mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-21 01:43:10 +00:00
5bc2e6da88
de-linq some areas where direct accessing is possible (list/array)
282 lines
13 KiB
C#
282 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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namespace PKHeX.Core
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{
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public partial class Util
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{
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private const string TranslationSplitter = " = ";
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private static readonly Assembly thisAssembly = typeof(Util).GetTypeInfo().Assembly;
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private static readonly string[] manifestResourceNames = thisAssembly.GetManifestResourceNames();
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private static readonly Dictionary<string, string> resourceNameMap = new Dictionary<string, string>();
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private static readonly Dictionary<string, string[]> stringListCache = new Dictionary<string, string[]>();
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#region String Lists
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/// <summary>
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/// Gets a list of all Pokémon species names.
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/// </summary>
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/// <param name="language">Language of the Pokémon species names to select (e.g. "en", "fr", "jp", etc.)</param>
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/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon species name.</returns>
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public static string[] GetSpeciesList(string language) => GetStringList("species", language);
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/// <summary>
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/// Gets a list of all move names.
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/// </summary>
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/// <param name="language">Language of the move names to select (e.g. "en", "fr", "jp", etc.)</param>
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/// <returns>An array of strings whose indexes correspond to the IDs of each move name.</returns>
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public static string[] GetMovesList(string language) => GetStringList("moves", language);
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/// <summary>
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/// Gets a list of all Pokémon ability names.
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/// </summary>
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/// <param name="language">Language of the Pokémon ability names to select (e.g. "en", "fr", "jp", etc.)</param>
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/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon ability name.</returns>
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public static string[] GetAbilitiesList(string language) => GetStringList("abilities", language);
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/// <summary>
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/// Gets a list of all Pokémon nature names.
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/// </summary>
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/// <param name="language">Language of the Pokémon nature names to select (e.g. "en", "fr", "jp", etc.)</param>
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/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon nature name.</returns>
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public static string[] GetNaturesList(string language) => GetStringList("natures", language);
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/// <summary>
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/// Gets a list of all Pokémon form names.
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/// </summary>
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/// <param name="language">Language of the Pokémon form names to select (e.g. "en", "fr", "jp", etc.)</param>
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/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon form name.</returns>
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public static string[] GetFormsList(string language) => GetStringList("forms", language);
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/// <summary>
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/// Gets a list of all Pokémon type names.
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/// </summary>
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/// <param name="language">Language of the Pokémon type names to select (e.g. "en", "fr", "jp", etc.)</param>
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/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon type name.</returns>
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public static string[] GetTypesList(string language) => GetStringList("types", language);
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/// <summary>
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/// Gets a list of all Pokémon characteristic.
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/// </summary>
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/// <param name="language">Language of the Pokémon characteristic to select (e.g. "en", "fr", "jp", etc.)</param>
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/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon characteristic.</returns>
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public static string[] GetCharacteristicsList(string language) => GetStringList("character", language);
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/// <summary>
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/// Gets a list of all items.
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/// </summary>
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/// <param name="language">Language of the items to select (e.g. "en", "fr", "jp", etc.)</param>
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/// <returns>An array of strings whose indexes correspond to the IDs of each item.</returns>
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public static string[] GetItemsList(string language) => GetStringList("items", language);
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#endregion
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public static string[] GetStringList(string f)
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{
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if (stringListCache.ContainsKey(f))
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return (string[])stringListCache[f].Clone();
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var txt = GetStringResource(f); // Fetch File, \n to list.
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if (txt == null) return new string[0];
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string[] rawlist = txt.Split('\n');
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for (int i = 0; i < rawlist.Length; i++)
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rawlist[i] = rawlist[i].Trim();
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stringListCache.Add(f, rawlist);
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return (string[])rawlist.Clone();
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}
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public static string[] GetStringList(string f, string l, string type = "text") => GetStringList($"{type}_{f}_{l}");
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public static string[] GetNulledStringArray(string[] SimpleStringList)
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{
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try
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{
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int len = ToInt32(SimpleStringList.Last().Split(',')[0]) + 1;
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string[] newlist = new string[len];
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for (int i = 1; i < SimpleStringList.Length; i++)
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{
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var split = SimpleStringList[i].Split(',');
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newlist[ToInt32(split[0])] = split[1];
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}
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return newlist;
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}
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catch { return null; }
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}
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public static byte[] GetBinaryResource(string name)
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{
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using (var resource = thisAssembly.GetManifestResourceStream(
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$"PKHeX.Core.Resources.byte.{name}"))
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{
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var buffer = new byte[resource.Length];
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resource.Read(buffer, 0, (int)resource.Length);
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return buffer;
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}
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}
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public static string GetStringResource(string name)
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{
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if (!resourceNameMap.ContainsKey(name))
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resourceNameMap.Add(name, manifestResourceNames.FirstOrDefault(x =>
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x.StartsWith("PKHeX.Core.Resources.text.") &&
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x.EndsWith($"{name}.txt", StringComparison.OrdinalIgnoreCase)));
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if (resourceNameMap[name] == null)
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return null;
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using (var resource = thisAssembly.GetManifestResourceStream(resourceNameMap[name]))
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using (var reader = new StreamReader(resource))
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return reader.ReadToEnd();
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}
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#region Non-Form Translation
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/// <summary>
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/// Gets the names of the properties defined in the given input
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/// </summary>
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/// <param name="input">Enumerable of translation definitions in the form "Property = Value".</param>
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/// <returns></returns>
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private static string[] GetProperties(IEnumerable<string> input)
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{
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return input.Select(l => l.Substring(0, l.IndexOf(TranslationSplitter, StringComparison.Ordinal))).ToArray();
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}
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private static IEnumerable<string> DumpStrings(Type t)
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{
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var props = ReflectUtil.GetPropertiesStartWithPrefix(t, "V");
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return props.Select(p => $"{p}{TranslationSplitter}{ReflectUtil.GetValue(t, p).ToString()}");
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}
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/// <summary>
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/// Gets the current localization in a static class containing language-specific strings
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/// </summary>
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public static string[] GetLocalization(Type t, string[] existingLines = null)
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{
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existingLines = existingLines ?? new string[0];
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var currentLines = DumpStrings(t).ToArray();
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var existing = GetProperties(existingLines);
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var current = GetProperties(currentLines);
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var result = new string[currentLines.Length];
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for (int i = 0; i < current.Length; i++)
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{
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int index = Array.IndexOf(existing, current[i]);
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result[i] = index < 0 ? currentLines[i] : existingLines[index];
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}
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return result;
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}
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/// <summary>
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/// Applies localization to a static class containing language-specific strings.
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/// </summary>
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/// <param name="t">Type of the static class containing the desired strings.</param>
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/// <param name="lines">Lines containing the localized strings</param>
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private static void SetLocalization(Type t, IEnumerable<string> lines)
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{
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if (lines == null)
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return;
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foreach (var line in lines.Where(l => l != null))
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{
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var index = line.IndexOf(TranslationSplitter, StringComparison.Ordinal);
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if (index < 0)
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continue;
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var prop = line.Substring(0, index);
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var value = line.Substring(index + TranslationSplitter.Length);
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try
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{
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ReflectUtil.SetValue(t, prop.ToUpper(), value);
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}
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catch
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{
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Debug.WriteLine($"Property not present: {prop} || Value written: {value}");
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}
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}
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}
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/// <summary>
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/// Applies localization to a static class containing language-specific strings.
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/// </summary>
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/// <param name="t">Type of the static class containing the desired strings.</param>
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/// <param name="languageFilePrefix">Prefix of the language file to use. Example: if the target is legality_en.txt, <paramref name="languageFilePrefix"/> should be "legality".</param>
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/// <param name="currentCultureCode">Culture information</param>
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private static void SetLocalization(Type t, string languageFilePrefix, string currentCultureCode)
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{
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SetLocalization(t, GetStringList($"{languageFilePrefix}_{currentCultureCode}"));
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}
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/// <summary>
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/// Applies localization to a static class containing language-specific strings.
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/// </summary>
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/// <param name="t">Type of the static class containing the desired strings.</param>
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/// <remarks>The values used to translate the given static class are retrieved from [TypeName]_[CurrentLangCode2].txt in the resource manager of PKHeX.Core.</remarks>
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/// <param name="currentCultureCode">Culture information</param>
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public static void SetLocalization(Type t, string currentCultureCode)
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{
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SetLocalization(t, t.Name, currentCultureCode);
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}
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#endregion
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#region DataSource Providing
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public static List<ComboItem> GetCBList(string textfile, string lang)
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{
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// Set up
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string[] inputCSV = GetStringList(textfile);
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// Get Language we're fetching for
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int index = Array.IndexOf(new[] { "ja", "en", "fr", "de", "it", "es", "ko", "zh", }, lang);
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// Gather our data from the input file
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return inputCSV.Skip(1)
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.Select(entry => entry.Split(','))
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.Select(data => new ComboItem { Text = data[1 + index], Value = Convert.ToInt32(data[0]) })
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.OrderBy(z => z.Text)
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.ToList();
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}
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public static List<ComboItem> GetUnsortedCBList(string textfile)
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{
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string[] inputCSV = GetStringList(textfile);
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return inputCSV.Skip(1)
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.Select(entry => entry.Split(','))
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.Select(data => new ComboItem { Text = data[1], Value = Convert.ToInt32(data[0]) })
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.ToList();
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}
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public static List<ComboItem> GetCBList(string[] inStrings, params int[][] allowed)
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{
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if (allowed?[0] == null)
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allowed = new[] { Enumerable.Range(0, inStrings.Length).ToArray() };
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return allowed.SelectMany(list => list
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.Select(z => new ComboItem { Text = inStrings[z], Value = z })
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.OrderBy(z => z.Text))
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.ToList();
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}
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public static List<ComboItem> GetOffsetCBList(List<ComboItem> cbList, string[] inStrings, int offset, int[] allowed)
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{
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if (allowed == null)
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allowed = Enumerable.Range(0, inStrings.Length).ToArray();
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var list = allowed
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.Select((z, i) => new ComboItem {Text = inStrings[z - offset], Value = z})
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.OrderBy(z => z.Text);
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cbList.AddRange(list);
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return cbList;
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}
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public static List<ComboItem> GetVariedCBListBall(string[] inStrings, int[] stringNum, int[] stringVal)
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{
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// First 3 Balls are always first
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List<ComboItem> newlist = new List<ComboItem>();
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for (int i = 4; i > 1; i--) // add 4,3,2
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newlist.Add(new ComboItem { Text = inStrings[i], Value = i });
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newlist.AddRange(stringNum
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.Select((z, i) => new ComboItem { Text = inStrings[z], Value = stringVal[i] })
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.OrderBy(z => z.Text));
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return newlist;
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}
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#endregion
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}
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}
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