); }
|
|
|
|
public PK7 ConvertToPK7()
|
|
{
|
|
PK7 pk7 = new((byte[])Data.Clone())
|
|
{
|
|
ResortEventStatus = 0, // Clears old Marking Value
|
|
MarkingValue = 0, // Clears old Super Training Bag & Hits Remaining
|
|
FormArgument = 0, // Clears old style Form Argument
|
|
DirtType = 0, // Clears old Form Argument byte
|
|
DirtLocation = 0, // Clears old Form Argument byte
|
|
};
|
|
|
|
// Remap boolean markings to the dual-bit format -- set 1 if marked.
|
|
for (int i = 0; i < 6; i++)
|
|
pk7.SetMarking(i, GetMarking(i) ? MarkingColor.Blue : MarkingColor.None);
|
|
|
|
var an = AbilityNumber;
|
|
if (an is 1 or 2 or 4) // Valid Ability Numbers
|
|
{
|
|
int index = an >> 1;
|
|
if (PersonalInfo.GetAbilityAtIndex(index) == Ability) // correct pair
|
|
pk7.Ability = pk7.PersonalInfo.GetAbilityAtIndex(index);
|
|
}
|
|
|
|
pk7.SetTradeMemoryHT6(true); // oh no, memories on Gen7 pk
|
|
RecentTrainerCache.SetFirstCountryRegion(pk7);
|
|
|
|
// Bank-accurate data zeroing
|
|
var span = pk7.Data.AsSpan();
|
|
span[0x94..0x9E].Clear(); /* Geolocations. */
|
|
span[0xAA..0xB0].Clear(); /* Unused/Amie Fullness & Enjoyment. */
|
|
span[0xE4..0xE8].Clear(); /* Unused. */
|
|
pk7.Data[0x72] &= 0xFC; /* Clear lower two bits of Super training flags. */
|
|
pk7.Data[0xDE] = 0; /* Gen4 encounter type. */
|
|
|
|
// Copy Form Argument data for Furfrou and Hoopa, since we're nice.
|
|
pk7.FormArgumentRemain = FormArgumentRemain;
|
|
pk7.FormArgumentElapsed = FormArgumentElapsed;
|
|
pk7.FormArgumentMaximum = FormArgumentMaximum;
|
|
|
|
pk7.HealPP();
|
|
// Fix Checksum
|
|
pk7.RefreshChecksum();
|
|
|
|
return pk7; // Done!
|
|
}
|
|
|
|
public override string GetString(ReadOnlySpan<byte> data)
|
|
=> StringConverter6.GetString(data);
|
|
public override int LoadString(ReadOnlySpan<byte> data, Span<char> destBuffer)
|
|
=> StringConverter6.LoadString(data, destBuffer);
|
|
public override int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength, StringConverterOption option)
|
|
=> StringConverter6.SetString(destBuffer, value, maxLength, option);
|
|
}
|