mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-21 01:43:10 +00:00
103aa9aa4b
EncounterArea now stores a more specific type'd array for encounter slots. Better iteration and less casting, as the nonspecific `Slots` fetch is rarely referenced. EncounterType renamed to GroundTile to reflect how it actually works in Gen4. Was previously an ambiguous field that was clarified a little; we can describe it a little better now. Keep the GUI the same to not scare the end users. Change Trash Byte properties to get/set a Span. Trash Byte legality checking easier on the garbage collector?
135 lines
5 KiB
C#
135 lines
5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core
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{
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/// <inheritdoc cref="EncounterArea" />
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/// <summary>
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/// <see cref="GameVersion.GO"/> encounter area for direct-to-HOME transfers.
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/// </summary>
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public sealed record EncounterArea8g : EncounterArea, ISpeciesForm
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{
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/// <summary> Species for the area </summary>
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/// <remarks> Due to how the encounter data is packaged by PKHeX, each species-form is grouped together. </remarks>
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public int Species { get; }
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/// <summary> Form of the Species </summary>
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public int Form { get; }
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public readonly EncounterSlot8GO[] Slots;
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protected override IReadOnlyList<EncounterSlot> Raw => Slots;
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private EncounterArea8g(int species, int form, EncounterSlot8GO[] slots) : base(GameVersion.GO)
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{
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Species = species;
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Form = form;
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Location = Locations.GO8;
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Slots = slots;
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}
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internal static EncounterArea8g[] GetArea(byte[][] data)
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{
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var areas = new EncounterArea8g[data.Length];
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for (int i = 0; i < areas.Length; i++)
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areas[i] = GetArea(data[i]);
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return areas;
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}
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private const int entrySize = (2 * sizeof(int)) + 2;
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private static EncounterArea8g GetArea(byte[] data)
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{
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var sf = BitConverter.ToUInt16(data, 0);
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int species = sf & 0x7FF;
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int form = sf >> 11;
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var group = GetGroup(species, form);
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var result = new EncounterSlot8GO[(data.Length - 2) / entrySize];
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var area = new EncounterArea8g(species, form, result);
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for (int i = 0; i < result.Length; i++)
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{
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var offset = (i * entrySize) + 2;
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result[i] = ReadSlot(data, offset, area, species, form, group);
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}
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return area;
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}
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private static EncounterSlot8GO ReadSlot(byte[] data, int offset, EncounterArea8g area, int species, int form, GameVersion group)
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{
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int start = BitConverter.ToInt32(data, offset);
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int end = BitConverter.ToInt32(data, offset + 4);
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var sg = data[offset + 8];
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var shiny = (Shiny)(sg & 0x3F);
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var gender = (Gender)(sg >> 6);
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var type = (PogoType)data[offset + 9];
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return new EncounterSlot8GO(area, species, form, start, end, shiny, gender, type, group);
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}
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private static GameVersion GetGroup(int species, int form)
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{
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// Transfer Rules:
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// If it can exist in LGP/E, it uses LGP/E's move data for the initial moves.
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// Else, if it can exist in SW/SH, it uses SW/SH's move data for the initial moves.
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// Else, it must exist in US/UM, thus it uses US/UM's moves.
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var pt8 = PersonalTable.SWSH;
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var ptGG = PersonalTable.GG;
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var pi8 = (PersonalInfoSWSH)pt8[species];
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if (pi8.IsPresentInGame)
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{
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bool lgpe = (species is (<= 151 or 808 or 809)) && (form == 0 || ptGG[species].HasForm(form));
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return lgpe ? GameVersion.GG : GameVersion.SWSH;
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}
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if (species <= Legal.MaxSpeciesID_7_USUM)
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{
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bool lgpe = species <= 151 && (form == 0 || ptGG[species].HasForm(form));
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return lgpe ? GameVersion.GG : GameVersion.USUM;
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}
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throw new ArgumentOutOfRangeException(nameof(species));
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}
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public override IEnumerable<EncounterSlot> GetMatchingSlots(PKM pkm, IReadOnlyList<EvoCriteria> chain)
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{
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if (pkm.TSV == 0) // HOME doesn't assign TSV=0 to accounts.
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yield break;
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// Find the first chain that has slots defined.
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// Since it is possible to evolve before transferring, we only need the highest evolution species possible.
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// PoGoEncTool has already extrapolated the evolutions to separate encounters!
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var sf = chain.FirstOrDefault(z => z.Species == Species && (z.Form == Form || FormInfo.IsFormChangeable(Species, Form, z.Form, pkm.Format)));
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if (sf == null)
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yield break;
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var ball = (Ball)pkm.Ball;
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var met = Math.Max(sf.MinLevel, pkm.Met_Level);
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EncounterSlot8GO? deferredIV = null;
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foreach (var slot in Slots)
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{
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if (!slot.IsLevelWithinRange(met))
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continue;
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if (!slot.IsBallValid(ball))
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continue;
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if (!slot.Shiny.IsValid(pkm))
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continue;
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if (slot.Gender != Gender.Random && (int)slot.Gender != pkm.Gender)
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continue;
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if (!slot.GetIVsValid(pkm))
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{
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deferredIV ??= slot;
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continue;
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}
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yield return slot;
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}
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if (deferredIV != null)
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yield return deferredIV;
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}
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}
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}
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