mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-04 17:59:16 +00:00
95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
72 lines
3.3 KiB
C#
72 lines
3.3 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using static PKHeX.Core.Move;
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using static PKHeX.Core.Species;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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[StructLayout(LayoutKind.Sequential, Pack = 4, Size = SIZE)]
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public sealed class Swarm3(byte[] Data)
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{
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public const int SIZE = 0x14;
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public readonly byte[] Data = Data;
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private Span<byte> Raw => Data.AsSpan();
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public ushort Gen3Species { get => ReadUInt16LittleEndian(Raw); set => WriteUInt16LittleEndian(Raw, value); }
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public byte MapNum { get => Raw[2]; set => Raw[2] = value; }
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public byte MapGroup { get => Raw[3]; set => Raw[3] = value; }
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public byte Level { get => Raw[4]; set => Raw[4] = value; }
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public byte Unused1 { get => Raw[5]; set => Raw[5] = value; }
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public ushort Unused2 { get => ReadUInt16LittleEndian(Raw[0x6..]); set => WriteUInt16LittleEndian(Raw[0x6..], value); }
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public ushort Move1 { get => ReadUInt16LittleEndian(Raw[0x8..]); set => WriteUInt16LittleEndian(Raw[0x8..], value); }
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public ushort Move2 { get => ReadUInt16LittleEndian(Raw[0xA..]); set => WriteUInt16LittleEndian(Raw[0xA..], value); }
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public ushort Move3 { get => ReadUInt16LittleEndian(Raw[0xC..]); set => WriteUInt16LittleEndian(Raw[0xC..], value); }
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public ushort Move4 { get => ReadUInt16LittleEndian(Raw[0xE..]); set => WriteUInt16LittleEndian(Raw[0xE..], value); }
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public byte Unused3 { get => Raw[0x10]; set => Raw[0x10] = value; }
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public byte EncounterProbability { get => Raw[0x11]; set => Raw[0x11] = value; }
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public ushort DaysLeft { get => ReadUInt16LittleEndian(Raw[0x12..]); set => WriteUInt16LittleEndian(Raw[0x12..], value); }
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public Swarm3(Species species, byte level, byte map, Move m1, Move m2 = 0, Move m3 = 0, Move m4 = 0) : this(new byte[SIZE])
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{
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Gen3Species = SpeciesConverter.GetInternal3((ushort)species);
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Level = level;
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MapNum = map;
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Move1 = (ushort)m1;
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Move2 = (ushort)m2;
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Move3 = (ushort)m3;
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Move4 = (ushort)m4;
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EncounterProbability = 50;
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DaysLeft = 1337;
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}
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}
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public static class Swarm3Details
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{
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/// <summary>
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/// Hardcoded templates available to set to the save file.
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/// </summary>
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/// <remarks>Ruby/Sapphire</remarks>
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public static readonly Swarm3[] Swarms_RS =
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[
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new(Surskit, 03, 0x11, Bubble, QuickAttack), // Route 102
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new(Surskit, 15, 0x1D, Bubble, QuickAttack), // Route 114
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new(Surskit, 15, 0x20, Bubble, QuickAttack), // Route 117
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new(Surskit, 28, 0x23, Bubble, QuickAttack), // Route 120
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new(Skitty, 15, 0x1F, Growl, Tackle), // Route 116
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];
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/// <summary>
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/// Hardcoded templates available to set to the save file.
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/// </summary>
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/// <remarks><see cref="GameVersion.E"/></remarks>
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public static readonly Swarm3[] Swarms_E =
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[
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new(Seedot, 03, 0x11, Bide, Harden, LeechSeed), // Route 102
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new(Nuzleaf, 15, 0x1D, Harden, Growth, NaturePower, LeechSeed), // Route 114
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new(Seedot, 13, 0x20, Harden, Growth, NaturePower, LeechSeed), // Route 117
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new(Seedot, 25, 0x23, GigaDrain, Frustration, SolarBeam, LeechSeed), // Route 120
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new(Skitty, 08, 0x1F, Growl, Tackle, TailWhip, Attract), // Route 116
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];
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}
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