mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
5b4cedf14b
Rewrote showdown set exporting to be much clearer, added auto-fixing of relearn moves when importing showdown set (applies suggested relearn moves) Simplified main form loading routine (from ~160 to ~25 by extracting methods)
59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
using System;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using System.Windows.Forms;
|
|
using PKHeX.WinForms.Properties;
|
|
|
|
namespace PKHeX.WinForms.Controls
|
|
{
|
|
public partial class ShinyLeaf : UserControl
|
|
{
|
|
public ShinyLeaf()
|
|
{
|
|
InitializeComponent();
|
|
Flags = new[] {CHK_1, CHK_2, CHK_3, CHK_4, CHK_5, CHK_C};
|
|
greyLeaf = ImageUtil.ChangeOpacity(ImageUtil.ToGrayscale(CHK_1.Image), 0.4);
|
|
greyCrown = ImageUtil.ChangeOpacity(ImageUtil.ToGrayscale(CHK_C.Image), 0.4);
|
|
foreach (var chk in Flags)
|
|
UpdateFlagState(chk, null);
|
|
}
|
|
|
|
private readonly CheckBox[] Flags;
|
|
private readonly Bitmap greyLeaf, greyCrown;
|
|
public void CheckAll(bool all = true) => Value = all ? 0b00111111 : 0;
|
|
|
|
public int Value
|
|
{
|
|
get
|
|
{
|
|
int value = 0;
|
|
for (int i = 0; i < Flags.Length; i++)
|
|
if (Flags[i].Checked)
|
|
value |= 1 << i;
|
|
return value;
|
|
}
|
|
set
|
|
{
|
|
for (int i = 0; i < Flags.Length; i++)
|
|
Flags[i].Checked = (value >> i & 1) == 1;
|
|
}
|
|
}
|
|
|
|
private void UpdateFlagState(object sender, EventArgs e)
|
|
{
|
|
if (!(sender is CheckBox c))
|
|
return;
|
|
|
|
if (CHK_C == c)
|
|
c.Image = c.Checked ? Resources.crown : greyCrown;
|
|
else
|
|
{
|
|
if (!c.Checked)
|
|
CHK_C.Checked = CHK_C.Enabled = false;
|
|
else if (Flags.Take(5).All(z => z.Checked))
|
|
CHK_C.Enabled = true;
|
|
c.Image = c.Checked ? Resources.leaf : greyLeaf;
|
|
}
|
|
}
|
|
}
|
|
}
|