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https://github.com/kwsch/PKHeX
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bc788beef0
Unused after assignment, but if I rework the validation check to return the teamlock result instead of a bool I can spit out the Species-PID generated list as extra info. Helps identify the as-generated conditions if there are multiple teamlocks possible for an encounter (multiple shadow mons, seen vs unseen). |
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.. | ||
Frame | ||
Locks | ||
MethodFinder.cs | ||
PIDGenerator.cs | ||
PIDIV.cs | ||
PIDType.cs | ||
PIDTypeInfo.cs | ||
RNG.cs |