mirror of
https://github.com/kwsch/PKHeX
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be4d30bb6d
since there's 300 calls to rand to shuffle, I wouldn't be surprised if there are vblanks messing up the frames judging from my data 6 years ago (wow, still wrong, just look at the frame offsets) http://www.smogon.com/forums/threads/past-gen-rng-research.61090/page-35#post-4021415 looks like it happens quite erratically. may have to just override this to return true for all gen3 safari mons as it's entirely unpredictable.
16 lines
No EOL
386 B
C#
16 lines
No EOL
386 B
C#
namespace PKHeX.Core
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{
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public static class Pokeblock
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{
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public static Flavor GetLikedBlockFlavor(uint nature) => (Flavor)(nature/5);
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public static Flavor GetDislikedBlockFlavor(uint nature) => (Flavor)(nature%5);
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public enum Flavor
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{
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Spicy,
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Sour,
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Sweet,
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Dry,
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Bitter,
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}
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}
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} |