PKHeX/PKHeX.Core/Saves/SAV_STADIUM.cs
Kurt 093264bc24 Add IStringConverter, impl on PKM & SaveFile
use in trash editor to translate strings, from PKM instead of SAV.
Closes #4222
2024-04-23 00:57:17 -05:00

114 lines
4 KiB
C#

using System;
using System.Buffers.Binary;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
namespace PKHeX.Core;
/// <summary>
/// Base class for GB Era Stadium files.
/// </summary>
public abstract class SAV_STADIUM : SaveFile, ILangDeviantSave
{
protected internal sealed override string ShortSummary => $"{OT} ({Version})";
public sealed override string Extension => ".sav";
public abstract int SaveRevision { get; }
public abstract string SaveRevisionString { get; }
public bool Japanese { get; }
public bool Korean => false;
public sealed override int MaxBallID => 0; // unused
public sealed override GameVersion MaxGameID => GameVersion.Gen1; // unused
public sealed override int MaxMoney => 999999;
public sealed override int MaxCoins => 9999;
/// <summary> If the original input data was swapped endianness. </summary>
private readonly bool IsPairSwapped;
protected abstract int TeamCount { get; }
public sealed override string OT { get; set; }
public sealed override int Language => Japanese ? 1 : 2;
protected SAV_STADIUM(byte[] data, bool japanese, bool swap) : base(data)
{
Japanese = japanese;
OT = SaveUtil.GetSafeTrainerName(this, (LanguageID)Language);
if (!swap)
return;
ReverseEndianness(Data);
IsPairSwapped = true;
}
protected SAV_STADIUM(bool japanese, [ConstantExpected] int size) : base(size)
{
Japanese = japanese;
OT = SaveUtil.GetSafeTrainerName(this, (LanguageID)Language);
}
protected sealed override byte[] DecryptPKM(byte[] data) => data;
public sealed override int GetPartyOffset(int slot) => -1;
public sealed override bool ChecksumsValid => GetBoxChecksumsValid();
public sealed override string ChecksumInfo => ChecksumsValid ? "Checksum valid." : "Checksum invalid";
protected abstract void SetBoxChecksum(int box);
protected abstract bool GetIsBoxChecksumValid(int box);
protected sealed override void SetChecksums() => SetBoxChecksums();
protected abstract void SetBoxMetadata(int box);
protected void SetBoxChecksums()
{
for (int i = 0; i < BoxCount; i++)
{
SetBoxMetadata(i);
SetBoxChecksum(i);
}
}
private bool GetBoxChecksumsValid()
{
for (int i = 0; i < BoxCount; i++)
{
if (!GetIsBoxChecksumValid(i))
return false;
}
return true;
}
protected sealed override byte[] GetFinalData()
{
var result = base.GetFinalData();
if (IsPairSwapped)
ReverseEndianness(result = [..result]);
return result;
}
public abstract SlotGroup GetTeam(int team);
public virtual SlotGroup[] GetRegisteredTeams()
{
var result = new SlotGroup[TeamCount];
for (int i = 0; i < result.Length; i++)
result[i] = GetTeam(i);
return result;
}
public sealed override string GetString(ReadOnlySpan<byte> data)
=> StringConverter1.GetString(data, Japanese);
public sealed override int LoadString(ReadOnlySpan<byte> data, Span<char> destBuffer)
=> StringConverter1.LoadString(data, destBuffer, Japanese);
public sealed override int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength, StringConverterOption option)
=> StringConverter1.SetString(destBuffer, value, maxLength, Japanese, option);
/// <summary>
/// Some emulators emit with system architecture endianness (Little Endian) instead of the original Big Endian ordering.
/// This will efficiently swap 32-bit endianness for the entire span.
/// </summary>
/// <param name="data">Full savedata</param>
private static void ReverseEndianness(Span<byte> data)
{
var uintArr = MemoryMarshal.Cast<byte, uint>(data);
for (int i = 0; i < uintArr.Length; i++)
uintArr[i] = BinaryPrimitives.ReverseEndianness(uintArr[i]);
}
}