PKHeX/PKHeX.Core/PKM/Shared
Kurt a57f40ae7d Break up PKX into separate classes
Many years ago, PKX used to be a >4,000 line bloated file, which spun off multiple classes like CommonEdits and most of the early non-GUI PKM related logic. Now, it's just a stub to source the latest generation & personal table.

Separate files = more concise info, and more room to grow to do more advanced things.
Makes the IsPresent methods public (no longer internal).
2022-05-06 20:38:55 -07:00
..
G3PKM.cs Break up PKX into separate classes 2022-05-06 20:38:55 -07:00
G4PKM.cs PK4: Fix DP met location write 2022-02-11 16:28:51 -08:00
G6PKM.cs Refactoring: Span-based value writes and method signatures (#3361) 2022-01-02 21:35:59 -08:00
GBPKM.cs Refactor stat loading to allow spans 2022-04-08 21:08:06 -07:00
GBPKML.cs Fix pk2->pk1 nickname copy 2022-03-10 18:00:45 -08:00
PokeList1.cs Use span if possible instead of new arrays 2022-01-07 20:56:44 -08:00
PokeList2.cs Use span if possible instead of new arrays 2022-01-07 20:56:44 -08:00
PokeListGB.cs Use span if possible instead of new arrays 2022-01-07 20:56:44 -08:00
PokeListType.cs More xmldoc 2021-03-23 21:20:02 -07:00