mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 19:03:11 +00:00
100 lines
2.8 KiB
C#
100 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core
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{
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public sealed class BV3 : BattleVideo
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{
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internal const int SIZE = 0xF80;
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public override int Generation => 3;
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public override IReadOnlyList<PKM> BattlePKMs => PlayerTeams.SelectMany(z => z).ToArray();
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public readonly byte[] Data;
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internal new static bool IsValid(byte[] data)
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{
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if (data.Length != SIZE)
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return false;
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var chk = BitConverter.ToUInt32(data, SIZE - 4);
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if (chk > 0xF7080)
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return false; // max if all are FF
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var expect = GetChecksum8(data);
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return chk == expect;
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}
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public BV3(byte[] data) => Data = (byte[])data.Clone();
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public BV3() : this(new byte[SIZE]) { }
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public IReadOnlyList<PK3[]> PlayerTeams
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{
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get => new[]
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{
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GetTeam(0, 0),
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GetTeam(0, 6 * PokeCrypto.SIZE_3PARTY),
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};
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set
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{
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SetTeam(value[0], 0);
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SetTeam(value[1], 6 * PokeCrypto.SIZE_3PARTY);
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}
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}
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public PK3[] GetTeam(int teamIndex, int ofs)
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{
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var team = new PK3[6];
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for (int p = 0; p < 6; p++)
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{
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int offset = ofs + (PokeCrypto.SIZE_3PARTY * p);
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team[p] = new PK3(Data.Slice(offset, PokeCrypto.SIZE_3PARTY)) { Identifier = $"Team {teamIndex}, Slot {p}" };
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}
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return team;
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}
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public void SetTeam(IReadOnlyList<PK3> team, int ofs)
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{
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for (int p = 0; p < 6; p++)
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{
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int offset = ofs + (PokeCrypto.SIZE_3PARTY * p);
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team[p].EncryptedPartyData.CopyTo(Data, offset);
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}
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}
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// 0x4B0 - string3[4][8] Trainer Names
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// 0x4D0 - u8[4] Trainer Genders
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// 0x4D4 - u32[4] Trainer IDs
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// 0x4E4 - u8[4] Trainer Languages
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public uint Seed
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{
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get => BitConverter.ToUInt32(Data, 0x4E8);
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set => BitConverter.GetBytes(value).CopyTo(Data, 0x4E8);
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}
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public uint Mode
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{
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get => BitConverter.ToUInt32(Data, 0x4EC);
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set => BitConverter.GetBytes(value).CopyTo(Data, 0x4EC);
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}
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// ...
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public uint Checksum
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{
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get => BitConverter.ToUInt32(Data, SIZE - 4);
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set => BitConverter.GetBytes(value).CopyTo(Data, SIZE - 4);
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}
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public bool IsChecksumValid() => Checksum == GetChecksum8(Data);
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public static uint GetChecksum8(byte[] data)
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{
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uint result = 0;
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for (int i = 0; i < data.Length - 4; i++)
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result += data[i];
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return result;
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}
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}
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}
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