PKHeX/PKHeX.WinForms/Controls/SAV Editor/SlotUtil.cs
Kurt bf6c25eca7 Break up SlotChangeManager logic
A little bit cleaner when the logic is separated
Keep an abstraction of BoxEdit to cache the current box contents.
Already fetched to show sprites; any future fetches (for preview text /
hover sprite) can reuse the already fetched pkm data.

Should probably rewrite this stuff completely, but effort better spent
elsewhere
2019-08-20 19:50:28 -07:00

35 lines
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1.1 KiB
C#

using System;
using System.Drawing;
using System.Windows.Forms;
using PKHeX.Core;
using PKHeX.WinForms.Properties;
namespace PKHeX.WinForms.Controls
{
public static class SlotUtil
{
public static Image GetTouchTypeBackground(SlotTouchType t)
{
switch (t)
{
case SlotTouchType.None: return Resources.slotTrans;
case SlotTouchType.Get: return Resources.slotView;
case SlotTouchType.Set: return Resources.slotSet;
case SlotTouchType.Delete: return Resources.slotDel;
case SlotTouchType.Swap: return Resources.slotSet;
default:
throw new ArgumentOutOfRangeException(nameof(t), t, null);
}
}
public static DropModifier GetDropModifier()
{
switch (Control.ModifierKeys)
{
case Keys.Shift: return DropModifier.Clone;
case Keys.Alt: return DropModifier.Overwrite;
default: return DropModifier.None;
}
}
}
}