PKHeX/PKHeX.Core/Editing/Saves/Slots/SlotPublisher.cs
Kurt b81a1e1e29 Refactoring
Increase abstraction for arbitrary slot get/set operations, and fracture
SAV4 behavior for each game type.

Adds: Undo/Redo of party slot changes
Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading
Fixes: Some slot color glitchiness
Fixed: Box layout editor now hides the flag label if no flags are
present
Fixed: Gen7 box flags are now shown (unknown purpose lol)
Changed: savefile objects are generally smaller (removed a few shared
offset fields)
2019-09-02 19:30:58 -07:00

45 lines
1.7 KiB
C#

using System.Collections.Generic;
namespace PKHeX.Core
{
/// <summary>
/// Pushes slot update notifications out to all subscribers.
/// </summary>
public sealed class SlotPublisher<T>
{
/// <summary>
/// All <see cref="ISlotViewer{T}"/> instances that provide a view on individual <see cref="ISlotInfo"/> content.
/// </summary>
public List<ISlotViewer<T>> Subscribers { get; } = new List<ISlotViewer<T>>();
public ISlotInfo Previous { get; private set; }
public SlotTouchType PreviousType { get; private set; } = SlotTouchType.None;
public PKM PreviousPKM { get; private set; }
/// <summary>
/// Notifies all <see cref="Subscribers"/> with the latest slot change details.
/// </summary>
/// <param name="slot">Last interacted slot</param>
/// <param name="type">Last interacted slot interaction type</param>
/// <param name="pkm">Last interacted slot interaction data</param>
public void NotifySlotChanged(ISlotInfo slot, SlotTouchType type, PKM pkm)
{
foreach (var sub in Subscribers)
ResetView(sub, slot, type, pkm);
Previous = slot;
PreviousType = type;
PreviousPKM = pkm;
}
private void ResetView(ISlotViewer<T> sub, ISlotInfo slot, SlotTouchType type, PKM pkm)
{
if (PreviousPKM != null)
sub.NotifySlotOld(Previous);
if (!(slot is SlotInfoBox b) || sub.ViewIndex == b.Box)
sub.NotifySlotChanged(slot, type, pkm);
}
public void ResetView(ISlotViewer<T> sub) => ResetView(sub, Previous, PreviousType, PreviousPKM);
}
}