mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
9166d0eb64
Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
26 lines
1.1 KiB
C#
26 lines
1.1 KiB
C#
using System.Collections.Generic;
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namespace PKHeX.Core;
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/// <summary>
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/// Generation 3 <see cref="SaveFile"/> object that reads exported data for Generation 3 PokeStock .gst dumps.
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/// </summary>
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public sealed class Bank3 : BulkStorage
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{
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public Bank3(byte[] data) : base(data, typeof(PK3), 0) => Version = GameVersion.RS;
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public override IPersonalTable Personal => PersonalTable.RS;
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public override IReadOnlyList<ushort> HeldItems => Legal.HeldItems_RS;
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protected override SaveFile CloneInternal() => new Bank3((byte[])Data.Clone());
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public override string PlayTimeString => Checksums.CRC16Invert(Data).ToString("X4");
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protected internal override string ShortSummary => PlayTimeString;
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public override string Extension => ".gst";
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public override int BoxCount => 64;
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private const int BoxNameSize = 9;
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private int BoxDataSize => SlotsPerBox * SIZE_STORED;
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public override int GetBoxOffset(int box) => Box + (BoxDataSize * box);
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public override string GetBoxName(int box) => GetString(GetBoxNameOffset(box), BoxNameSize);
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private static int GetBoxNameOffset(int box) => 0x25800 + (9 * box);
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}
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