mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-30 06:13:11 +00:00
6cce57d505
xy battle background makes up the other 5 bits; good to know! reorder enum to match comments in properties (switch=0)
68 lines
No EOL
2 KiB
C#
68 lines
No EOL
2 KiB
C#
using System;
|
|
|
|
namespace PKHeX.Core
|
|
{
|
|
public sealed class ConfigSave7b : SaveBlock
|
|
{
|
|
/* ===First 8 bits===
|
|
* talkSpeed:2
|
|
* battleAnim:1
|
|
* battleStyle:1
|
|
* language:4
|
|
*
|
|
* everything else: unknown
|
|
*/
|
|
|
|
public ConfigSave7b(SAV7b sav, int offset) : base(sav) => Offset = offset;
|
|
|
|
public int ConfigValue
|
|
{
|
|
get => BitConverter.ToInt32(Data, Offset);
|
|
set => BitConverter.GetBytes(value).CopyTo(Data, Offset);
|
|
}
|
|
|
|
public int TalkingSpeed
|
|
{
|
|
get => ConfigValue & 3;
|
|
set => ConfigValue = (ConfigValue & ~3) | (value & 3);
|
|
}
|
|
|
|
public BattleAnimationSetting BattleAnimation
|
|
{
|
|
// Effects OFF = 1, Effects ON = 0
|
|
get => (BattleAnimationSetting)((ConfigValue >> 2) & 1);
|
|
set => ConfigValue = (ConfigValue & ~(1 << 2)) | ((byte)value << 2);
|
|
}
|
|
|
|
public BattleStyleSetting BattleStyle
|
|
{
|
|
// SET = 1, SWITCH = 0
|
|
get => (BattleStyleSetting)((ConfigValue >> 3) & 1);
|
|
set => ConfigValue = (ConfigValue & ~(1 << 3)) | ((byte)value << 3);
|
|
}
|
|
|
|
/// <summary>
|
|
/// <see cref="LanguageID"/> for messages, stored with <see cref="LanguageID.UNUSED_6"/> skipped in the enumeration.
|
|
/// </summary>
|
|
public int Language
|
|
{
|
|
get => GetLanguageID((ConfigValue >> 4) & 0xF);
|
|
set => ConfigValue = ((ConfigValue & ~0xF0) | SetLanguageID(value) << 4);
|
|
}
|
|
|
|
private static int GetLanguageID(int i) => i >= (int) LanguageID.UNUSED_6 ? i + 1 : i; // sets langBank to LanguageID
|
|
private static int SetLanguageID(int i) => i > (int) LanguageID.UNUSED_6 ? i - 1 : i; // sets LanguageID to langBank
|
|
|
|
public enum BattleAnimationSetting
|
|
{
|
|
EffectsON,
|
|
EffectsOFF,
|
|
}
|
|
|
|
public enum BattleStyleSetting
|
|
{
|
|
SWITCH,
|
|
SET,
|
|
}
|
|
}
|
|
} |