PKHeX/PKHeX.Core/Legality/RNG/Locks/LockFinder.cs
Kurt 495eb26740 Rework colo starter PIDIV detection
force colo starters to be male only
use some c# lang features for EncounterType flags

add edge case PIDIV detection for starter gender/shiny lock scenario

adds a little documentation for those unfamiliar with the NPC PKM
generation quirks.

Colosseum Starters will now be recognized with a different PIDIV type
which is specific to them & them only.
2017-11-01 21:12:44 -07:00

191 lines
7 KiB
C#

using System.Collections.Generic;
namespace PKHeX.Core
{
/// <summary>
/// Locks associated to a given NPC PKM that appears before a <see cref="EncounterStaticShadow"/>.
/// </summary>
public sealed class NPCLock
{
public int Species;
public uint? Nature = null;
public uint? Gender = null;
public uint? Ability = null;
}
/// <summary>
/// Contains various Colosseum/XD 'wait for value' logic related to PKM generation.
/// </summary>
/// <remarks>
/// "Locks" are referring to the <see cref="IEncounterable"/> being "locked" to a certain value, e.g. requiring Nature to be neutral.
/// These locks cause the <see cref="PKM.PID"/> of the current <see cref="PKM"/> to be rerolled until the requisite lock is satisfied.
/// <see cref="PKM.Nature"/> locks require a certain <see cref="Nature"/>, which is derived from the <see cref="PKM.PID"/>.
/// <see cref="PKM.Gender"/> locks require a certain gender value, which is derived from the <see cref="PKM.PID"/> and <see cref="PersonalInfo.Gender"/> ratio.
/// Not sure if Abilities are locked for the encounter, assume not. When this code is eventually utilized, our understanding can be tested!
/// </remarks>
public static class LockFinder
{
// Message Passing
private sealed class SeedPID
{
public uint PID;
public uint Seed;
}
// Recursively iterates to visit possible locks until all locks (or none) are satisfied.
public static bool FindLockSeed(uint seed, RNG RNG, Stack<NPCLock> Locks, NPCLock prior, Stack<uint> PIDs, bool XD, out uint origin)
{
if (Locks.Count == 0)
return VerifyNPC(seed, RNG, PIDs, XD, out origin);
var l = Locks.Pop();
foreach (var poss in FindPossibleLockFrames(seed, RNG, l, prior))
{
PIDs.Push(poss.PID); // possible match
if (FindLockSeed(poss.Seed, RNG, Locks, l, PIDs, XD, out origin))
return true; // all locks are satisfied
PIDs.Pop(); // no match, remove
}
Locks.Push(l); // return the lock, lock is impossible
origin = seed;
return false;
}
// Restriction Checking
private static IEnumerable<SeedPID> FindPossibleLockFrames(uint seed, RNG RNG, NPCLock l, NPCLock prior)
{
// todo: check for premature breaks
do
{
// todo: generate PKM for checking
uint pid = 0;
int gender = 0;
int abil = 0;
uint origin = 0; // possible to defer calc to yield?
if (prior == null)
{
if (MatchesLock(l, pid, gender, abil))
yield return new SeedPID { Seed = origin, PID = pid };
yield break;
}
if (MatchesLock(prior, pid, gender, abil))
yield break; // prior lock breaks our chain!
if (MatchesLock(l, pid, gender, abil))
yield return new SeedPID { Seed = origin, PID = pid };
} while (true);
}
private static bool VerifyNPC(uint seed, RNG RNG, IEnumerable<uint> PIDs, bool XD, out uint origin)
{
// todo: get trainer TID/SID/Origin Seed
origin = 0;
var tid = 0;
var sid = 0;
// verify none are shiny
foreach (var pid in PIDs)
if (IsShiny(tid, sid, pid))
return false;
return true;
}
// Helpers
private static bool IsShiny(int TID, int SID, uint PID) => (TID ^ SID ^ (PID >> 16) ^ (PID & 0xFFFF)) < 8;
private static bool MatchesLock(NPCLock k, uint PID, int Gender, int AbilityNumber)
{
if (k.Nature != null && k.Nature != PID % 25)
return false;
if (k.Gender != null && k.Gender != Gender)
return false;
if (k.Ability != null && k.Ability != AbilityNumber)
return false;
return true;
}
// Colosseum/XD Starters
public static bool IsXDStarterValid(uint seed, int TID, int SID)
{
// pidiv reversed 2x yields SID, 3x yields TID. shift by 7 if another PKM is generated prior
var SIDf = RNG.XDRNG.Reverse(seed, 2);
var TIDf = RNG.XDRNG.Prev(SIDf);
return SIDf >> 16 == SID && TIDf >> 16 == TID;
}
public static bool IsColoStarterValid(int species, ref uint seed, int TID, int SID, uint pkPID, uint IV1, uint IV2)
{
// reverse the seed the bare minimum
int rev = 2;
if (species == 196)
rev += 7;
var rng = RNG.XDRNG;
var SIDf = rng.Reverse(seed, rev);
int ctr = 0;
while (true)
{
if (SIDf >> 16 == SID && rng.Prev(SIDf) >> 16 == TID)
break;
SIDf = rng.Prev(SIDf);
if (ctr > 32) // arbitrary
return false;
ctr++;
}
var next = rng.Next(SIDf);
// generate Umbreon
var PIDIV = GenerateValidColoStarterPID(ref next, TID, SID);
if (species == 196) // need espeon, which is immediately next
PIDIV = GenerateValidColoStarterPID(ref next, TID, SID);
if (!PIDIV.Equals(pkPID, IV1, IV2))
return false;
seed = rng.Reverse(SIDf, 2);
return true;
}
private struct PIDIVGroup
{
public uint PID;
public uint IV1;
public uint IV2;
public bool Equals(uint pid, uint iv1, uint iv2) => PID == pid && IV1 == iv1 && IV2 == iv2;
}
private static PIDIVGroup GenerateValidColoStarterPID(ref uint uSeed, int TID, int SID)
{
var rng = RNG.XDRNG;
PIDIVGroup group = new PIDIVGroup();
uSeed = rng.Advance(uSeed, 2); // skip fakePID
group.IV1 = (uSeed >> 16) & 0x7FFF;
uSeed = rng.Next(uSeed);
group.IV2 = (uSeed >> 16) & 0x7FFF;
uSeed = rng.Next(uSeed);
uSeed = rng.Advance(uSeed, 1); // skip ability call
group.PID = GenerateStarterPID(ref uSeed, TID, SID);
uSeed = rng.Advance(uSeed, 2); // PID calls consumed
return group;
}
private static uint GenerateStarterPID(ref uint uSeed, int TID, int SID)
{
uint PID;
const byte ratio = 0x20; // 12.5% F (can't be female)
while (true)
{
var next = RNG.XDRNG.Next(uSeed);
PID = (uSeed & 0xFFFF0000) | (next >> 16);
if ((PID & 0xFF) > ratio && !IsShiny(TID, SID, PID))
break;
uSeed = RNG.XDRNG.Next(next);
}
return PID;
}
}
}