PKHeX/PKHeX.Core/PKM/Shared/G3PKM.cs
Kurt 3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00

219 lines
8.3 KiB
C#

using System;
namespace PKHeX.Core;
/// <summary>
/// Generation 3 Base <see cref="PKM"/> Class
/// </summary>
public abstract class G3PKM : PKM, IRibbonSetEvent3, IRibbonSetCommon3, IRibbonSetUnique3, IRibbonSetOnly3, IContestStats, IContestStatsMutable
{
protected G3PKM(byte[] data) : base(data) { }
protected G3PKM(int size) : base(size) { }
// Maximums
public sealed override ushort MaxMoveID => Legal.MaxMoveID_3;
public sealed override ushort MaxSpeciesID => Legal.MaxSpeciesID_3;
public sealed override int MaxAbilityID => Legal.MaxAbilityID_3;
public sealed override int MaxItemID => Legal.MaxItemID_3;
public sealed override int MaxBallID => Legal.MaxBallID_3;
public sealed override int MaxGameID => Legal.MaxGameID_3;
public sealed override int MaxIV => 31;
public sealed override int MaxEV => 255;
public sealed override int OTLength => 7;
public sealed override int NickLength => 10;
// Generated Attributes
public sealed override int PSV => (int)(((PID >> 16) ^ (PID & 0xFFFF)) >> 3);
public sealed override int TSV => (TID ^ SID) >> 3;
public sealed override bool Japanese => Language == (int)LanguageID.Japanese;
public sealed override int Ability { get => ((PersonalInfo3)PersonalInfo).GetAbility(AbilityBit); set { } }
public sealed override uint EncryptionConstant { get => PID; set { } }
public sealed override int Nature { get => (int)(PID % 25); set { } }
public sealed override bool IsNicknamed { get => SpeciesName.IsNicknamed(Species, Nickname, Language, 3); set { } }
public sealed override int Gender { get => EntityGender.GetFromPID(Species, PID); set { } }
public sealed override int Characteristic => -1;
public sealed override int CurrentFriendship { get => OT_Friendship; set => OT_Friendship = value; }
public sealed override int CurrentHandler { get => 0; set { } }
public sealed override int Egg_Location { get => 0; set { } }
public override int MarkingCount => 4;
public override int GetMarking(int index)
{
if ((uint)index >= MarkingCount)
throw new ArgumentOutOfRangeException(nameof(index));
return (MarkValue >> index) & 1;
}
public override void SetMarking(int index, int value)
{
if ((uint)index >= MarkingCount)
throw new ArgumentOutOfRangeException(nameof(index));
MarkValue = (MarkValue & ~(1 << index)) | ((value & 1) << index);
}
public abstract ushort SpeciesID3 { get; set; } // raw access
public sealed override byte Form
{
get => Species == (int)Core.Species.Unown ? EntityPID.GetUnownForm3(PID) : (byte)0;
set
{
if (Species != (int)Core.Species.Unown)
return;
var rnd = Util.Rand;
while (EntityPID.GetUnownForm3(PID) != value)
PID = rnd.Rand32();
}
}
public sealed override int AbilityNumber { get => 1 << (AbilityBit ? 1 : 0); set => AbilityBit = value > 1; } // [0,1]->[1,2] ; [1,x]->[0,1]
public abstract bool AbilityBit { get; set; }
public sealed override void RefreshAbility(int n)
{
if (Species is (int)Core.Species.Granbull or (int)Core.Species.Vibrava or (int)Core.Species.Flygon)
return;
AbilityBit = n == 1 && ((PersonalInfo3)PersonalInfo).HasSecondAbility;
}
public override bool Valid { get => true; set { } }
public override void RefreshChecksum() { }
public override bool ChecksumValid => Valid;
public abstract bool RibbonEarth { get; set; }
public abstract bool RibbonNational { get; set; }
public abstract bool RibbonCountry { get; set; }
public abstract bool RibbonChampionBattle { get; set; }
public abstract bool RibbonChampionRegional { get; set; }
public abstract bool RibbonChampionNational { get; set; }
public abstract bool RibbonChampionG3 { get; set; }
public abstract bool RibbonArtist { get; set; }
public abstract bool RibbonEffort { get; set; }
public abstract bool RibbonWinning { get; set; }
public abstract bool RibbonVictory { get; set; }
public abstract byte RibbonCountG3Cool { get; set; }
public abstract byte RibbonCountG3Beauty { get; set; }
public abstract byte RibbonCountG3Cute { get; set; }
public abstract byte RibbonCountG3Smart { get; set; }
public abstract byte RibbonCountG3Tough { get; set; }
public abstract bool RibbonWorld { get; set; }
public abstract bool Unused1 { get; set; }
public abstract bool Unused2 { get; set; }
public abstract bool Unused3 { get; set; }
public abstract bool Unused4 { get; set; }
public abstract byte CNT_Cool { get; set; }
public abstract byte CNT_Beauty { get; set; }
public abstract byte CNT_Cute { get; set; }
public abstract byte CNT_Smart { get; set; }
public abstract byte CNT_Tough { get; set; }
public abstract byte CNT_Sheen { get; set; }
/// <summary>
/// Swaps bits at a given position
/// </summary>
/// <param name="value">Value to swap bits for</param>
/// <param name="p1">Position of first bit to be swapped</param>
/// <param name="p2">Position of second bit to be swapped</param>
/// <remarks>Generation 3 marking values are swapped (Square-Triangle, instead of Triangle-Square).</remarks>
/// <returns>Swapped bits value</returns>
protected static int SwapBits(int value, int p1, int p2)
{
int bit1 = (value >> p1) & 1;
int bit2 = (value >> p2) & 1;
int x = bit1 ^ bit2;
x = (x << p1) | (x << p2);
return value ^ x;
}
protected static byte GetGBAVersionID(byte gc) => (byte)((GCVersion)gc).GetG3VersionID();
protected static byte GetGCVersionID(int gba) => (byte)((GameVersion)gba).GetCXDVersionID();
/// <summary>
/// Interconversion for Generation 3 <see cref="PKM"/> formats.
/// </summary>
/// <typeparam name="T">Generation 3 format to convert to</typeparam>
/// <returns>New object with transferred properties.</returns>
protected T ConvertTo<T>() where T : G3PKM, new() => new()
{
SpeciesID3 = SpeciesID3,
Language = Language,
PID = PID,
TID = TID,
SID = SID,
EXP = EXP,
HeldItem = HeldItem,
AbilityBit = AbilityBit,
IsEgg = IsEgg,
FatefulEncounter = FatefulEncounter,
Met_Location = Met_Location,
Met_Level = Met_Level,
Version = Version,
Ball = Ball,
Nickname = Nickname,
OT_Name = OT_Name,
OT_Gender = OT_Gender,
OT_Friendship = OT_Friendship,
Move1_PPUps = Move1_PPUps,
Move2_PPUps = Move2_PPUps,
Move3_PPUps = Move3_PPUps,
Move4_PPUps = Move4_PPUps,
Move1 = Move1,
Move2 = Move2,
Move3 = Move3,
Move4 = Move4,
Move1_PP = Move1_PP,
Move2_PP = Move2_PP,
Move3_PP = Move3_PP,
Move4_PP = Move4_PP,
IV_HP = IV_HP,
IV_ATK = IV_ATK,
IV_DEF = IV_DEF,
IV_SPE = IV_SPE,
IV_SPA = IV_SPA,
IV_SPD = IV_SPD,
EV_HP = EV_HP,
EV_ATK = EV_ATK,
EV_DEF = EV_DEF,
EV_SPE = EV_SPE,
EV_SPA = EV_SPA,
EV_SPD = EV_SPD,
CNT_Cool = CNT_Cool,
CNT_Beauty = CNT_Beauty,
CNT_Cute = CNT_Cute,
CNT_Smart = CNT_Smart,
CNT_Tough = CNT_Tough,
CNT_Sheen = CNT_Sheen,
PKRS_Days = PKRS_Days,
PKRS_Strain = PKRS_Strain,
// Transfer Ribbons
RibbonCountG3Cool = RibbonCountG3Cool,
RibbonCountG3Beauty = RibbonCountG3Beauty,
RibbonCountG3Cute = RibbonCountG3Cute,
RibbonCountG3Smart = RibbonCountG3Smart,
RibbonCountG3Tough = RibbonCountG3Tough,
RibbonChampionG3 = RibbonChampionG3,
RibbonWinning = RibbonWinning,
RibbonVictory = RibbonVictory,
RibbonArtist = RibbonArtist,
RibbonEffort = RibbonEffort,
RibbonChampionBattle = RibbonChampionBattle,
RibbonChampionRegional = RibbonChampionRegional,
RibbonChampionNational = RibbonChampionNational,
RibbonCountry = RibbonCountry,
RibbonNational = RibbonNational,
RibbonEarth = RibbonEarth,
RibbonWorld = RibbonWorld,
Unused1 = Unused1,
Unused2 = Unused2,
Unused3 = Unused3,
Unused4 = Unused4,
};
}