mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-29 22:03:10 +00:00
7a5ce5aa78
Closes #2004 no changes had been submitted since originally committed on 3/5/2015; 3y of inactivity. users can always place "lang_en" to replace the english translation with their own GUI strings; not worth maintaining non-series language support.
251 lines
10 KiB
C#
251 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core
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{
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public static class GameInfo
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{
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private static readonly string[] ptransp = { "ポケシフター", "Poké Transfer", "Poké Fret", "Pokétrasporto", "Poképorter", "Pokétransfer", "포케시프터", "宝可传送", "寶可傳送" };
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private static readonly string[] lang_val = { "ja", "en", "fr", "it", "de", "es", "ko", "zh", "zh2" };
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private static readonly string[] lang_geo = { "ja", "en", "fr", "de", "it", "es", "zh", "ko" };
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private const string DefaultLanguage = "en";
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public static string CurrentLanguage { get; set; } = DefaultLanguage;
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public static int Language(string lang = null) => Array.IndexOf(lang_val, lang ?? CurrentLanguage);
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public static string Language2Char(uint lang) => lang > lang_val.Length ? DefaultLanguage : lang_val[lang];
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private static readonly GameStrings[] Languages = new GameStrings[lang_val.Length];
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// Lazy fetch implementation
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private static int DefaultLanguageIndex => Array.IndexOf(lang_val, DefaultLanguage);
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private static int GetLanguageIndex(string lang)
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{
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int l = Array.IndexOf(lang_val, lang);
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return l < 0 ? DefaultLanguageIndex : l;
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}
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public static GameStrings GetStrings(string lang)
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{
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int index = GetLanguageIndex(lang);
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return Languages[index] ?? (Languages[index] = new GameStrings(lang_val[index]));
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}
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public static string GetTransporterName(string lang)
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{
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int index = GetLanguageIndex(lang);
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if (index >= ptransp.Length)
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index = DefaultLanguageIndex;
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return ptransp[index];
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}
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public static GameStrings Strings { get; set; } = GetStrings(DefaultLanguage);
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public static string[] GetStrings(string ident, string lang, string type = "text")
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{
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string[] data = Util.GetStringList(ident, lang, type);
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if (data == null || data.Length == 0)
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data = Util.GetStringList(ident, DefaultLanguage, type);
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return data;
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}
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// DataSource providing
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public static List<ComboItem> ItemDataSource => Strings.ItemDataSource;
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public static List<ComboItem> SpeciesDataSource => Strings.SpeciesDataSource;
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public static List<ComboItem> BallDataSource => Strings.BallDataSource;
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public static List<ComboItem> NatureDataSource => Strings.NatureDataSource;
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public static List<ComboItem> AbilityDataSource => Strings.AbilityDataSource;
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public static List<ComboItem> VersionDataSource => Strings.VersionDataSource;
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public static List<ComboItem> LegalMoveDataSource => Strings.LegalMoveDataSource;
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public static List<ComboItem> HaXMoveDataSource => Strings.HaXMoveDataSource;
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public static List<ComboItem> MoveDataSource => Strings.MoveDataSource;
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/// <summary>
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/// Gets Country and Region strings for corresponding IDs and language.
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/// </summary>
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/// <param name="country">Country ID</param>
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/// <param name="region">Region ID</param>
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/// <param name="language">Language ID</param>
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/// <returns></returns>
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public static Tuple<string, string> GetCountryRegionText(int country, int region, string language)
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{
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// Get Language we're fetching for
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int lang = Array.IndexOf(lang_geo, language);
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string c = GetCountryString(country, lang);
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string r = GetRegionString(country, region, lang);
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return new Tuple<string, string>(c, r); // country, region
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}
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/// <summary>
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/// Gets the Country string for a given Country ID
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/// </summary>
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/// <param name="country">Country ID</param>
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/// <param name="language">Language ID</param>
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/// <returns>Country ID string</returns>
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private static string GetCountryString(int country, int language)
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{
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string c;
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// Get Country Text
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try
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{
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string[] inputCSV = Util.GetStringList("countries");
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// Set up our Temporary Storage
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string[] unsortedList = new string[inputCSV.Length - 1];
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int[] indexes = new int[inputCSV.Length - 1];
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// Gather our data from the input file
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for (int i = 1; i < inputCSV.Length; i++)
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{
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string[] countryData = inputCSV[i].Split(',');
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if (countryData.Length <= 1) continue;
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indexes[i - 1] = Convert.ToInt32(countryData[0]);
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unsortedList[i - 1] = countryData[language + 1];
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}
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int countrynum = Array.IndexOf(indexes, country);
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c = unsortedList[countrynum];
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}
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catch { c = "Illegal"; }
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return c;
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}
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/// <summary>
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/// Gets the Region string for a specified country ID.
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/// </summary>
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/// <param name="country">Country ID</param>
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/// <param name="region">Region ID</param>
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/// <param name="language">Language ID</param>
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/// <returns>Region ID string</returns>
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private static string GetRegionString(int country, int region, int language)
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{
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// Get Region Text
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try
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{
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string[] inputCSV = Util.GetStringList($"sr_{country:000}");
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// Set up our Temporary Storage
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string[] unsortedList = new string[inputCSV.Length - 1];
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int[] indexes = new int[inputCSV.Length - 1];
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// Gather our data from the input file
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for (int i = 1; i < inputCSV.Length; i++)
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{
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string[] countryData = inputCSV[i].Split(',');
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if (countryData.Length <= 1) continue;
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indexes[i - 1] = Convert.ToInt32(countryData[0]);
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unsortedList[i - 1] = countryData[language + 1];
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}
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int regionnum = Array.IndexOf(indexes, region);
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return unsortedList[regionnum];
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}
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catch { return "Illegal"; }
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}
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/// <summary>
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/// Gets the location names array for a specified generation.
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/// </summary>
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/// <param name="gen">Generation to get location names for.</param>
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/// <param name="bankID">BankID used to choose the text bank.</param>
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/// <returns>List of location names.</returns>
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private static string[] GetLocationNames(int gen, int bankID)
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{
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switch (gen)
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{
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case 2: return Strings.metGSC_00000;
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case 3: return Strings.metRSEFRLG_00000;
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case 4:
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switch (bankID)
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{
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case 0: return Strings.metHGSS_00000;
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case 2: return Strings.metHGSS_02000;
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case 3: return Strings.metHGSS_03000;
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default: return null;
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}
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case 5:
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switch (bankID)
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{
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case 0: return Strings.metBW2_00000;
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case 3: return Strings.metBW2_30000;
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case 4: return Strings.metBW2_40000;
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case 6: return Strings.metBW2_60000;
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default: return null;
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}
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case 6:
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switch (bankID)
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{
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case 0: return Strings.metXY_00000;
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case 3: return Strings.metXY_30000;
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case 4: return Strings.metXY_40000;
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case 6: return Strings.metXY_60000;
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default: return null;
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}
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case 7:
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switch (bankID)
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{
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case 0: return Strings.metSM_00000;
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case 3: return Strings.metSM_30000;
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case 4: return Strings.metSM_40000;
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case 6: return Strings.metSM_60000;
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default: return null;
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}
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default:
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return null;
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}
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}
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/// <summary>
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/// Gets the location name for the specified parameters.
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/// </summary>
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/// <param name="eggmet">Location is from the <see cref="PKM.Egg_Location"/></param>
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/// <param name="locval">Location value</param>
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/// <param name="format">Current <see cref="PKM.Format"/></param>
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/// <param name="generation"><see cref="PKM.GenNumber"/> of origin</param>
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/// <returns>Location name</returns>
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public static string GetLocationName(bool eggmet, int locval, int format, int generation)
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{
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int gen = -1;
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int bankID = 0;
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if (format == 2)
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gen = 2;
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else if (format == 3)
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gen = 3;
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else if (generation == 4 && (eggmet || format == 4)) // 4
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{
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const int size = 1000;
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bankID = locval / size;
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gen = 4;
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locval %= size;
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}
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else // 5-7+
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{
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const int size = 10000;
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bankID = locval / size;
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int g = generation;
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if (g >= 5)
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gen = g;
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else if (format >= 5)
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gen = format;
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locval %= size;
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if (bankID >= 3)
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locval--;
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}
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var bank = GetLocationNames(gen, bankID);
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if (bank == null || bank.Length <= locval)
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return string.Empty;
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return bank[locval];
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}
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/// <summary>
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/// Gets the location list for a specific version, which can retrieve either met locations or egg locations.
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/// </summary>
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/// <param name="version">Version to retrieve for</param>
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/// <param name="pkmFormat">Generation to retrieve for</param>
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/// <param name="egg">Egg Locations are to be retrieved instead of regular Met Locations</param>
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/// <returns>Consumable list of met locations</returns>
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public static List<ComboItem> GetLocationList(GameVersion version, int pkmFormat, bool egg = false)
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{
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return Strings.GetLocationList(version, pkmFormat, egg);
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}
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}
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}
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