PKHeX/PKHeX.Core/PersonalInfo/PersonalInfoSM.cs
Kurt f97417fe85 Remove some unused bitflag regions
cuts down memory footprint by quite a bit (bool[] is 4bytes per bool)
2019-01-06 22:21:25 -08:00

41 lines
1.4 KiB
C#

using System;
namespace PKHeX.Core
{
/// <summary>
/// <see cref="PersonalInfo"/> class with values from the Sun &amp; Moon games.
/// </summary>
public class PersonalInfoSM : PersonalInfoXY
{
protected PersonalInfoSM() { } // For GG
public new const int SIZE = 0x54;
public PersonalInfoSM(byte[] data)
{
if (data.Length != SIZE)
return;
Data = data;
TMHM = GetBits(Data, 0x28, 0x10); // 36-39
TypeTutors = GetBits(Data, 0x38, 0x4); // 40
SpecialTutors = new[]
{
GetBits(Data, 0x3C, 0x0A),
};
}
public override byte[] Write()
{
SetBits(TMHM).CopyTo(Data, 0x28);
SetBits(TypeTutors).CopyTo(Data, 0x38);
SetBits(SpecialTutors[0]).CopyTo(Data, 0x3C);
return Data;
}
public int SpecialZ_Item { get => BitConverter.ToUInt16(Data, 0x4C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x4C); }
public int SpecialZ_BaseMove { get => BitConverter.ToUInt16(Data, 0x4E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x4E); }
public int SpecialZ_ZMove { get => BitConverter.ToUInt16(Data, 0x50); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x50); }
public bool LocalVariant { get => Data[0x52] == 1; set => Data[0x52] = (byte)(value ? 1 : 0); }
}
}