mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-10 14:44:24 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
66 lines
2.6 KiB
C#
66 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Logic for converting a <see cref="string"/> for to future Generations.
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/// </summary>
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public static class StringConverter345
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{
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/// <summary>
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/// Trash Bytes for Generation 3->4
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/// </summary>
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/// <remarks>String buffers are reused, data is not cleared which yields the trash bytes.</remarks>
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public static readonly byte[][] G4TransferTrashBytes = {
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Array.Empty<byte>(), // Unused
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new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
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new byte[] { 0x18, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0xA1, 0x0C, 0x02, 0xE0, 0xFF },
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new byte[] { 0x74, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xA4, 0xA1, 0x0C, 0x02, 0xE0, 0xFF },
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new byte[] { 0x54, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x84, 0xA1, 0x0C, 0x02, 0xE0, 0xFF },
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new byte[] { 0x74, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xA4, 0xA1, 0x0C, 0x02, 0xE0, 0xFF },
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Array.Empty<byte>(), // Unused
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new byte[] { 0x74, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xA4, 0xA1, 0x0C, 0x02, 0xE0, 0xFF },
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};
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/// <summary>
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/// Remaps Gen5 Glyphs to unicode codepoint.
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/// </summary>
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/// <param name="buffer">Input characters to transfer in place</param>
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/// <returns>Remapped string</returns>
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public static void TransferGlyphs56(Span<byte> buffer)
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{
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var table = Glyph56;
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for (int i = 0; i < buffer.Length; i += 2)
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{
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var c = (char)ReadUInt16LittleEndian(buffer[i..]);
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if (table.TryGetValue(c, out c))
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WriteUInt16LittleEndian(buffer[i..], c);
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}
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}
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private static readonly Dictionary<char, char> Glyph56 = new()
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{
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{'\u2467', '\u00d7'}, // ×
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{'\u2468', '\u00f7'}, // ÷
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{'\u246c', '\uE08D'}, // …
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{'\u246d', '\uE08E'}, // ♂
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{'\u246e', '\uE08F'}, // ♀
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{'\u246f', '\uE090'}, // ♠
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{'\u2470', '\uE091'}, // ♣
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{'\u2471', '\uE092'}, // ♥
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{'\u2472', '\uE093'}, // ♦
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{'\u2473', '\uE094'}, // ★
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{'\u2474', '\uE095'}, // ◎
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{'\u2475', '\uE096'}, // ○
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{'\u2476', '\uE097'}, // □
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{'\u2477', '\uE098'}, // △
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{'\u2478', '\uE099'}, // ◇
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{'\u2479', '\uE09A'}, // ♪
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{'\u247a', '\uE09B'}, // ☀
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{'\u247b', '\uE09C'}, // ☁
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{'\u247d', '\uE09D'}, // ☂
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};
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}
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