mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 19:03:11 +00:00
9166d0eb64
Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
235 lines
9.9 KiB
C#
235 lines
9.9 KiB
C#
using System;
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using System.Collections.Generic;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Generation 3 <see cref="SaveFile"/> object for <see cref="GameVersion.E"/>.
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/// </summary>
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/// <inheritdoc cref="SAV3" />
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public sealed class SAV3E : SAV3, IGen3Hoenn, IGen3Joyful, IGen3Wonder
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{
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// Configuration
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protected override SaveFile CloneInternal() => new SAV3E(Write());
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public override GameVersion Version { get => GameVersion.E; protected set { } }
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public override IPersonalTable Personal => PersonalTable.E;
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public override int EventFlagCount => 8 * 300;
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public override int EventWorkCount => 0x100;
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protected override int DaycareSlotSize => SIZE_STORED + 0x3C; // 0x38 mail + 4 exp
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public override int DaycareSeedSize => 8; // 32bit
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protected override int EggEventFlag => 0x86;
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protected override int BadgeFlagStart => 0x867;
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public SAV3E(byte[] data) : base(data) => Initialize();
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public SAV3E(bool japanese = false) : base(japanese) => Initialize();
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protected override int EventFlag => 0x1270;
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protected override int EventWork => 0x139C;
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private void Initialize()
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{
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// small
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PokeDex = 0x18;
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// large
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DaycareOffset = 0x3030;
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// storage
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Box = 0;
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}
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#region Small
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public override bool NationalDex
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{
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get => PokedexNationalMagicRSE == PokedexNationalUnlockRSE;
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set
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{
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PokedexMode = value ? (byte)1 : (byte)0; // mode
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PokedexNationalMagicRSE = value ? PokedexNationalUnlockRSE : (byte)0; // magic
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SetEventFlag(0x896, value);
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SetWork(0x46, PokedexNationalUnlockWorkRSE);
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}
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}
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public override uint SecurityKey
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{
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get => ReadUInt32LittleEndian(Small.AsSpan(0xAC));
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set => WriteUInt32LittleEndian(Small.AsSpan(0xAC), value);
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}
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public RTC3 ClockInitial
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{
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get => new(GetData(Small, 0x98, RTC3.Size));
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set => SetData(Small, value.Data, 0x98);
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}
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public RTC3 ClockElapsed
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{
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get => new(GetData(Small, 0xA0, RTC3.Size));
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set => SetData(Small, value.Data, 0xA0);
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}
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public ushort JoyfulJumpInRow { get => ReadUInt16LittleEndian(Small.AsSpan(0x1FC)); set => WriteUInt16LittleEndian(Small.AsSpan(0x1FC), Math.Min((ushort)9999, value)); }
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// u16 field2;
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public ushort JoyfulJump5InRow { get => ReadUInt16LittleEndian(Small.AsSpan(0x200)); set => WriteUInt16LittleEndian(Small.AsSpan(0x200), Math.Min((ushort)9999, value)); }
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public ushort JoyfulJumpGamesMaxPlayers { get => ReadUInt16LittleEndian(Small.AsSpan(0x202)); set => WriteUInt16LittleEndian(Small.AsSpan(0x202), Math.Min((ushort)9999, value)); }
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// u32 field8;
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public uint JoyfulJumpScore { get => ReadUInt16LittleEndian(Small.AsSpan(0x208)); set => WriteUInt32LittleEndian(Small.AsSpan(0x208), Math.Min(9999, value)); }
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public uint JoyfulBerriesScore { get => ReadUInt16LittleEndian(Small.AsSpan(0x20C)); set => WriteUInt32LittleEndian(Small.AsSpan(0x20C), Math.Min(9999, value)); }
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public ushort JoyfulBerriesInRow { get => ReadUInt16LittleEndian(Small.AsSpan(0x210)); set => WriteUInt16LittleEndian(Small.AsSpan(0x210), Math.Min((ushort)9999, value)); }
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public ushort JoyfulBerries5InRow { get => ReadUInt16LittleEndian(Small.AsSpan(0x212)); set => WriteUInt16LittleEndian(Small.AsSpan(0x212), Math.Min((ushort)9999, value)); }
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public uint BP
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{
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get => ReadUInt16LittleEndian(Small.AsSpan(0xEB8));
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set
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{
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if (value > 9999)
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value = 9999;
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WriteUInt16LittleEndian(Small.AsSpan(0xEB8), (ushort)value);
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}
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}
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public uint BPEarned
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{
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get => ReadUInt16LittleEndian(Small.AsSpan(0xEBA));
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set
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{
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if (value > 65535)
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value = 65535;
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WriteUInt16LittleEndian(Small.AsSpan(0xEBA), (ushort)value);
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}
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}
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#endregion
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#region Large
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public override int PartyCount { get => Large[0x234]; protected set => Large[0x234] = (byte)value; }
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public override int GetPartyOffset(int slot) => 0x238 + (SIZE_PARTY * slot);
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public override uint Money
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{
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get => ReadUInt32LittleEndian(Large.AsSpan(0x0490)) ^ SecurityKey;
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set => WriteUInt32LittleEndian(Large.AsSpan(0x0490), value ^ SecurityKey);
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}
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public override uint Coin
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{
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get => (ushort)(ReadUInt16LittleEndian(Large.AsSpan(0x0494)) ^ SecurityKey);
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set => WriteUInt16LittleEndian(Large.AsSpan(0x0494), (ushort)(value ^ SecurityKey));
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}
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private const int OFS_PCItem = 0x0498;
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private const int OFS_PouchHeldItem = 0x0560;
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private const int OFS_PouchKeyItem = 0x05D8;
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private const int OFS_PouchBalls = 0x0650;
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private const int OFS_PouchTMHM = 0x0690;
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private const int OFS_PouchBerry = 0x0790;
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protected override InventoryPouch3[] GetItems()
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{
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const int max = 99;
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var PCItems = ArrayUtil.ConcatAll(Legal.Pouch_Items_RS, Legal.Pouch_Key_E, Legal.Pouch_Ball_RS, Legal.Pouch_TMHM_RS, Legal.Pouch_Berries_RS);
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return new InventoryPouch3[]
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{
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new(InventoryType.Items, Legal.Pouch_Items_RS, max, OFS_PouchHeldItem, (OFS_PouchKeyItem - OFS_PouchHeldItem) / 4),
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new(InventoryType.KeyItems, Legal.Pouch_Key_E, 1, OFS_PouchKeyItem, (OFS_PouchBalls - OFS_PouchKeyItem) / 4),
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new(InventoryType.Balls, Legal.Pouch_Ball_RS, max, OFS_PouchBalls, (OFS_PouchTMHM - OFS_PouchBalls) / 4),
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new(InventoryType.TMHMs, Legal.Pouch_TMHM_RS, max, OFS_PouchTMHM, (OFS_PouchBerry - OFS_PouchTMHM) / 4),
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new(InventoryType.Berries, Legal.Pouch_Berries_RS, 999, OFS_PouchBerry, 46),
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new(InventoryType.PCItems, PCItems, 999, OFS_PCItem, (OFS_PouchHeldItem - OFS_PCItem) / 4),
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};
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}
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public PokeBlock3Case PokeBlocks
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{
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get => new(Large, 0x848);
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set => SetData(Large, value.Write(), 0x848);
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}
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protected override int SeenOffset2 => 0x988;
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public DecorationInventory3 Decorations => new(Large.AsSpan(0x2734, DecorationInventory3.SIZE));
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public Swarm3 Swarm
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{
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get => new(Large.Slice(0x2B90, Swarm3.SIZE));
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set => SetData(Large, value.Data, 0x2B90);
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}
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private void ClearSwarm() => Large.AsSpan(0x2B90, Swarm3.SIZE).Clear();
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public IReadOnlyList<Swarm3> DefaultSwarms => Swarm3Details.Swarms_E;
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public int SwarmIndex
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{
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get => Array.FindIndex(Swarm3Details.Swarms_E, z => z.MapNum == Swarm.MapNum);
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set
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{
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var arr = DefaultSwarms;
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if ((uint)value >= arr.Count)
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ClearSwarm();
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else
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Swarm = arr[value];
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}
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}
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protected override int MailOffset => 0x2BE0;
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protected override int GetDaycareEXPOffset(int slot) => GetDaycareSlotOffset(0, slot + 1) - 4; // @ end of each pk slot
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public override string GetDaycareRNGSeed(int loc) => ReadUInt32LittleEndian(Large.AsSpan(GetDaycareSlotOffset(0, 2))).ToString("X8"); // after the 2 slots, before the step counter
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public override void SetDaycareRNGSeed(int loc, string seed) => WriteUInt32LittleEndian(Large.AsSpan(GetDaycareEXPOffset(2)), Util.GetHexValue(seed));
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protected override int ExternalEventData => 0x31B3;
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#region eBerry
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private const int OFFSET_EBERRY = 0x31F8;
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private const int SIZE_EBERRY = 0x134;
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public byte[] GetEReaderBerry() => Large.Slice(OFFSET_EBERRY, SIZE_EBERRY);
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public void SetEReaderBerry(ReadOnlySpan<byte> data) => data.CopyTo(Large.AsSpan(OFFSET_EBERRY));
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public override string EBerryName => GetString(Large.AsSpan(OFFSET_EBERRY, 7));
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public override bool IsEBerryEngima => Large[OFFSET_EBERRY] is 0 or 0xFF;
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#endregion
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public int WonderOffset => WonderNewsOffset;
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private const int WonderNewsOffset = 0x322C;
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private const int WonderCardOffset = WonderNewsOffset + WonderNews3.SIZE;
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private const int WonderCardExtraOffset = WonderCardOffset + WonderCard3.SIZE;
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public WonderNews3 WonderNews { get => new(Large.Slice(WonderNewsOffset, WonderNews3.SIZE)); set => SetData(Large, value.Data, WonderOffset); }
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public WonderCard3 WonderCard { get => new(Large.Slice(WonderCardOffset, WonderCard3.SIZE)); set => SetData(Large, value.Data, WonderCardOffset); }
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public WonderCard3Extra WonderCardExtra { get => new(Large.Slice(WonderCardExtraOffset, WonderCard3Extra.SIZE)); set => SetData(Large, value.Data, WonderCardExtraOffset); }
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// 0x338: 4 easy chat words
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// 0x340: news MENewsJisanStruct
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// 0x344: uint[5], uint[5] tracking?
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public override MysteryEvent3 MysteryEvent
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{
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get => new(Large.Slice(0x3728, MysteryEvent3.SIZE));
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set => SetData(Large, value.Data, 0x3728);
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}
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protected override int SeenOffset3 => 0x3B24;
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private const int Walda = 0x3D70;
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public ushort WaldaBackgroundColor { get => ReadUInt16LittleEndian(Large.AsSpan(Walda + 0)); set => WriteUInt16LittleEndian(Large.AsSpan(Walda + 0), value); }
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public ushort WaldaForegroundColor { get => ReadUInt16LittleEndian(Large.AsSpan(Walda + 2)); set => WriteUInt16LittleEndian(Large.AsSpan(Walda + 2), value); }
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public byte WaldaIconID { get => Large[Walda + 0x14]; set => Large[Walda + 0x14] = value; }
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public byte WaldaPatternID { get => Large[Walda + 0x15]; set => Large[Walda + 0x15] = value; }
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public bool WaldaUnlocked { get => Large[Walda + 0x16] != 0; set => Large[Walda + 0x16] = (byte)(value ? 1 : 0); }
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#endregion
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private const uint EXTRADATA_SENTINEL = 0x0000B39D;
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private const int OFS_BV = 31 * 0x1000; // last sector of the save
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public bool HasBattleVideo => Data.Length > SaveUtil.SIZE_G3RAWHALF && ReadUInt32LittleEndian(Data.AsSpan(OFS_BV)) == EXTRADATA_SENTINEL;
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public BV3 BattleVideo
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{
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get => !HasBattleVideo ? new BV3() : new BV3(Data.Slice(OFS_BV + 4, BV3.SIZE));
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set => SetData(Data, value.Data, OFS_BV + 4);
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}
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}
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