mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
b81a1e1e29
Increase abstraction for arbitrary slot get/set operations, and fracture SAV4 behavior for each game type. Adds: Undo/Redo of party slot changes Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading Fixes: Some slot color glitchiness Fixed: Box layout editor now hides the flag label if no flags are present Fixed: Gen7 box flags are now shown (unknown purpose lol) Changed: savefile objects are generally smaller (removed a few shared offset fields)
77 lines
No EOL
2.4 KiB
C#
77 lines
No EOL
2.4 KiB
C#
using System;
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using System.Drawing;
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using System.Windows.Forms;
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using PKHeX.Core;
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using PKHeX.WinForms.Properties;
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namespace PKHeX.WinForms.Controls
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{
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/// <summary>
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/// Handles Hovering operations for an editor, where only one (1) slot can be animated at a given time when hovering over it.
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/// </summary>
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public class SlotHoverHandler : IDisposable
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{
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public DrawConfig Draw { private get; set; }
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public bool GlowHover { private get; set; } = true;
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public static readonly CryPlayer CryPlayer = new CryPlayer();
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public static readonly SummaryPreviewer Preview = new SummaryPreviewer();
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private readonly BitmapAnimator HoverWorker = new BitmapAnimator(Resources.slotHover);
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private PictureBox Slot;
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public void Start(PictureBox pb, SlotTrackerImage LastSlot)
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{
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var view = WinFormsUtil.FindFirstControlOfType<ISlotViewer<PictureBox>>(pb);
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var data = view.GetSlotData(pb);
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var pk = data.Read(view.SAV);
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Slot = pb;
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var orig = LastSlot.OriginalBackground = pb.BackgroundImage;
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Bitmap bg;
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if (GlowHover)
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{
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HoverWorker.Stop();
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SpriteUtil.GetSpriteGlow(pk, Draw.GlowInitial.B, Draw.GlowInitial.G, Draw.GlowInitial.R, out var glowdata, out var GlowBase);
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bg = ImageUtil.LayerImage(GlowBase, Resources.slotHover, 0, 0);
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HoverWorker.GlowToColor = Draw.GlowFinal;
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HoverWorker.GlowFromColor = Draw.GlowInitial;
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HoverWorker.Start(pb, GlowBase, glowdata, orig);
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}
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else
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{
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bg = Resources.slotHover;
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}
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if (orig != null)
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bg = ImageUtil.LayerImage(orig, bg, 0, 0);
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pb.BackgroundImage = LastSlot.CurrentBackground = bg;
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if (Settings.Default.HoverSlotShowText)
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Preview.Show(pb, pk);
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if (Settings.Default.HoverSlotPlayCry)
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CryPlayer.PlayCry(pk);
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}
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public void Stop()
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{
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if (Slot != null)
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{
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HoverWorker.Stop();
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Slot = null;
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}
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Preview.Clear();
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CryPlayer.Stop();
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}
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public void Dispose()
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{
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HoverWorker?.Dispose();
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Slot?.Dispose();
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Draw?.Dispose();
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}
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}
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} |