mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-01 00:09:14 +00:00
645f2b4db5
Looks like netstandard2.0 wasn't meant to receive that new c#9 goodie
112 lines
4.6 KiB
C#
112 lines
4.6 KiB
C#
using System;
|
|
|
|
namespace PKHeX.Core
|
|
{
|
|
public sealed class Roamer3 : IContestStats, IContestStatsMutable
|
|
{
|
|
private readonly int Offset;
|
|
public bool IsGlitched { get; }
|
|
private readonly byte[] Data;
|
|
private readonly SAV3 SAV;
|
|
|
|
public Roamer3(SAV3 sav)
|
|
{
|
|
Data = (SAV = sav).Large;
|
|
Offset = sav.Version switch
|
|
{
|
|
GameVersion.RS => 0x3144,
|
|
GameVersion.E => 0x31DC,
|
|
_ => 0x30D0, // FRLG
|
|
};
|
|
IsGlitched = sav.Version != GameVersion.E;
|
|
}
|
|
|
|
private uint IV32
|
|
{
|
|
get => BitConverter.ToUInt32(Data, Offset);
|
|
set => SAV.SetData(Data, BitConverter.GetBytes(value), Offset);
|
|
}
|
|
|
|
public uint PID
|
|
{
|
|
get => BitConverter.ToUInt32(Data, Offset + 4);
|
|
set => SAV.SetData(Data, BitConverter.GetBytes(value), Offset + 4);
|
|
}
|
|
|
|
public int Species
|
|
{
|
|
get => SpeciesConverter.GetG4Species(BitConverter.ToInt16(Data, Offset + 8));
|
|
set => SAV.SetData(Data, BitConverter.GetBytes((ushort)SpeciesConverter.GetG3Species(value)), Offset + 8);
|
|
}
|
|
|
|
public int HP_Current
|
|
{
|
|
get => BitConverter.ToInt16(Data, Offset + 10);
|
|
set => SAV.SetData(Data, BitConverter.GetBytes((short)value), Offset + 10);
|
|
}
|
|
|
|
public int CurrentLevel
|
|
{
|
|
get => Data[Offset + 12];
|
|
set => Data[Offset + 12] = (byte)value;
|
|
}
|
|
|
|
public int Status { get => Data[Offset + 0x0D]; set => Data[Offset + 0x0D] = (byte)value; }
|
|
|
|
public byte CNT_Cool { get => Data[Offset + 0x0E]; set => Data[Offset + 0x0E] = value; }
|
|
public byte CNT_Beauty { get => Data[Offset + 0x0F]; set => Data[Offset + 0x0F] = value; }
|
|
public byte CNT_Cute { get => Data[Offset + 0x10]; set => Data[Offset + 0x10] = value; }
|
|
public byte CNT_Smart { get => Data[Offset + 0x11]; set => Data[Offset + 0x11] = value; }
|
|
public byte CNT_Tough { get => Data[Offset + 0x12]; set => Data[Offset + 0x12] = value; }
|
|
public byte CNT_Sheen { get => 0; set { } }
|
|
public bool Active { get => Data[Offset + 0x13] == 1; set => Data[Offset + 0x13] = value ? (byte)1 : (byte)0; }
|
|
|
|
// Derived Properties
|
|
private int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 00)) | (uint)((value > 31 ? 31 : value) << 00)); }
|
|
private int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 05)) | (uint)((value > 31 ? 31 : value) << 05)); }
|
|
private int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 10)) | (uint)((value > 31 ? 31 : value) << 10)); }
|
|
private int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 15)) | (uint)((value > 31 ? 31 : value) << 15)); }
|
|
private int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 20)) | (uint)((value > 31 ? 31 : value) << 20)); }
|
|
private int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 25)) | (uint)((value > 31 ? 31 : value) << 25)); }
|
|
|
|
/// <summary>
|
|
/// Roamer's IVs.
|
|
/// </summary>
|
|
public int[] IVs
|
|
{
|
|
get => new[] { IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD };
|
|
set
|
|
{
|
|
if (value.Length != 6) return;
|
|
IV_HP = value[0]; IV_ATK = value[1]; IV_DEF = value[2];
|
|
IV_SPE = value[3]; IV_SPA = value[4]; IV_SPD = value[5];
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Indicates if the Roamer is shiny with the <see cref="SAV"/>'s Trainer Details.
|
|
/// </summary>
|
|
/// <param name="pid">PID to check for</param>
|
|
/// <returns>Indication if the PID is shiny for the trainer.</returns>
|
|
public bool IsShiny(uint pid)
|
|
{
|
|
var val = (ushort)(SAV.SID ^ SAV.TID ^ (pid >> 16) ^ pid);
|
|
return val < 8;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the glitched Roamer IVs, where only 1 byte of IV data is loaded when encountered.
|
|
/// </summary>
|
|
public int[] IVsGlitch
|
|
{
|
|
get
|
|
{
|
|
var ivs = IV32; // store for restoration later
|
|
IV32 &= 0xFF; // only 1 byte is loaded to the encounter
|
|
var glitch = IVs; // get glitched IVs
|
|
IV32 = ivs; // restore unglitched IVs
|
|
return glitch;
|
|
}
|
|
}
|
|
}
|
|
}
|