mirror of
https://github.com/kwsch/PKHeX
synced 2025-01-06 17:48:47 +00:00
495eb26740
force colo starters to be male only use some c# lang features for EncounterType flags add edge case PIDIV detection for starter gender/shiny lock scenario adds a little documentation for those unfamiliar with the NPC PKM generation quirks. Colosseum Starters will now be recognized with a different PIDIV type which is specific to them & them only.
191 lines
7 KiB
C#
191 lines
7 KiB
C#
using System.Collections.Generic;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Locks associated to a given NPC PKM that appears before a <see cref="EncounterStaticShadow"/>.
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/// </summary>
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public sealed class NPCLock
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{
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public int Species;
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public uint? Nature = null;
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public uint? Gender = null;
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public uint? Ability = null;
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}
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/// <summary>
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/// Contains various Colosseum/XD 'wait for value' logic related to PKM generation.
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/// </summary>
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/// <remarks>
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/// "Locks" are referring to the <see cref="IEncounterable"/> being "locked" to a certain value, e.g. requiring Nature to be neutral.
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/// These locks cause the <see cref="PKM.PID"/> of the current <see cref="PKM"/> to be rerolled until the requisite lock is satisfied.
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/// <see cref="PKM.Nature"/> locks require a certain <see cref="Nature"/>, which is derived from the <see cref="PKM.PID"/>.
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/// <see cref="PKM.Gender"/> locks require a certain gender value, which is derived from the <see cref="PKM.PID"/> and <see cref="PersonalInfo.Gender"/> ratio.
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/// Not sure if Abilities are locked for the encounter, assume not. When this code is eventually utilized, our understanding can be tested!
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/// </remarks>
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public static class LockFinder
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{
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// Message Passing
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private sealed class SeedPID
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{
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public uint PID;
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public uint Seed;
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}
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// Recursively iterates to visit possible locks until all locks (or none) are satisfied.
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public static bool FindLockSeed(uint seed, RNG RNG, Stack<NPCLock> Locks, NPCLock prior, Stack<uint> PIDs, bool XD, out uint origin)
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{
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if (Locks.Count == 0)
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return VerifyNPC(seed, RNG, PIDs, XD, out origin);
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var l = Locks.Pop();
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foreach (var poss in FindPossibleLockFrames(seed, RNG, l, prior))
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{
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PIDs.Push(poss.PID); // possible match
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if (FindLockSeed(poss.Seed, RNG, Locks, l, PIDs, XD, out origin))
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return true; // all locks are satisfied
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PIDs.Pop(); // no match, remove
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}
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Locks.Push(l); // return the lock, lock is impossible
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origin = seed;
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return false;
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}
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// Restriction Checking
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private static IEnumerable<SeedPID> FindPossibleLockFrames(uint seed, RNG RNG, NPCLock l, NPCLock prior)
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{
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// todo: check for premature breaks
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do
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{
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// todo: generate PKM for checking
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uint pid = 0;
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int gender = 0;
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int abil = 0;
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uint origin = 0; // possible to defer calc to yield?
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if (prior == null)
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{
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if (MatchesLock(l, pid, gender, abil))
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yield return new SeedPID { Seed = origin, PID = pid };
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yield break;
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}
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if (MatchesLock(prior, pid, gender, abil))
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yield break; // prior lock breaks our chain!
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if (MatchesLock(l, pid, gender, abil))
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yield return new SeedPID { Seed = origin, PID = pid };
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} while (true);
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}
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private static bool VerifyNPC(uint seed, RNG RNG, IEnumerable<uint> PIDs, bool XD, out uint origin)
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{
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// todo: get trainer TID/SID/Origin Seed
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origin = 0;
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var tid = 0;
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var sid = 0;
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// verify none are shiny
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foreach (var pid in PIDs)
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if (IsShiny(tid, sid, pid))
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return false;
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return true;
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}
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// Helpers
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private static bool IsShiny(int TID, int SID, uint PID) => (TID ^ SID ^ (PID >> 16) ^ (PID & 0xFFFF)) < 8;
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private static bool MatchesLock(NPCLock k, uint PID, int Gender, int AbilityNumber)
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{
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if (k.Nature != null && k.Nature != PID % 25)
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return false;
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if (k.Gender != null && k.Gender != Gender)
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return false;
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if (k.Ability != null && k.Ability != AbilityNumber)
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return false;
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return true;
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}
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// Colosseum/XD Starters
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public static bool IsXDStarterValid(uint seed, int TID, int SID)
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{
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// pidiv reversed 2x yields SID, 3x yields TID. shift by 7 if another PKM is generated prior
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var SIDf = RNG.XDRNG.Reverse(seed, 2);
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var TIDf = RNG.XDRNG.Prev(SIDf);
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return SIDf >> 16 == SID && TIDf >> 16 == TID;
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}
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public static bool IsColoStarterValid(int species, ref uint seed, int TID, int SID, uint pkPID, uint IV1, uint IV2)
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{
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// reverse the seed the bare minimum
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int rev = 2;
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if (species == 196)
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rev += 7;
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var rng = RNG.XDRNG;
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var SIDf = rng.Reverse(seed, rev);
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int ctr = 0;
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while (true)
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{
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if (SIDf >> 16 == SID && rng.Prev(SIDf) >> 16 == TID)
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break;
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SIDf = rng.Prev(SIDf);
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if (ctr > 32) // arbitrary
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return false;
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ctr++;
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}
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var next = rng.Next(SIDf);
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// generate Umbreon
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var PIDIV = GenerateValidColoStarterPID(ref next, TID, SID);
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if (species == 196) // need espeon, which is immediately next
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PIDIV = GenerateValidColoStarterPID(ref next, TID, SID);
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if (!PIDIV.Equals(pkPID, IV1, IV2))
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return false;
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seed = rng.Reverse(SIDf, 2);
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return true;
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}
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private struct PIDIVGroup
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{
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public uint PID;
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public uint IV1;
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public uint IV2;
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public bool Equals(uint pid, uint iv1, uint iv2) => PID == pid && IV1 == iv1 && IV2 == iv2;
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}
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private static PIDIVGroup GenerateValidColoStarterPID(ref uint uSeed, int TID, int SID)
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{
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var rng = RNG.XDRNG;
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PIDIVGroup group = new PIDIVGroup();
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uSeed = rng.Advance(uSeed, 2); // skip fakePID
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group.IV1 = (uSeed >> 16) & 0x7FFF;
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uSeed = rng.Next(uSeed);
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group.IV2 = (uSeed >> 16) & 0x7FFF;
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uSeed = rng.Next(uSeed);
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uSeed = rng.Advance(uSeed, 1); // skip ability call
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group.PID = GenerateStarterPID(ref uSeed, TID, SID);
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uSeed = rng.Advance(uSeed, 2); // PID calls consumed
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return group;
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}
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private static uint GenerateStarterPID(ref uint uSeed, int TID, int SID)
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{
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uint PID;
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const byte ratio = 0x20; // 12.5% F (can't be female)
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while (true)
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{
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var next = RNG.XDRNG.Next(uSeed);
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PID = (uSeed & 0xFFFF0000) | (next >> 16);
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if ((PID & 0xFF) > ratio && !IsShiny(TID, SID, PID))
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break;
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uSeed = RNG.XDRNG.Next(next);
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}
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return PID;
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}
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}
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}
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