mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-21 01:43:10 +00:00
103aa9aa4b
EncounterArea now stores a more specific type'd array for encounter slots. Better iteration and less casting, as the nonspecific `Slots` fetch is rarely referenced. EncounterType renamed to GroundTile to reflect how it actually works in Gen4. Was previously an ambiguous field that was clarified a little; we can describe it a little better now. Keep the GUI the same to not scare the end users. Change Trash Byte properties to get/set a Span. Trash Byte legality checking easier on the garbage collector?
154 lines
No EOL
5 KiB
C#
154 lines
No EOL
5 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core
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{
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/// <inheritdoc cref="EncounterArea" />
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/// <summary>
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/// <see cref="GameVersion.Gen3"/> encounter area
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/// </summary>
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public sealed record EncounterArea3 : EncounterArea
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{
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public readonly int Rate;
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public readonly EncounterSlot3[] Slots;
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protected override IReadOnlyList<EncounterSlot> Raw => Slots;
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public static EncounterArea3[] GetAreas(byte[][] input, GameVersion game)
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{
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var result = new EncounterArea3[input.Length];
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for (int i = 0; i < input.Length; i++)
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result[i] = new EncounterArea3(input[i], game);
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return result;
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}
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public static EncounterArea3[] GetAreasSwarm(byte[][] input, GameVersion game)
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{
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var result = new EncounterArea3[input.Length];
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for (int i = 0; i < input.Length; i++)
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result[i] = new EncounterArea3(input[i], game, SlotType.Swarm | SlotType.Grass);
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return result;
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}
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private EncounterArea3(byte[] data, GameVersion game) : base(game)
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{
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Location = data[0] | (data[1] << 8);
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Type = (SlotType)data[2];
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Rate = data[3];
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Slots = ReadRegularSlots(data);
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}
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private EncounterArea3(byte[] data, GameVersion game, SlotType type) : base(game)
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{
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Location = data[0] | (data[1] << 8);
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Type = type;
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Rate = data[3];
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Slots = ReadSwarmSlots(data);
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}
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private EncounterSlot3[] ReadRegularSlots(byte[] data)
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{
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const int size = 10;
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int count = (data.Length - 4) / size;
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var slots = new EncounterSlot3[count];
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for (int i = 0; i < slots.Length; i++)
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{
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int offset = 4 + (size * i);
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int species = BitConverter.ToUInt16(data, offset + 0);
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int form = data[offset + 2];
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int slotNum = data[offset + 3];
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int min = data[offset + 4];
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int max = data[offset + 5];
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int mpi = data[offset + 6];
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int mpc = data[offset + 7];
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int sti = data[offset + 8];
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int stc = data[offset + 9];
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slots[i] = new EncounterSlot3(this, species, form, min, max, slotNum, mpi, mpc, sti, stc);
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}
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return slots;
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}
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private EncounterSlot3[] ReadSwarmSlots(byte[] data)
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{
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const int size = 14;
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int count = (data.Length - 4) / size;
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var slots = new EncounterSlot3[count];
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for (int i = 0; i < slots.Length; i++)
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{
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int offset = 4 + (size * i);
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int species = BitConverter.ToUInt16(data, offset + 0);
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// form always 0
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int slotNum = data[offset + 3];
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int min = data[offset + 4];
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int max = data[offset + 5];
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int[] moves =
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{
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BitConverter.ToUInt16(data, offset + 6),
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BitConverter.ToUInt16(data, offset + 8),
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BitConverter.ToUInt16(data, offset + 10),
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BitConverter.ToUInt16(data, offset + 12),
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};
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slots[i] = new EncounterSlot3Swarm(this, species, min, max, slotNum, moves);
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}
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return slots;
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}
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public override IEnumerable<EncounterSlot> GetMatchingSlots(PKM pkm, IReadOnlyList<EvoCriteria> chain)
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{
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if (pkm.Format != 3) // Met Location and Met Level are changed on PK3->PK4
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return GetSlotsFuzzy(chain);
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if (pkm.Met_Location != Location)
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return Array.Empty<EncounterSlot>();
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return GetSlotsMatching(chain, pkm.Met_Level);
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}
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private IEnumerable<EncounterSlot3> GetSlotsMatching(IReadOnlyList<EvoCriteria> chain, int lvl)
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{
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foreach (var slot in Slots)
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{
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foreach (var evo in chain)
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{
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if (slot.Species != evo.Species)
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continue;
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if (slot.Form != evo.Form)
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break;
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if (!slot.IsLevelWithinRange(lvl))
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break;
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yield return slot;
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break;
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}
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}
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}
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private IEnumerable<EncounterSlot3> GetSlotsFuzzy(IReadOnlyList<EvoCriteria> chain)
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{
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foreach (var slot in Slots)
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{
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foreach (var evo in chain)
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{
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if (slot.Species != evo.Species)
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continue;
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if (slot.Form != evo.Form)
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break;
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if (slot.LevelMin > evo.Level)
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break;
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yield return slot;
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break;
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}
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}
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}
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}
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} |