mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-24 03:13:18 +00:00
bc809af06c
Allows trimmed dll usage by keeping pkm sprites in one project, and all other cosmetic UI stuff in another project
21 lines
570 B
C#
21 lines
570 B
C#
using System.Drawing;
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using PKHeX.Core;
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using PKHeX.Drawing.Misc.Properties;
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namespace PKHeX.Drawing.Misc
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{
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public static class PlayerSpriteUtil
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{
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public static Image? Sprite(this SaveFile sav) => GetSprite(sav);
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private static Image? GetSprite(SaveFile sav)
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{
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if (sav is SAV6XY or SAV6AO)
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{
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string file = $"tr_{sav.MultiplayerSpriteID:00}";
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return Resources.ResourceManager.GetObject(file) as Image ?? Resources.tr_00;
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}
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return null;
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}
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}
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}
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