PKHeX/PKHeX.Core/Game/GameStrings/GameInfo.cs
Kurt 7a5ce5aa78 Remove unmaintained portuguese side-translation
Closes #2004
no changes had been submitted since originally committed on 3/5/2015; 3y
of inactivity.

users can always place "lang_en" to replace the english translation with
their own GUI strings; not worth maintaining non-series language
support.
2018-06-14 17:03:56 -07:00

251 lines
10 KiB
C#

using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
public static class GameInfo
{
private static readonly string[] ptransp = { "ポケシフター", "Poké Transfer", "Poké Fret", "Pokétrasporto", "Poképorter", "Pokétransfer", "포케시프터", "宝可传送", "寶可傳送" };
private static readonly string[] lang_val = { "ja", "en", "fr", "it", "de", "es", "ko", "zh", "zh2" };
private static readonly string[] lang_geo = { "ja", "en", "fr", "de", "it", "es", "zh", "ko" };
private const string DefaultLanguage = "en";
public static string CurrentLanguage { get; set; } = DefaultLanguage;
public static int Language(string lang = null) => Array.IndexOf(lang_val, lang ?? CurrentLanguage);
public static string Language2Char(uint lang) => lang > lang_val.Length ? DefaultLanguage : lang_val[lang];
private static readonly GameStrings[] Languages = new GameStrings[lang_val.Length];
// Lazy fetch implementation
private static int DefaultLanguageIndex => Array.IndexOf(lang_val, DefaultLanguage);
private static int GetLanguageIndex(string lang)
{
int l = Array.IndexOf(lang_val, lang);
return l < 0 ? DefaultLanguageIndex : l;
}
public static GameStrings GetStrings(string lang)
{
int index = GetLanguageIndex(lang);
return Languages[index] ?? (Languages[index] = new GameStrings(lang_val[index]));
}
public static string GetTransporterName(string lang)
{
int index = GetLanguageIndex(lang);
if (index >= ptransp.Length)
index = DefaultLanguageIndex;
return ptransp[index];
}
public static GameStrings Strings { get; set; } = GetStrings(DefaultLanguage);
public static string[] GetStrings(string ident, string lang, string type = "text")
{
string[] data = Util.GetStringList(ident, lang, type);
if (data == null || data.Length == 0)
data = Util.GetStringList(ident, DefaultLanguage, type);
return data;
}
// DataSource providing
public static List<ComboItem> ItemDataSource => Strings.ItemDataSource;
public static List<ComboItem> SpeciesDataSource => Strings.SpeciesDataSource;
public static List<ComboItem> BallDataSource => Strings.BallDataSource;
public static List<ComboItem> NatureDataSource => Strings.NatureDataSource;
public static List<ComboItem> AbilityDataSource => Strings.AbilityDataSource;
public static List<ComboItem> VersionDataSource => Strings.VersionDataSource;
public static List<ComboItem> LegalMoveDataSource => Strings.LegalMoveDataSource;
public static List<ComboItem> HaXMoveDataSource => Strings.HaXMoveDataSource;
public static List<ComboItem> MoveDataSource => Strings.MoveDataSource;
/// <summary>
/// Gets Country and Region strings for corresponding IDs and language.
/// </summary>
/// <param name="country">Country ID</param>
/// <param name="region">Region ID</param>
/// <param name="language">Language ID</param>
/// <returns></returns>
public static Tuple<string, string> GetCountryRegionText(int country, int region, string language)
{
// Get Language we're fetching for
int lang = Array.IndexOf(lang_geo, language);
string c = GetCountryString(country, lang);
string r = GetRegionString(country, region, lang);
return new Tuple<string, string>(c, r); // country, region
}
/// <summary>
/// Gets the Country string for a given Country ID
/// </summary>
/// <param name="country">Country ID</param>
/// <param name="language">Language ID</param>
/// <returns>Country ID string</returns>
private static string GetCountryString(int country, int language)
{
string c;
// Get Country Text
try
{
string[] inputCSV = Util.GetStringList("countries");
// Set up our Temporary Storage
string[] unsortedList = new string[inputCSV.Length - 1];
int[] indexes = new int[inputCSV.Length - 1];
// Gather our data from the input file
for (int i = 1; i < inputCSV.Length; i++)
{
string[] countryData = inputCSV[i].Split(',');
if (countryData.Length <= 1) continue;
indexes[i - 1] = Convert.ToInt32(countryData[0]);
unsortedList[i - 1] = countryData[language + 1];
}
int countrynum = Array.IndexOf(indexes, country);
c = unsortedList[countrynum];
}
catch { c = "Illegal"; }
return c;
}
/// <summary>
/// Gets the Region string for a specified country ID.
/// </summary>
/// <param name="country">Country ID</param>
/// <param name="region">Region ID</param>
/// <param name="language">Language ID</param>
/// <returns>Region ID string</returns>
private static string GetRegionString(int country, int region, int language)
{
// Get Region Text
try
{
string[] inputCSV = Util.GetStringList($"sr_{country:000}");
// Set up our Temporary Storage
string[] unsortedList = new string[inputCSV.Length - 1];
int[] indexes = new int[inputCSV.Length - 1];
// Gather our data from the input file
for (int i = 1; i < inputCSV.Length; i++)
{
string[] countryData = inputCSV[i].Split(',');
if (countryData.Length <= 1) continue;
indexes[i - 1] = Convert.ToInt32(countryData[0]);
unsortedList[i - 1] = countryData[language + 1];
}
int regionnum = Array.IndexOf(indexes, region);
return unsortedList[regionnum];
}
catch { return "Illegal"; }
}
/// <summary>
/// Gets the location names array for a specified generation.
/// </summary>
/// <param name="gen">Generation to get location names for.</param>
/// <param name="bankID">BankID used to choose the text bank.</param>
/// <returns>List of location names.</returns>
private static string[] GetLocationNames(int gen, int bankID)
{
switch (gen)
{
case 2: return Strings.metGSC_00000;
case 3: return Strings.metRSEFRLG_00000;
case 4:
switch (bankID)
{
case 0: return Strings.metHGSS_00000;
case 2: return Strings.metHGSS_02000;
case 3: return Strings.metHGSS_03000;
default: return null;
}
case 5:
switch (bankID)
{
case 0: return Strings.metBW2_00000;
case 3: return Strings.metBW2_30000;
case 4: return Strings.metBW2_40000;
case 6: return Strings.metBW2_60000;
default: return null;
}
case 6:
switch (bankID)
{
case 0: return Strings.metXY_00000;
case 3: return Strings.metXY_30000;
case 4: return Strings.metXY_40000;
case 6: return Strings.metXY_60000;
default: return null;
}
case 7:
switch (bankID)
{
case 0: return Strings.metSM_00000;
case 3: return Strings.metSM_30000;
case 4: return Strings.metSM_40000;
case 6: return Strings.metSM_60000;
default: return null;
}
default:
return null;
}
}
/// <summary>
/// Gets the location name for the specified parameters.
/// </summary>
/// <param name="eggmet">Location is from the <see cref="PKM.Egg_Location"/></param>
/// <param name="locval">Location value</param>
/// <param name="format">Current <see cref="PKM.Format"/></param>
/// <param name="generation"><see cref="PKM.GenNumber"/> of origin</param>
/// <returns>Location name</returns>
public static string GetLocationName(bool eggmet, int locval, int format, int generation)
{
int gen = -1;
int bankID = 0;
if (format == 2)
gen = 2;
else if (format == 3)
gen = 3;
else if (generation == 4 && (eggmet || format == 4)) // 4
{
const int size = 1000;
bankID = locval / size;
gen = 4;
locval %= size;
}
else // 5-7+
{
const int size = 10000;
bankID = locval / size;
int g = generation;
if (g >= 5)
gen = g;
else if (format >= 5)
gen = format;
locval %= size;
if (bankID >= 3)
locval--;
}
var bank = GetLocationNames(gen, bankID);
if (bank == null || bank.Length <= locval)
return string.Empty;
return bank[locval];
}
/// <summary>
/// Gets the location list for a specific version, which can retrieve either met locations or egg locations.
/// </summary>
/// <param name="version">Version to retrieve for</param>
/// <param name="pkmFormat">Generation to retrieve for</param>
/// <param name="egg">Egg Locations are to be retrieved instead of regular Met Locations</param>
/// <returns>Consumable list of met locations</returns>
public static List<ComboItem> GetLocationList(GameVersion version, int pkmFormat, bool egg = false)
{
return Strings.GetLocationList(version, pkmFormat, egg);
}
}
}