PKHeX/PKHeX.Core/Legality/RNG
Kurt 7fc8001806 Continued refactoring
EncounterTrade: don't init Location to -1; keep as default 0 and use that as the pivot for default met location. Move Fateful property to the sub-type that uses it (EncounterTrade4, for Ranch).
Move some EncounterStatic->PKM logic that is per-type to the associated type overloaded methods. Rearrange order of properties to be more consistent with interfaces
Gen3: Initialize some classes without using post-constructor setters. The `init` setter functionality coming in c#9 won't be usable as the net46 runtime/netstandard2 doesn't support it on current previews. Do it this way so we can explicity initialize some required properties rather than apply version on a second iteration.
2020-09-13 14:40:10 -07:00
..
Frame Minor clean 2020-09-06 11:24:54 -07:00
Locks Account for antishiny skip on the NPC mon right before shadow 2020-05-11 16:52:09 -07:00
MethodFinder.cs Continued refactoring 2020-09-13 14:40:10 -07:00
PIDGenerator.cs Misc iencounterable->pkm generator fixes 2020-09-03 19:00:46 -07:00
PIDIV.cs seal hunting 2020-09-07 13:51:13 -07:00
PIDType.cs Add recognition for Method 3 encounters 2019-06-19 19:15:06 -07:00
PIDTypeInfo.cs Add recognition for Method 3 encounters 2019-06-19 19:15:06 -07:00
RaidRNG.cs Verify full raid result with known seed 2020-01-23 00:11:07 -08:00
RNG.cs Minor clean 2020-09-03 14:28:51 -07:00
Xoroshiro128Plus.cs Hanle some compiler messages 2020-04-14 10:52:19 -07:00